new dialog and fixes (+)

dialog fixes
TRT event
itemsheet update
pokemonimageview integer scaling
new follower interactions
teleport set -6 priority (LGPE)
Detective Pikachu easter egg
This commit is contained in:
Ruan Pablo 2019-05-13 19:11:12 -03:00
parent 78dedaa3b0
commit 9c3c1c9968
36 changed files with 7 additions and 4 deletions

View File

@ -7,7 +7,7 @@ version=2
@level.wait(30)
@register.register(pokedex_national)
@register.register(nationaldex)
@text.show(It won't be easy to complete~the National Pokédex...*Infact I have another~gift to help you~do that!)
@text.show(It won't be easy to complete~the National Pokédex...*In fact I have another~gift to help you~do that!)
@item.give(284,1)
@item.messagegive(284,1)
@register.register(rainbowpass)
@ -32,7 +32,7 @@ version=2
:endif
:if:<register.registered(clubextendinvite)>=true <and> <register.registered(kantostart1)>=true <and> <register.registered(OakPrematchTalk)>=false
@text.show( )
@text.show(Well, if it isn't,~<player.name>!*...*Hm, so they have~reformed the Battle~Club?*Well, my battling skills~might be a bit rusty,~however, I'll show up~for some practice.*I might even bring~someone along...)
@register.register(OakPrematchTalk)
:end

View File

@ -1,6 +1,6 @@
version=2
:if:<register.registered(clubextendinvite)>=true <and> <register.registered(mortytruerematch)>=true <and> <register.registered(EusineRematchTalk)>=false
@text.show( )
@text.show(You can only reach~a high level if~you're willing to~embrace new~challengers.*I'll invite Eusine~to the club.*I'm sure he'll be~able to enrich our~training.)
@register.register(EusineRematchTalk)
:end
:endif

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@ -55,7 +55,7 @@
Canvas.DrawImageBorder(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), ""), 2, New Rectangle(CInt(p.X), CInt(p.Y), 320, 320))
Core.SpriteBatch.Draw(Me.Texture, New Rectangle(CInt(p.X) + 36, CInt(p.Y) + 20, 280, 280), Color.White)
Core.SpriteBatch.Draw(Me.Texture, New Rectangle(CInt(p.X) - 15, CInt(p.Y) - 90, 384, 384), Color.White)
If Me.Delay = 0.0F Then
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Overworld\TextBox"), New Rectangle(CInt(p.X) + 144 + 160, CInt(p.Y) + 144 + 160 + 32, 16, 16), New Rectangle(0, 48, 16, 16), Color.White)

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@ -13645,6 +13645,9 @@
<Content Include="Content\Textures\NPC\Aragas.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\NPC\DP.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\NPC\James-O.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>