Fix Pound sound effect pointing towards the wrong location
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@ -57,7 +57,7 @@
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Pound", 0.5, 2.5)
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Dim PoundEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Pound"), New Vector3(0.5F), 1, 0, 3)
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MoveAnimation.AnimationFade(PoundEntity, True, 1.0F, False, 0.0F, 3, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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