mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-24 06:15:05 +02:00
Added & Changed Tokens + Added functionality for genderless players
Options Menu and Main Menu can be translated now
This commit is contained in:
parent
9bde9a71ed
commit
ba313f78ae
@ -1,7 +1,5 @@
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language_name,English
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language_name,English
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---
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=====
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---
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---
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Global:
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Global:
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global_join,Join
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global_join,Join
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global_play,Play
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global_play,Play
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@ -16,6 +14,7 @@ global_game,Game
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global_login,Log in
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global_login,Log in
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global_male,Male
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global_male,Male
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global_female,Female
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global_female,Female
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global_genderless,Genderless
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global_yes,Yes
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global_yes,Yes
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global_no,No
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global_no,No
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global_accept,Accept
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global_accept,Accept
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@ -101,26 +100,40 @@ game_interaction_notification,Notification
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game_notification_accept,Press <system.button(special)> to accept.
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game_notification_accept,Press <system.button(special)> to accept.
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game_notification_dismiss,Press <system.button(special)> to dismiss.
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game_notification_dismiss,Press <system.button(special)> to dismiss.
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---
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---
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MainMenuScreen:
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PressStartScreen:
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main_menu_continue,Continue
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start_screen_press,Press
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main_menu_load_game,Load Game
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start_screen_tostart,to start.
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main_menu_new_game,New Game
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---
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main_menu_quit_game,Quit Game
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Main Menu:
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LoadScreen:
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main_menu_newgame_line1,New
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load_menu_name,Name
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main_menu_newgame_line2,Game
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load_menu_badges,Badges
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main_menu_options,Options
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load_menu_location,Location
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main_menu_savefile_name,Player Name
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load_menu_time,Time
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main_menu_savefile_gamemode,GameMode
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load_menu_back,Back
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main_menu_savefile_badges,Badges
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load_menu_load,Load
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main_menu_savefile_playtime,Play time
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load_menu_delete,Delete
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main_menu_savefile_location,Location
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load_menu_gamemode,GameMode
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main_menu_error_gamemode_profile,The required GameMode does not exist!
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main_menu_error_gamemode_message,The required GameMode does not exist.~Reaquire the GameMode to play on this profile.
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main_menu_error_gamejolt_1,Download failed. Press Accept to try again.
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main_menu_error_gamejolt_2,If the problem persists, please try again later
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main_menu_error_gamejolt_3,or contact us in our Discord server:
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main_menu_error_gamejolt_4,http://www.discord.me/p3d
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main_menu_error_filevalidation,File validation failed!~Redownload the game's files to solve this problem.
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main_menu_options_language,Language
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main_menu_options_audio,Audio
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main_menu_options_controls,Controls
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main_menu_options_contentpacks_line1,Content
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main_menu_options_contentpacks_line2,Packs
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DeleteScreen:
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DeleteScreen:
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delete_menu_delete_confirm,Do you really want to delete the save
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delete_menu_delete_confirm,Do you really want to delete the save
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delete_menu_delete,Delete
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delete_menu_delete,Delete
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delete_menu_cancel,Cancel
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delete_menu_cancel,Cancel
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GameModeMenu:
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GameModeMenu:
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gamemode_menu_select1,Select a GameMode
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gamemode_menu_select2,to start the new game with.
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gamemode_menu_name,Name
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gamemode_menu_name,Name
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gamemode_menu_description,Description
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gamemode_menu_description,Description
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gamemode_menu_version,Version
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gamemode_menu_version,Version
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@ -129,6 +142,88 @@ gamemode_menu_contentpath,ContentPath
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gamemode_menu_create,Create
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gamemode_menu_create,Create
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gamemode_menu_back,Back
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gamemode_menu_back,Back
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---
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---
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Options Screen:
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option_screen_title,Options
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option_screen_warning,Options aren't saved yet, scroll down and choose "Save options."
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option_screen_backadvice,PRESS E TO GO BACK
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option_screen_description,Description
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option_screen_game,Game
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option_screen_game_textspeed,Text Speed
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option_screen_game_textspeed_description,The speed the textbox shows up and~displays the text
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option_screen_game_difficulty,Difficulty
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option_screen_game_difficulty_description,Difficulty mode~Sets the level of difficulty.
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option_screen_game_difficulty_easy,Easy
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option_screen_game_difficulty_hard,Hard
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option_screen_game_difficulty_superhard,Super Hard
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option_screen_game_viewbobbing,View Bobbing
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option_screen_game_viewbobbing_description,Turns camera shaking on or off.
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option_screen_graphics,Graphics
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option_screen_graphics_fov,Field of View
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option_screen_graphics_fov_description,The field of view. The higher the value is,~the more you can see.~Warning: Too large value can cause lags in larger maps.
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option_screen_graphics_renderdistance,Render Distance
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option_screen_graphics_renderdistance_description,The render distance determines,~how far you can see.~By turning this down, you can improve your FPS.
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option_screen_graphics_renderdistance_tiny,Tiny
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option_screen_graphics_renderdistance_short,Short
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option_screen_graphics_renderdistance_normal,Normal
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option_screen_graphics_renderdistance_far,Far
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option_screen_graphics_renderdistance_extreme,Extreme
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option_screen_graphics_offset_mapquality,Offset Map Quality
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option_screen_graphics_offset_mapquality_description,Sets the quality of the offset maps.~The details and update frequency of offset maps increase with this value.~Set this value to 0 to prevent the game from loading offset maps.
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option_screen_graphics_offset_mapquality_off,Off
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option_screen_graphics_graphics,Graphics
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option_screen_graphics_graphics_description,Affects if some objects are rendered~or not. By turning this down, you can improve your FPS.~This settings is for all save states.
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option_screen_graphics_graphics_fancy,Fancy
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option_screen_graphics_graphics_fast,Fast
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option_screen_graphics_multisampling,Multi Sampling
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option_screen_battle,Battle
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option_screen_battle_3dmodels,3D Models
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option_screen_battle_animations,Animations
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option_screen_battle_animations_description,Determines if the game shows battle animations.
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option_screen_battle_battlestyle,Battle Style
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option_screen_battle_battlestyle_shift,Shift
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option_screen_battle_battlestyle_set,Set
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option_screen_battle_style_description,Battle Style~Set: You are not asked to switch out your Pokémon~Shift: You can switch out your Pokémon after defeating an opponent.
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option_screen_controls,Controls
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option_screen_controls_xboxgamepad,Xbox Gamepad
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option_screen_controls_resetkeybindings,Reset Key Bindings
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option_screen_controls_cameraspeed,Camera Speed
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option_screen_controls_cameraspeed_description,The camera speed sets the speed on which the~mouse can rotate the view.
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option_screen_controls_cameraspeed_slow,...Slow...
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option_screen_controls_cameraspeed_medium,Standard
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option_screen_controls_cameraspeed_fast,Super fast!
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option_screen_controls_cameraspeed_fastest,SPEED OF LIGHT!
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option_screen_audio,Audio
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option_screen_audio_volume_music,Music Volume
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option_screen_audio_volume_music_description,The volume of the background music.
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option_screen_audio_volume_sfx,SoundFX Volume
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option_screen_audio_volume_music_description,The volume of the sound effects and jingles.
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option_screen_audio_muted,Muted
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option_screen_contentpacks_up,Move Up
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option_screen_contentpacks_down,Move Down
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option_screen_contentpacks_information,Information
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option_screen_contentpacks_songs,Songs
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option_screen_contentpacks_sounds,Sounds
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option_screen_contentpacks_textures,Textures
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option_screen_contentpacks_name,Name
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option_screen_contentpacks_version,Version
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option_screen_contentpacks_by,By
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option_screen_contentpacks_content,Content
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option_screen_contentpacks_description,Description
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option_screen_resetoptions,Reset options.
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option_screen_resetoptions_description,Resets all options.
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option_screen_save_options,Save options.
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option_screen_save_options_description,Save the options and close the menu.
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option_screen_close,Close.
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option_screen_close_menu_description,Close the menu and do not save~the changes.
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---
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Pausescreen:
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Pausescreen:
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pause_menu_title,Game menu
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pause_menu_title,Game menu
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pause_menu_back_to_game,Back to game
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pause_menu_back_to_game,Back to game
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@ -247,87 +342,6 @@ save_screen_yes,Yes
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save_screen_no,No
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save_screen_no,No
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save_screen_success,Saved the game.
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save_screen_success,Saved the game.
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---
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---
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Options Screen:
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option_screen_title,Options
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option_screen_warning,Options aren't saved yet, scroll down and choose "Save options."
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option_screen_backadvice,PRESS E TO GO BACK
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option_screen_description,Description
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option_screen_game,Game
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option_screen_game_textspeed,Text Speed
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option_screen_game_textspeed_description,The speed the textbox shows up and~displays the text
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option_screen_game_difficulty,Difficulty
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option_screen_game_difficulty_description,Difficulty mode~Sets the level of difficulty.
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option_screen_game_difficulty_easy,Easy
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option_screen_game_difficulty_hard,Hard
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option_screen_game_difficulty_superhard,Super Hard
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option_screen_game_viewbobbing,View Bobbing
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option_screen_game_viewbobbing_description,Turns camera shaking on or off.
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option_screen_graphics,Graphics
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option_screen_graphics_fov,Field of View
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option_screen_graphics_fov_description,The field of view. The higher the value is,~the more you can see.~Warning: Too large value can cause lags in larger maps.
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option_screen_graphics_renderdistance,Render Distance
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option_screen_graphics_renderdistance_description,The render distance determines,~how far you can see.~By turning this down, you can improve your FPS.
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option_screen_graphics_renderdistance_tiny,Tiny
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option_screen_graphics_renderdistance_short,Short
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option_screen_graphics_renderdistance_normal,Normal
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option_screen_graphics_renderdistance_far,Far
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option_screen_graphics_renderdistance_extreme,Extreme
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option_screen_graphics_offset_mapquality,Offset Map Quality
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option_screen_graphics_offset_mapquality_description,Sets the quality of the offset maps.~The details and update frequency of offset maps increase with this value.~Set this value to 0 to prevent the game from loading offset maps.
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option_screen_graphics_offset_mapquality_off,Off
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option_screen_graphics_graphics,Graphics
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option_screen_graphics_graphics_description,Affects if some objects are rendered~or not. By turning this down, you can improve your FPS.~This settings is for all save states.
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option_screen_graphics_graphics_fancy,Fancy
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option_screen_graphics_graphics_fast,Fast
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option_screen_graphics_multisampling,Multi Sampling
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option_screen_battle,Battle
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option_screen_battle_3dmodels,3D Models
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option_screen_battle_animations,Animations
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option_screen_battle_animations_description,Determines if the game shows battle animations.
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option_screen_battle_battlestyle,Battle Style
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option_screen_battle_battlestyle_shift,Shift
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option_screen_battle_battlestyle_set,Set
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option_screen_battle_style_description,Battle Style~Set: You are not asked to switch out your Pokémon~Shift: You can switch out your Pokémon after defeating an opponent.
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option_screen_controls,Controls
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option_screen_controls_xboxgamepad,Xbox Gamepad
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option_screen_controls_resetkeybindings,Reset Key Bindings
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option_screen_controls_cameraspeed,Camera Speed
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option_screen_controls_cameraspeed_description,The camera speed sets the speed on which the~mouse can rotate the view.
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option_screen_controls_cameraspeed_slow,...Slow...
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option_screen_controls_cameraspeed_medium,Standard
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option_screen_controls_cameraspeed_fast,Super fast!
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option_screen_controls_cameraspeed_fastest,SPEED OF LIGHT!
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option_screen_audio,Audio
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option_screen_audio_volume_music,Music Volume
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option_screen_audio_volume_music_description,The volume of the background music.
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option_screen_audio_volume_sfx,SoundFX Volume
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option_screen_audio_volume_music_description,The volume of the sound effects and jingles.
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option_screen_audio_muted,Muted
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option_screen_contentpacks_up,Move Up
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option_screen_contentpacks_down,Move Down
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option_screen_contentpacks_information,Information
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option_screen_contentpacks_songs,Songs
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option_screen_contentpacks_sounds,Sounds
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option_screen_contentpacks_textures,Textures
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option_screen_contentpacks_name,Name
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option_screen_contentpacks_version,Version
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option_screen_contentpacks_by,By
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option_screen_contentpacks_content,Content
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option_screen_contentpacks_description,Description
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option_screen_resetoptions,Reset options.
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option_screen_resetoptions_description,Resets all options.
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option_screen_save_options,Save options.
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option_screen_save_options_description,Save the options and close the menu.
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option_screen_close,Close.
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option_screen_close_menu_description,Close the menu and do not save~the changes.
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---
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Item Detail Screen:
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Item Detail Screen:
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item_detail_screen_use,Use
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item_detail_screen_use,Use
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item_detail_screen_give,Give
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item_detail_screen_give,Give
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@ -44,7 +44,7 @@
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Backpacker = 4
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Backpacker = 4
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Pokefan = 5
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Pokefan = 5
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Maid = 6
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Maid = 6
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Cheerleader = 7
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Motivator = 7
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Clerk = 8
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Clerk = 8
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PokemonBreeder = 9
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PokemonBreeder = 9
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Guitarist = 10
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Guitarist = 10
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@ -59,6 +59,29 @@
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Veteran = 19
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Veteran = 19
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End Enum
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End Enum
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Public Enum GenderlessEmblemSpriteType
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Preschooler = 0
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SchoolKid = 1
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Youngster = 2
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Waiter = 3
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AceTrainer = 4
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Pokefan = 5
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Butler = 6
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Motivator = 7
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Clerk = 8
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PokemonBreeder = 9
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Drummer = 10
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Cyclist = 11
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RichKid = 12
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Ranger = 13
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Athlete = 14
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Scientist = 15
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Doctor = 16
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OldPerson = 17
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Worker = 18
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Veteran = 19
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End Enum
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''' <summary>
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''' <summary>
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''' The sprites of male trainers.
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''' The sprites of male trainers.
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''' </summary>
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''' </summary>
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@ -110,6 +133,28 @@
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NN71 = 18
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NN71 = 18
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NN39 = 19
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NN39 = 19
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End Enum
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End Enum
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Public Enum GenderlessEmblemSprites
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NN40 = 0
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NN42 = 1
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NN44 = 2
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NN46 = 3
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NN70 = 4
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NN52 = 5
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NN74 = 6
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NN76 = 7
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NN53 = 8
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NN55 = 9
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NN80 = 10
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NN72 = 11
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NN57 = 12
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NN59 = 13
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NN78 = 14
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NN64 = 15
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NN66 = 16
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NN69 = 69
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NN84 = 18
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NN39 = 19
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End Enum
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#End Region
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#End Region
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@ -231,10 +276,13 @@
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t = t.Clamp(0, 19)
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t = t.Clamp(0, 19)
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If gender = "1" Then
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If gender = "0" Then
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Return CType(t, MaleEmblemSpriteType).ToString()
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ElseIf gender = "1" Then
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Return CType(t, FemaleEmblemSpriteType).ToString()
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Return CType(t, FemaleEmblemSpriteType).ToString()
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Else
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Return CType(t, GenderlessEmblemSpriteType).ToString()
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End If
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End If
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Return CType(t, MaleEmblemSpriteType).ToString()
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End Function
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End Function
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Public Shared Function GetPlayerSpriteFile(ByVal level As Integer, ByVal id As String, ByVal gender As String) As String
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Public Shared Function GetPlayerSpriteFile(ByVal level As Integer, ByVal id As String, ByVal gender As String) As String
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@ -247,10 +295,15 @@
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Dim t As Integer = CInt(Math.Ceiling(level / 5)) - 1
|
Dim t As Integer = CInt(Math.Ceiling(level / 5)) - 1
|
||||||
|
|
||||||
t = t.Clamp(0, 19)
|
t = t.Clamp(0, 19)
|
||||||
Dim tFile As String = CType(t, MaleEmblemSprites).ToString()
|
Dim tFile As String
|
||||||
If gender = "1" Then
|
If gender = "0" Then
|
||||||
|
tFile = CType(t, MaleEmblemSprites).ToString()
|
||||||
|
ElseIf gender = "1" Then
|
||||||
tFile = CType(t, FemaleEmblemSprites).ToString()
|
tFile = CType(t, FemaleEmblemSprites).ToString()
|
||||||
|
Else
|
||||||
|
tFile = CType(t, GenderlessEmblemSprites).ToString()
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If tFile.StartsWith("NN") = True Then
|
If tFile.StartsWith("NN") = True Then
|
||||||
tFile = tFile.Remove(0, 2)
|
tFile = tFile.Remove(0, 2)
|
||||||
End If
|
End If
|
||||||
@ -268,9 +321,13 @@
|
|||||||
Dim t As Integer = CInt(Math.Ceiling(level / 5)) - 1
|
Dim t As Integer = CInt(Math.Ceiling(level / 5)) - 1
|
||||||
|
|
||||||
t = t.Clamp(0, 19)
|
t = t.Clamp(0, 19)
|
||||||
Dim tFile As String = CType(t, MaleEmblemSprites).ToString()
|
Dim tFile As String
|
||||||
If gender = "1" Then
|
If gender = "0" Then
|
||||||
|
tFile = CType(t, MaleEmblemSprites).ToString()
|
||||||
|
ElseIf gender = "1" Then
|
||||||
tFile = CType(t, FemaleEmblemSprites).ToString()
|
tFile = CType(t, FemaleEmblemSprites).ToString()
|
||||||
|
Else
|
||||||
|
tFile = CType(t, GenderlessEmblemSprites).ToString()
|
||||||
End If
|
End If
|
||||||
If tFile.StartsWith("NN") = True Then
|
If tFile.StartsWith("NN") = True Then
|
||||||
tFile = tFile.Remove(0, 2)
|
tFile = tFile.Remove(0, 2)
|
||||||
|
@ -317,7 +317,7 @@
|
|||||||
Next
|
Next
|
||||||
|
|
||||||
SpriteBatch.DrawString(FontManager.MainFont, _names(_index), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(_names(_index)).X), CInt(windowSize.Height / 2.0F + 200)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
|
SpriteBatch.DrawString(FontManager.MainFont, _names(_index), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(_names(_index)).X), CInt(windowSize.Height / 2.0F + 200)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
|
||||||
SpriteBatch.DrawString(FontManager.MainFont, _genders(_index), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(_genders(_index)).X / 2.0F), CInt(windowSize.Height / 2.0F + 300)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("global_" & _genders(_index), _genders(_index)), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.GetString("global_" & _genders(_index), _genders(_index))).X / 2.0F), CInt(windowSize.Height / 2.0F + 300)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
End Class
|
End Class
|
||||||
|
@ -212,9 +212,9 @@ Public Class PressStartScreen
|
|||||||
If IsCurrentScreen() And Core.GameOptions.ShowGUI Then ' Want to implement fading of text, but core doesn't seem to support this.
|
If IsCurrentScreen() And Core.GameOptions.ShowGUI Then ' Want to implement fading of text, but core doesn't seem to support this.
|
||||||
Dim text As String = String.Empty
|
Dim text As String = String.Empty
|
||||||
If ControllerHandler.IsConnected() Then
|
If ControllerHandler.IsConnected() Then
|
||||||
text = "Press" & " " & "to start."
|
text = Localization.GetString("start_screen_press", "Press") & " " & Localization.GetString("start_screen_tostart", "to start.")
|
||||||
Else
|
Else
|
||||||
text = "Press" & " " & KeyBindings.EnterKey1.ToString().ToUpper & " " & "to start."
|
text = Localization.GetString("start_screen_press", "Press") & " " & KeyBindings.EnterKey1.ToString().ToUpper & " " & Localization.GetString("start_screen_tostart", "to start.")
|
||||||
'text = "Press " & KeyBindings.EnterKey1.ToString() & ", " & KeyBindings.EnterKey2.ToString() & ", or primary mouse button to start."
|
'text = "Press " & KeyBindings.EnterKey1.ToString() & ", " & KeyBindings.EnterKey2.ToString() & ", or primary mouse button to start."
|
||||||
End If
|
End If
|
||||||
|
|
||||||
@ -397,6 +397,8 @@ Public Class NewMainMenuScreen
|
|||||||
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
|
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
|
||||||
ButtonChangeFemale()
|
ButtonChangeFemale()
|
||||||
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
|
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
|
||||||
|
ButtonChangeGenderless()
|
||||||
|
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
|
||||||
ButtonResetSave()
|
ButtonResetSave()
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
@ -548,6 +550,9 @@ Public Class NewMainMenuScreen
|
|||||||
SoundManager.PlaySound("select")
|
SoundManager.PlaySound("select")
|
||||||
ButtonChangeFemale()
|
ButtonChangeFemale()
|
||||||
Case 3
|
Case 3
|
||||||
|
SoundManager.PlaySound("select")
|
||||||
|
ButtonChangeGenderless()
|
||||||
|
Case 4
|
||||||
SoundManager.PlaySound("select")
|
SoundManager.PlaySound("select")
|
||||||
ButtonResetSave()
|
ButtonResetSave()
|
||||||
End Select
|
End Select
|
||||||
@ -651,6 +656,15 @@ Public Class NewMainMenuScreen
|
|||||||
Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
|
Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
|
||||||
_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
|
_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
|
||||||
End Sub
|
End Sub
|
||||||
|
Private Sub ButtonChangeGenderless()
|
||||||
|
If GameJoltSave.Gender = "2" Then
|
||||||
|
Exit Sub
|
||||||
|
End If
|
||||||
|
GameJoltSave.Gender = "2"
|
||||||
|
|
||||||
|
Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
|
||||||
|
_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
|
||||||
|
End Sub
|
||||||
|
|
||||||
Private Sub ButtonResetSave()
|
Private Sub ButtonResetSave()
|
||||||
GameJoltSave.ResetSave()
|
GameJoltSave.ResetSave()
|
||||||
@ -662,7 +676,7 @@ Public Class NewMainMenuScreen
|
|||||||
Select Case _menuIndex
|
Select Case _menuIndex
|
||||||
Case 0
|
Case 0
|
||||||
If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
|
If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
|
||||||
_messageBox.Show("File validation failed!~Redownload the game's files to solve this problem.")
|
_messageBox.Show(Localization.GetString("main_menu_error_filevalidation", "File validation failed!~Redownload the game's files to solve this problem."))
|
||||||
Else
|
Else
|
||||||
_MainProfiles(_selectedProfile).SelectProfile()
|
_MainProfiles(_selectedProfile).SelectProfile()
|
||||||
End If
|
End If
|
||||||
@ -796,9 +810,15 @@ Public Class NewMainMenuScreen
|
|||||||
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 3 Then
|
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 3 Then
|
||||||
y = 16
|
y = 16
|
||||||
|
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Reset save", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48), fontColor)
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Change to genderless", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48), fontColor)
|
||||||
End If
|
End If
|
||||||
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48, 32, 32), New Rectangle(176, 32 + y, 16, 16), Color.White)
|
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48, 32, 32), New Rectangle(208, 32 + y, 16, 16), Color.White)
|
||||||
|
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 3 Then
|
||||||
|
y = 16
|
||||||
|
|
||||||
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Reset save", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48 + 48), fontColor)
|
||||||
|
End If
|
||||||
|
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48 + 48, 32, 32), New Rectangle(176, 32 + y, 16, 16), Color.White)
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
Private Sub DrawMainProfiles()
|
Private Sub DrawMainProfiles()
|
||||||
@ -847,25 +867,25 @@ Public Class NewMainMenuScreen
|
|||||||
For i = 0 To tmpProfile.PokemonTextures.Count - 1
|
For i = 0 To tmpProfile.PokemonTextures.Count - 1
|
||||||
SpriteBatch.Draw(tmpProfile.PokemonTextures(i), New Rectangle(displayRect.X + 30 + i * 70, displayRect.Y + 70, 64, 64), Color.White)
|
SpriteBatch.Draw(tmpProfile.PokemonTextures(i), New Rectangle(displayRect.X + 30 + i * 70, displayRect.Y + 70, 64, 64), Color.White)
|
||||||
Next
|
Next
|
||||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
|
GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("main_menu_savefile_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
|
||||||
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
Localization.GetString("main_menu_savefile_gamemode", "GameMode") & ": " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Badges: " & tmpProfile.Badges.ToString() & Environment.NewLine &
|
GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("main_menu_savefile_badges", "Badges") & ": " & tmpProfile.Badges.ToString() & Environment.NewLine &
|
||||||
"Play time: " & tmpProfile.TimePlayed & Environment.NewLine &
|
Localization.GetString("main_menu_savefile_playtime", "Play time") & ": " & tmpProfile.TimePlayed & Environment.NewLine &
|
||||||
"Location: " & tmpProfile.Location, New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
Localization.GetString("main_menu_savefile_location", "Location") & ": " & tmpProfile.Location, New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||||
Else
|
Else
|
||||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
|
GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("main_menu_savefile_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
|
||||||
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
Localization.GetString("main_menu_savefile_gamemode", "GameMode") & ": " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||||
|
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(displayRect.X + 30, displayRect.Y + 70, 32, 32), New Rectangle(0, 32, 32, 32), Color.White)
|
SpriteBatch.Draw(_menuTexture, New Rectangle(displayRect.X + 30, displayRect.Y + 70, 32, 32), New Rectangle(0, 32, 32, 32), Color.White)
|
||||||
Dim errorText As String = ""
|
Dim errorText As String
|
||||||
|
|
||||||
If tmpProfile.IsGameJolt() Then
|
If tmpProfile.IsGameJolt() Then
|
||||||
errorText = "Download failed. Press Accept to try again." & Environment.NewLine & Environment.NewLine &
|
errorText = Localization.GetString("main_menu_error_gamejolt_1", "Download failed. Press Accept to try again.") & Environment.NewLine & Environment.NewLine &
|
||||||
"If the problem persists, please try again later" & Environment.NewLine &
|
Localization.GetString("main_menu_error_gamejolt_2", "If the problem persists, please try again later") & Environment.NewLine &
|
||||||
"or contact us in our Discord server:" & Environment.NewLine & Environment.NewLine &
|
Localization.GetString("main_menu_error_gamejolt_3", "or contact us in our Discord server:") & Environment.NewLine & Environment.NewLine &
|
||||||
"http://www.discord.me/p3d"
|
Localization.GetString("main_menu_error_gamejolt_4", "http://www.discord.me/p3d")
|
||||||
Else
|
Else
|
||||||
errorText = "The required GameMode does not exist!"
|
errorText = Localization.GetString("main_menu_error_gamemode_profile", "The required GameMode does not exist!")
|
||||||
End If
|
End If
|
||||||
GetFontRenderer().DrawString(FontManager.InGameFont, errorText, New Vector2(displayRect.X + 70, displayRect.Y + 78), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
GetFontRenderer().DrawString(FontManager.InGameFont, errorText, New Vector2(displayRect.X + 70, displayRect.Y + 78), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||||
|
|
||||||
@ -883,9 +903,12 @@ Public Class NewMainMenuScreen
|
|||||||
Next
|
Next
|
||||||
|
|
||||||
' Draw arrow.
|
' Draw arrow.
|
||||||
If _menuIndex <> 0 Then
|
Select Case _menuIndex
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), Color.White)
|
Case 2
|
||||||
End If
|
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), Color.White)
|
||||||
|
Case 3
|
||||||
|
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
|
||||||
|
End Select
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
@ -1206,6 +1229,13 @@ Public Class NewMainMenuScreen
|
|||||||
Dim width As Integer = CInt((GameJoltSave.DownloadProgress / (GameJolt.GamejoltSave.SAVEFILECOUNT + GameJolt.GamejoltSave.EXTRADATADOWNLOADCOUNT)) * 160)
|
Dim width As Integer = CInt((GameJoltSave.DownloadProgress / (GameJolt.GamejoltSave.SAVEFILECOUNT + GameJolt.GamejoltSave.EXTRADATADOWNLOADCOUNT)) * 160)
|
||||||
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y + 3), width, 157), New Color(100, 100, 100, 128))
|
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y + 3), width, 157), New Color(100, 100, 100, 128))
|
||||||
End If
|
End If
|
||||||
|
ElseIf _menuIndex = 3 Then
|
||||||
|
For x = 0 To 9
|
||||||
|
For y = 0 To 9
|
||||||
|
SpriteBatch.Draw(t, New Rectangle(CInt(x * 16 + offset.X), CInt(y * 16 + offset.Y), 16, 16), New Rectangle(32, 0, 16, 16), New Color(255, 255, 255, alpha))
|
||||||
|
Next
|
||||||
|
Next
|
||||||
|
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y), 160, 3), Screens.UI.ColorProvider.AccentColor(True, alpha))
|
||||||
Else
|
Else
|
||||||
For x = 0 To 9
|
For x = 0 To 9
|
||||||
For y = 0 To 9
|
For y = 0 To 9
|
||||||
@ -1215,8 +1245,8 @@ Public Class NewMainMenuScreen
|
|||||||
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y), 160, 3), Screens.UI.ColorProvider.AccentColor(False, alpha))
|
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y), 160, 3), Screens.UI.ColorProvider.AccentColor(False, alpha))
|
||||||
End If
|
End If
|
||||||
If _isNewGameButton Then
|
If _isNewGameButton Then
|
||||||
Dim textA As String = "New"
|
Dim textA As String = Localization.GetString("main_menu_newgame_line1", "New")
|
||||||
Dim textB As String = "Game"
|
Dim textB As String = Localization.GetString("main_menu_newgame_line2", "Game")
|
||||||
|
|
||||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
FontRenderer.DrawString(FontManager.InGameFont, textA, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(textA).X) / 2 + 2), CInt(offset.Y + 72 - FontManager.InGameFont.MeasureString(textA).Y / 2 + 2)), New Color(0, 0, 0, alpha))
|
FontRenderer.DrawString(FontManager.InGameFont, textA, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(textA).X) / 2 + 2), CInt(offset.Y + 72 - FontManager.InGameFont.MeasureString(textA).Y / 2 + 2)), New Color(0, 0, 0, alpha))
|
||||||
@ -1233,7 +1263,7 @@ Public Class NewMainMenuScreen
|
|||||||
|
|
||||||
End If
|
End If
|
||||||
ElseIf _IsOptionsMenuButton Then
|
ElseIf _IsOptionsMenuButton Then
|
||||||
Dim text As String = "Options"
|
Dim text As String = Localization.GetString("main_menu_options", "Options")
|
||||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2 + 2), CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2 + 2)), New Color(0, 0, 0, alpha))
|
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2 + 2), CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2 + 2)), New Color(0, 0, 0, alpha))
|
||||||
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2), CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2), CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||||
@ -1255,14 +1285,14 @@ Public Class NewMainMenuScreen
|
|||||||
Dim textB As String = ""
|
Dim textB As String = ""
|
||||||
Select Case _OptionsMenuIndex
|
Select Case _OptionsMenuIndex
|
||||||
Case 0
|
Case 0
|
||||||
textA = "Language"
|
textA = Localization.GetString("main_menu_options_language", "Language")
|
||||||
Case 1
|
Case 1
|
||||||
textA = "Audio"
|
textA = Localization.GetString("main_menu_options_audio", "Audio")
|
||||||
Case 2
|
Case 2
|
||||||
textA = "Controls"
|
textA = Localization.GetString("main_menu_options_controls", "Controls")
|
||||||
Case 3
|
Case 3
|
||||||
textA = "Content"
|
textA = Localization.GetString("main_menu_options_contentpacks_line1", "Content")
|
||||||
textB = "Packs"
|
textB = Localization.GetString("main_menu_options_contentpacks_line2", "Packs")
|
||||||
End Select
|
End Select
|
||||||
|
|
||||||
If _OptionsMenuIndex <> 3 Then
|
If _OptionsMenuIndex <> 3 Then
|
||||||
@ -1331,9 +1361,9 @@ Public Class NewMainMenuScreen
|
|||||||
_logoBounce = 0F
|
_logoBounce = 0F
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
Dim text As String = "Log in"
|
Dim text As String = Localization.GetString("global_login", "Log in")
|
||||||
If _isLoading Then
|
If _isLoading Then
|
||||||
text = "Loading..."
|
text = Localization.GetString("global_loading", "Loading") & "..."
|
||||||
End If
|
End If
|
||||||
|
|
||||||
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 46), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 68, 72), New Color(255, 255, 255, alpha))
|
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 46), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 68, 72), New Color(255, 255, 255, alpha))
|
||||||
@ -1422,7 +1452,7 @@ Public Class NewMainMenuScreen
|
|||||||
LoadGameJolt()
|
LoadGameJolt()
|
||||||
ElseIf IsOptionsMenuButton = False Then
|
ElseIf IsOptionsMenuButton = False Then
|
||||||
Dim messageBox As New UI.MessageBox(CurrentScreen)
|
Dim messageBox As New UI.MessageBox(CurrentScreen)
|
||||||
messageBox.Show("The required GameMode does not exist.~Reaquire the GameMode to play on this profile.".Replace("~", Environment.NewLine))
|
messageBox.Show(Localization.GetString("main_menu_error_gamemode_message", "The required GameMode does not exist.~Reaquire the GameMode to play on this profile.").Replace("~", Environment.NewLine))
|
||||||
Else
|
Else
|
||||||
_menuIndex = 2
|
_menuIndex = 2
|
||||||
_selectedProfileTemp = _selectedProfile
|
_selectedProfileTemp = _selectedProfile
|
||||||
@ -1476,7 +1506,7 @@ Public Class GameModeSelectionScreen
|
|||||||
SpriteBatch.Draw(GameModeSplash, windowSize, Color.White)
|
SpriteBatch.Draw(GameModeSplash, windowSize, Color.White)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim text = "Select a GameMode" + Environment.NewLine + "to start the new game with."
|
Dim text = Localization.GetString("gamemode_menu_select1", "Select a GameMode") + Environment.NewLine + Localization.GetString("gamemode_menu_select2", "to start the new game with.")
|
||||||
|
|
||||||
GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(30, 30), Color.White)
|
GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(30, 30), Color.White)
|
||||||
Dim _menuTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\MainMenu")
|
Dim _menuTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\MainMenu")
|
||||||
|
Loading…
x
Reference in New Issue
Block a user