Fix Pound sound effect pointing towards the wrong location

This commit is contained in:
JappaWakkaP3D 2021-12-28 17:35:02 +01:00
parent 9468900f9b
commit 92fafb2d63
1 changed files with 1 additions and 1 deletions

View File

@ -57,7 +57,7 @@
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Pound", 0.5, 2.5)
Dim PoundEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Pound"), New Vector3(0.5F), 1, 0, 3)
MoveAnimation.AnimationFade(PoundEntity, True, 1.0F, False, 0.0F, 3, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)