Make Fly attack animation possible
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@ -2113,6 +2113,14 @@
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'Opp Pokémon move animation! This displays the move effects that target the other Pokémon and appear after the camera switched around.
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moveUsed.OpponentPokemonMoveAnimation(BattleScreen, own)
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'Reset Fly if needed after the animation definition
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If own = True And BattleScreen.FieldEffects.OwnFlyCounter = 2 Then
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BattleScreen.FieldEffects.OwnFlyCounter = 0
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End If
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If own = False And BattleScreen.FieldEffects.OppFlyCounter = 2 Then
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BattleScreen.FieldEffects.OwnFlyCounter = 0
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End If
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If moveUsed.IsDamagingMove = True Then
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ChangeCameraAngle(2, own, BattleScreen)
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If op.Ability.Name.ToLower() = "wonder guard" And effectiveness <= 1.0F And BattleScreen.FieldEffects.CanUseAbility(Not own, BattleScreen) = True And moveUsed.IsWonderGuardAffected = True Then
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@ -4553,13 +4561,21 @@
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End If
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F))
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End If
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If own = False Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BattleScreen.BattleQuery.Add(HitAnimation)
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If fly = 0 Then
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BattleScreen.BattleQuery.Add(HitAnimation)
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End If
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End If
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If own = True Then
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Binary file not shown.
After Width: | Height: | Size: 925 B |
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@ -18437,6 +18437,9 @@
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<Content Include="Content\Textures\Battle\Electric\FlashBackground.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Flying\Fly.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Flying\Gust.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -2361,6 +2361,30 @@
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End If
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End Sub
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Public Sub FailPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean)
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If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then
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Dim BattleFlip As Boolean = False
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Dim CurrentPokemon As Pokemon = BattleScreen.OwnPokemon
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Dim CurrentEntity As NPC = BattleScreen.OwnPokemonNPC
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If own = False Then
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BattleFlip = True
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CurrentPokemon = BattleScreen.OppPokemon
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CurrentEntity = BattleScreen.OppPokemonNPC
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End If
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Me.InternalFailPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity)
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End If
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End Sub
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Public Overridable Sub InternalFailPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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If Me.IsGameModeMove = True Then
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If gmUseMoveAnims IsNot Nothing Then
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gmUseMoveAnims.InternalFailPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity)
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End If
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Else
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'Override this method in the attack class to insert the move animation query objects into the queue.
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End If
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End Sub
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#End Region
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''' <summary>
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@ -110,14 +110,15 @@
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BattleScreen.FieldEffects.OppFlyCounter = 1
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End If
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Return True
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Else
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ElseIf fly = 1 Then
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If Own = True Then
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BattleScreen.FieldEffects.OwnFlyCounter = 0
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BattleScreen.FieldEffects.OwnFlyCounter = 2
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 0
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BattleScreen.FieldEffects.OppFlyCounter = 2
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End If
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Return False
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End If
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Return False
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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@ -145,6 +146,7 @@
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 0
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End If
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Me.FailPokemonMoveAnimation(BattleScreen, own)
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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@ -174,6 +176,85 @@
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If BattleFlip = True Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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If fly = 0 Then
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Start", 0, 0)
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MoveAnimation.AnimationFade(Nothing, False, 0.2F, False, 0.0F, 0, 0)
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 0.0F)
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MoveAnimation.AnimationFade(FlyEntity, False, 0.2F, True, 1.0F, 0, 0)
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MoveAnimation.AnimationMove(FlyEntity, True, 0.0, 2.0, 0.0, 0.06, False, False, 1.4F, 0.0,,, 0.06, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 32, 32, 32), ""), 1.3F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 64, 32, 32), ""), 1.4F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 96, 32, 32), ""), 1.5F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 128, 32, 32), ""), 1.6F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 160, 32, 32), ""), 1.7F, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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Else
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Start", 0, 0)
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0, 0.9, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1.0F)
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MoveAnimation.AnimationMove(FlyEntity, True, 2.0, 0.5, 0, 0.07, False, False, 0.0F, 0.0,,, 0.035, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End If
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If BattleFlip = True Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If fly = 2 Then
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Hit", 0, 0)
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 0.9, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1.0F)
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MoveAnimation.AnimationMove(FlyEntity, True, 0.0, 0.0, 0.0, 0.07, False, False, 0.0, 0.0,,, 0.035, 3)
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If BattleFlip = False Then
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MoveAnimation.AnimationFade(BattleScreen.OwnPokemonNPC, False, 1, True, 1.0F, 0, 0)
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Else
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MoveAnimation.AnimationFade(BattleScreen.OppPokemonNPC, False, 1, True, 1.0F, 0, 0)
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End If
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End If
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End Sub
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Public Overrides Sub InternalFailPokemonMoveAnimation(BattleScreen As BattleScreen, BattleFlip As Boolean, CurrentPokemon As Pokemon, CurrentEntity As NPC)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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Dim FadeDelay As Single = 0.0F
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Dim FadeSpeed As Single = 1.0F
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If BattleFlip = True Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If BattleScreen.FieldEffects.Gravity > 0 Then
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FadeDelay = 2.3F
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FadeSpeed = 0.2F
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0, 2, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 160, 32, 32), ""), New Vector3(0.5F), 1.0F)
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MoveAnimation.AnimationMove(FlyEntity, False, 0.0, 0.0, 0.0, 0.1F, False, False, 0.0F, 0.0,,, 0.1F, 1)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 128, 32, 32), ""), 0.0F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 96, 32, 32), ""), 0.1F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 64, 32, 32), ""), 0.2F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 32, 32, 32), ""), 0.3F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), 0.4F, 0)
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MoveAnimation.AnimationFade(FlyEntity, True, FadeSpeed, False, 0.0F, FadeDelay + 0.1F, 0, 1)
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End If
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If BattleFlip = False Then
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MoveAnimation.AnimationFade(BattleScreen.OwnPokemonNPC, False, FadeSpeed, True, 1.0F, FadeDelay, 0)
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Else
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MoveAnimation.AnimationFade(BattleScreen.OppPokemonNPC, False, FadeSpeed, True, 1.0F, FadeDelay, 0)
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End If
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace
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