Missing tokens and better total coins counter
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348ba89b15
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@ -434,6 +434,13 @@ VoltorbFlip_NewLevel_Higher2,!
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VoltorbFlip_GameOver1,Game Over!~Dropped to Game Lv.
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VoltorbFlip_GameOver2,!
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VoltorbFlip_AfterGame_Won1,You've won
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VoltorbFlip_AfterGame_Won2,Coins!
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VoltorbFlip_AfterGame_Lost,Too bad, you didn't win~any Coins!*Better luck next time!
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VoltorbFlip_BeforeGame_FullCoinCase,Your Coin Case is already full!
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VoltorbFlip_BeforeGame_NoCoinCase,You don't have a Coin Case!~Come back when you have one!
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---
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Battle:
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---
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@ -1708,6 +1715,10 @@ item_name_673,Psychic Memory
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item_name_674,Rock Memory
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item_name_675,Steel Memory
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item_name_676,Water Memory
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Item Use Text:
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Key Items:
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item_use_54,Your coins:~
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-------------------
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Move Names:
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move_name_1,Pound
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@ -208,19 +208,19 @@ Namespace VoltorbFlip
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Dim TotalCoinsText3 As String = ""
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TotalCoinsText3 &= "["
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If TotalCoins < 10000 Then
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If TotalCoins + Core.Player.Coins < 10000 Then
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TotalCoinsText3 &= "0"
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End If
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If TotalCoins < 1000 Then
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If TotalCoins < 1000 + Core.Player.Coins Then
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TotalCoinsText3 &= "0"
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End If
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If TotalCoins < 100 Then
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If TotalCoins < 100 + Core.Player.Coins Then
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TotalCoinsText3 &= "0"
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End If
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If TotalCoins < 10 Then
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If TotalCoins < 10 + Core.Player.Coins Then
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TotalCoinsText3 &= "0"
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End If
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TotalCoinsText3 &= TotalCoins.ToString & "]"
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TotalCoinsText3 &= CInt(TotalCoins + Core.Player.Coins).ToString & "]"
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SpriteBatch.DrawString(FontManager.MainFont, TotalCoinsText1, New Vector2(CInt(GameOrigin.X + 440 + 28 - FontManager.MainFont.MeasureString(TotalCoinsText1).X / 2), CInt(GameOrigin.Y + 80 + 4 - FontManager.MainFont.MeasureString(TotalCoinsText2).Y / 2 - FontManager.MainFont.MeasureString(TotalCoinsText1).Y)), Fontcolor)
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SpriteBatch.DrawString(FontManager.MainFont, TotalCoinsText2, New Vector2(CInt(GameOrigin.X + 440 + 28 - FontManager.MainFont.MeasureString(TotalCoinsText2).X / 2), CInt(GameOrigin.Y + 80 + 4 - FontManager.MainFont.MeasureString(TotalCoinsText2).Y / 2)), Fontcolor)
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