Added & Changed Tokens + Added functionality for genderless players

Options Menu and Main Menu can be translated now
This commit is contained in:
JappaWakkaP3D 2021-10-22 20:22:13 +02:00
parent 9bde9a71ed
commit ba313f78ae
4 changed files with 240 additions and 139 deletions

View File

@ -1,7 +1,5 @@
language_name,English
---
---
---
=====
Global:
global_join,Join
global_play,Play
@ -16,6 +14,7 @@ global_game,Game
global_login,Log in
global_male,Male
global_female,Female
global_genderless,Genderless
global_yes,Yes
global_no,No
global_accept,Accept
@ -101,26 +100,40 @@ game_interaction_notification,Notification
game_notification_accept,Press <system.button(special)> to accept.
game_notification_dismiss,Press <system.button(special)> to dismiss.
---
MainMenuScreen:
main_menu_continue,Continue
main_menu_load_game,Load Game
main_menu_new_game,New Game
main_menu_quit_game,Quit Game
LoadScreen:
load_menu_name,Name
load_menu_badges,Badges
load_menu_location,Location
load_menu_time,Time
load_menu_back,Back
load_menu_load,Load
load_menu_delete,Delete
load_menu_gamemode,GameMode
PressStartScreen:
start_screen_press,Press
start_screen_tostart,to start.
---
Main Menu:
main_menu_newgame_line1,New
main_menu_newgame_line2,Game
main_menu_options,Options
main_menu_savefile_name,Player Name
main_menu_savefile_gamemode,GameMode
main_menu_savefile_badges,Badges
main_menu_savefile_playtime,Play time
main_menu_savefile_location,Location
main_menu_error_gamemode_profile,The required GameMode does not exist!
main_menu_error_gamemode_message,The required GameMode does not exist.~Reaquire the GameMode to play on this profile.
main_menu_error_gamejolt_1,Download failed. Press Accept to try again.
main_menu_error_gamejolt_2,If the problem persists, please try again later
main_menu_error_gamejolt_3,or contact us in our Discord server:
main_menu_error_gamejolt_4,http://www.discord.me/p3d
main_menu_error_filevalidation,File validation failed!~Redownload the game's files to solve this problem.
main_menu_options_language,Language
main_menu_options_audio,Audio
main_menu_options_controls,Controls
main_menu_options_contentpacks_line1,Content
main_menu_options_contentpacks_line2,Packs
DeleteScreen:
delete_menu_delete_confirm,Do you really want to delete the save
delete_menu_delete,Delete
delete_menu_cancel,Cancel
GameModeMenu:
gamemode_menu_select1,Select a GameMode
gamemode_menu_select2,to start the new game with.
gamemode_menu_name,Name
gamemode_menu_description,Description
gamemode_menu_version,Version
@ -129,6 +142,88 @@ gamemode_menu_contentpath,ContentPath
gamemode_menu_create,Create
gamemode_menu_back,Back
---
Options Screen:
option_screen_title,Options
option_screen_warning,Options aren't saved yet, scroll down and choose "Save options."
option_screen_backadvice,PRESS E TO GO BACK
option_screen_description,Description
option_screen_game,Game
option_screen_game_textspeed,Text Speed
option_screen_game_textspeed_description,The speed the textbox shows up and~displays the text
option_screen_game_difficulty,Difficulty
option_screen_game_difficulty_description,Difficulty mode~Sets the level of difficulty.
option_screen_game_difficulty_easy,Easy
option_screen_game_difficulty_hard,Hard
option_screen_game_difficulty_superhard,Super Hard
option_screen_game_viewbobbing,View Bobbing
option_screen_game_viewbobbing_description,Turns camera shaking on or off.
option_screen_graphics,Graphics
option_screen_graphics_fov,Field of View
option_screen_graphics_fov_description,The field of view. The higher the value is,~the more you can see.~Warning: Too large value can cause lags in larger maps.
option_screen_graphics_renderdistance,Render Distance
option_screen_graphics_renderdistance_description,The render distance determines,~how far you can see.~By turning this down, you can improve your FPS.
option_screen_graphics_renderdistance_tiny,Tiny
option_screen_graphics_renderdistance_short,Short
option_screen_graphics_renderdistance_normal,Normal
option_screen_graphics_renderdistance_far,Far
option_screen_graphics_renderdistance_extreme,Extreme
option_screen_graphics_offset_mapquality,Offset Map Quality
option_screen_graphics_offset_mapquality_description,Sets the quality of the offset maps.~The details and update frequency of offset maps increase with this value.~Set this value to 0 to prevent the game from loading offset maps.
option_screen_graphics_offset_mapquality_off,Off
option_screen_graphics_graphics,Graphics
option_screen_graphics_graphics_description,Affects if some objects are rendered~or not. By turning this down, you can improve your FPS.~This settings is for all save states.
option_screen_graphics_graphics_fancy,Fancy
option_screen_graphics_graphics_fast,Fast
option_screen_graphics_multisampling,Multi Sampling
option_screen_battle,Battle
option_screen_battle_3dmodels,3D Models
option_screen_battle_animations,Animations
option_screen_battle_animations_description,Determines if the game shows battle animations.
option_screen_battle_battlestyle,Battle Style
option_screen_battle_battlestyle_shift,Shift
option_screen_battle_battlestyle_set,Set
option_screen_battle_style_description,Battle Style~Set: You are not asked to switch out your Pokémon~Shift: You can switch out your Pokémon after defeating an opponent.
option_screen_controls,Controls
option_screen_controls_xboxgamepad,Xbox Gamepad
option_screen_controls_resetkeybindings,Reset Key Bindings
option_screen_controls_cameraspeed,Camera Speed
option_screen_controls_cameraspeed_description,The camera speed sets the speed on which the~mouse can rotate the view.
option_screen_controls_cameraspeed_slow,...Slow...
option_screen_controls_cameraspeed_medium,Standard
option_screen_controls_cameraspeed_fast,Super fast!
option_screen_controls_cameraspeed_fastest,SPEED OF LIGHT!
option_screen_audio,Audio
option_screen_audio_volume_music,Music Volume
option_screen_audio_volume_music_description,The volume of the background music.
option_screen_audio_volume_sfx,SoundFX Volume
option_screen_audio_volume_music_description,The volume of the sound effects and jingles.
option_screen_audio_muted,Muted
option_screen_contentpacks_up,Move Up
option_screen_contentpacks_down,Move Down
option_screen_contentpacks_information,Information
option_screen_contentpacks_songs,Songs
option_screen_contentpacks_sounds,Sounds
option_screen_contentpacks_textures,Textures
option_screen_contentpacks_name,Name
option_screen_contentpacks_version,Version
option_screen_contentpacks_by,By
option_screen_contentpacks_content,Content
option_screen_contentpacks_description,Description
option_screen_resetoptions,Reset options.
option_screen_resetoptions_description,Resets all options.
option_screen_save_options,Save options.
option_screen_save_options_description,Save the options and close the menu.
option_screen_close,Close.
option_screen_close_menu_description,Close the menu and do not save~the changes.
---
Pausescreen:
pause_menu_title,Game menu
pause_menu_back_to_game,Back to game
@ -247,87 +342,6 @@ save_screen_yes,Yes
save_screen_no,No
save_screen_success,Saved the game.
---
Options Screen:
option_screen_title,Options
option_screen_warning,Options aren't saved yet, scroll down and choose "Save options."
option_screen_backadvice,PRESS E TO GO BACK
option_screen_description,Description
option_screen_game,Game
option_screen_game_textspeed,Text Speed
option_screen_game_textspeed_description,The speed the textbox shows up and~displays the text
option_screen_game_difficulty,Difficulty
option_screen_game_difficulty_description,Difficulty mode~Sets the level of difficulty.
option_screen_game_difficulty_easy,Easy
option_screen_game_difficulty_hard,Hard
option_screen_game_difficulty_superhard,Super Hard
option_screen_game_viewbobbing,View Bobbing
option_screen_game_viewbobbing_description,Turns camera shaking on or off.
option_screen_graphics,Graphics
option_screen_graphics_fov,Field of View
option_screen_graphics_fov_description,The field of view. The higher the value is,~the more you can see.~Warning: Too large value can cause lags in larger maps.
option_screen_graphics_renderdistance,Render Distance
option_screen_graphics_renderdistance_description,The render distance determines,~how far you can see.~By turning this down, you can improve your FPS.
option_screen_graphics_renderdistance_tiny,Tiny
option_screen_graphics_renderdistance_short,Short
option_screen_graphics_renderdistance_normal,Normal
option_screen_graphics_renderdistance_far,Far
option_screen_graphics_renderdistance_extreme,Extreme
option_screen_graphics_offset_mapquality,Offset Map Quality
option_screen_graphics_offset_mapquality_description,Sets the quality of the offset maps.~The details and update frequency of offset maps increase with this value.~Set this value to 0 to prevent the game from loading offset maps.
option_screen_graphics_offset_mapquality_off,Off
option_screen_graphics_graphics,Graphics
option_screen_graphics_graphics_description,Affects if some objects are rendered~or not. By turning this down, you can improve your FPS.~This settings is for all save states.
option_screen_graphics_graphics_fancy,Fancy
option_screen_graphics_graphics_fast,Fast
option_screen_graphics_multisampling,Multi Sampling
option_screen_battle,Battle
option_screen_battle_3dmodels,3D Models
option_screen_battle_animations,Animations
option_screen_battle_animations_description,Determines if the game shows battle animations.
option_screen_battle_battlestyle,Battle Style
option_screen_battle_battlestyle_shift,Shift
option_screen_battle_battlestyle_set,Set
option_screen_battle_style_description,Battle Style~Set: You are not asked to switch out your Pokémon~Shift: You can switch out your Pokémon after defeating an opponent.
option_screen_controls,Controls
option_screen_controls_xboxgamepad,Xbox Gamepad
option_screen_controls_resetkeybindings,Reset Key Bindings
option_screen_controls_cameraspeed,Camera Speed
option_screen_controls_cameraspeed_description,The camera speed sets the speed on which the~mouse can rotate the view.
option_screen_controls_cameraspeed_slow,...Slow...
option_screen_controls_cameraspeed_medium,Standard
option_screen_controls_cameraspeed_fast,Super fast!
option_screen_controls_cameraspeed_fastest,SPEED OF LIGHT!
option_screen_audio,Audio
option_screen_audio_volume_music,Music Volume
option_screen_audio_volume_music_description,The volume of the background music.
option_screen_audio_volume_sfx,SoundFX Volume
option_screen_audio_volume_music_description,The volume of the sound effects and jingles.
option_screen_audio_muted,Muted
option_screen_contentpacks_up,Move Up
option_screen_contentpacks_down,Move Down
option_screen_contentpacks_information,Information
option_screen_contentpacks_songs,Songs
option_screen_contentpacks_sounds,Sounds
option_screen_contentpacks_textures,Textures
option_screen_contentpacks_name,Name
option_screen_contentpacks_version,Version
option_screen_contentpacks_by,By
option_screen_contentpacks_content,Content
option_screen_contentpacks_description,Description
option_screen_resetoptions,Reset options.
option_screen_resetoptions_description,Resets all options.
option_screen_save_options,Save options.
option_screen_save_options_description,Save the options and close the menu.
option_screen_close,Close.
option_screen_close_menu_description,Close the menu and do not save~the changes.
---
Item Detail Screen:
item_detail_screen_use,Use
item_detail_screen_give,Give

View File

@ -44,7 +44,7 @@
Backpacker = 4
Pokefan = 5
Maid = 6
Cheerleader = 7
Motivator = 7
Clerk = 8
PokemonBreeder = 9
Guitarist = 10
@ -59,6 +59,29 @@
Veteran = 19
End Enum
Public Enum GenderlessEmblemSpriteType
Preschooler = 0
SchoolKid = 1
Youngster = 2
Waiter = 3
AceTrainer = 4
Pokefan = 5
Butler = 6
Motivator = 7
Clerk = 8
PokemonBreeder = 9
Drummer = 10
Cyclist = 11
RichKid = 12
Ranger = 13
Athlete = 14
Scientist = 15
Doctor = 16
OldPerson = 17
Worker = 18
Veteran = 19
End Enum
''' <summary>
''' The sprites of male trainers.
''' </summary>
@ -110,6 +133,28 @@
NN71 = 18
NN39 = 19
End Enum
Public Enum GenderlessEmblemSprites
NN40 = 0
NN42 = 1
NN44 = 2
NN46 = 3
NN70 = 4
NN52 = 5
NN74 = 6
NN76 = 7
NN53 = 8
NN55 = 9
NN80 = 10
NN72 = 11
NN57 = 12
NN59 = 13
NN78 = 14
NN64 = 15
NN66 = 16
NN69 = 69
NN84 = 18
NN39 = 19
End Enum
#End Region
@ -231,10 +276,13 @@
t = t.Clamp(0, 19)
If gender = "1" Then
Return CType(t, FemaleEmblemSpriteType).ToString()
End If
If gender = "0" Then
Return CType(t, MaleEmblemSpriteType).ToString()
ElseIf gender = "1" Then
Return CType(t, FemaleEmblemSpriteType).ToString()
Else
Return CType(t, GenderlessEmblemSpriteType).ToString()
End If
End Function
Public Shared Function GetPlayerSpriteFile(ByVal level As Integer, ByVal id As String, ByVal gender As String) As String
@ -247,10 +295,15 @@
Dim t As Integer = CInt(Math.Ceiling(level / 5)) - 1
t = t.Clamp(0, 19)
Dim tFile As String = CType(t, MaleEmblemSprites).ToString()
If gender = "1" Then
Dim tFile As String
If gender = "0" Then
tFile = CType(t, MaleEmblemSprites).ToString()
ElseIf gender = "1" Then
tFile = CType(t, FemaleEmblemSprites).ToString()
Else
tFile = CType(t, GenderlessEmblemSprites).ToString()
End If
If tFile.StartsWith("NN") = True Then
tFile = tFile.Remove(0, 2)
End If
@ -268,9 +321,13 @@
Dim t As Integer = CInt(Math.Ceiling(level / 5)) - 1
t = t.Clamp(0, 19)
Dim tFile As String = CType(t, MaleEmblemSprites).ToString()
If gender = "1" Then
Dim tFile As String
If gender = "0" Then
tFile = CType(t, MaleEmblemSprites).ToString()
ElseIf gender = "1" Then
tFile = CType(t, FemaleEmblemSprites).ToString()
Else
tFile = CType(t, GenderlessEmblemSprites).ToString()
End If
If tFile.StartsWith("NN") = True Then
tFile = tFile.Remove(0, 2)

View File

@ -317,7 +317,7 @@
Next
SpriteBatch.DrawString(FontManager.MainFont, _names(_index), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(_names(_index)).X), CInt(windowSize.Height / 2.0F + 200)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
SpriteBatch.DrawString(FontManager.MainFont, _genders(_index), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(_genders(_index)).X / 2.0F), CInt(windowSize.Height / 2.0F + 300)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("global_" & _genders(_index), _genders(_index)), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.GetString("global_" & _genders(_index), _genders(_index))).X / 2.0F), CInt(windowSize.Height / 2.0F + 300)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
End Sub
End Class

View File

@ -212,9 +212,9 @@ Public Class PressStartScreen
If IsCurrentScreen() And Core.GameOptions.ShowGUI Then ' Want to implement fading of text, but core doesn't seem to support this.
Dim text As String = String.Empty
If ControllerHandler.IsConnected() Then
text = "Press" & " " & "to start."
text = Localization.GetString("start_screen_press", "Press") & " " & Localization.GetString("start_screen_tostart", "to start.")
Else
text = "Press" & " " & KeyBindings.EnterKey1.ToString().ToUpper & " " & "to start."
text = Localization.GetString("start_screen_press", "Press") & " " & KeyBindings.EnterKey1.ToString().ToUpper & " " & Localization.GetString("start_screen_tostart", "to start.")
'text = "Press " & KeyBindings.EnterKey1.ToString() & ", " & KeyBindings.EnterKey2.ToString() & ", or primary mouse button to start."
End If
@ -397,6 +397,8 @@ Public Class NewMainMenuScreen
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
ButtonChangeFemale()
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
ButtonChangeGenderless()
ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
ButtonResetSave()
End If
End If
@ -548,6 +550,9 @@ Public Class NewMainMenuScreen
SoundManager.PlaySound("select")
ButtonChangeFemale()
Case 3
SoundManager.PlaySound("select")
ButtonChangeGenderless()
Case 4
SoundManager.PlaySound("select")
ButtonResetSave()
End Select
@ -651,6 +656,15 @@ Public Class NewMainMenuScreen
Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
End Sub
Private Sub ButtonChangeGenderless()
If GameJoltSave.Gender = "2" Then
Exit Sub
End If
GameJoltSave.Gender = "2"
Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
End Sub
Private Sub ButtonResetSave()
GameJoltSave.ResetSave()
@ -662,7 +676,7 @@ Public Class NewMainMenuScreen
Select Case _menuIndex
Case 0
If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
_messageBox.Show("File validation failed!~Redownload the game's files to solve this problem.")
_messageBox.Show(Localization.GetString("main_menu_error_filevalidation", "File validation failed!~Redownload the game's files to solve this problem."))
Else
_MainProfiles(_selectedProfile).SelectProfile()
End If
@ -796,9 +810,15 @@ Public Class NewMainMenuScreen
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 3 Then
y = 16
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Reset save", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48), fontColor)
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Change to genderless", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48), fontColor)
End If
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48, 32, 32), New Rectangle(176, 32 + y, 16, 16), Color.White)
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48, 32, 32), New Rectangle(208, 32 + y, 16, 16), Color.White)
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 3 Then
y = 16
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Reset save", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48 + 48), fontColor)
End If
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48 + 48, 32, 32), New Rectangle(176, 32 + y, 16, 16), Color.White)
End Sub
Private Sub DrawMainProfiles()
@ -847,25 +867,25 @@ Public Class NewMainMenuScreen
For i = 0 To tmpProfile.PokemonTextures.Count - 1
SpriteBatch.Draw(tmpProfile.PokemonTextures(i), New Rectangle(displayRect.X + 30 + i * 70, displayRect.Y + 70, 64, 64), Color.White)
Next
GetFontRenderer().DrawString(FontManager.InGameFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
GetFontRenderer().DrawString(FontManager.InGameFont, "Badges: " & tmpProfile.Badges.ToString() & Environment.NewLine &
"Play time: " & tmpProfile.TimePlayed & Environment.NewLine &
"Location: " & tmpProfile.Location, New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("main_menu_savefile_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
Localization.GetString("main_menu_savefile_gamemode", "GameMode") & ": " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("main_menu_savefile_badges", "Badges") & ": " & tmpProfile.Badges.ToString() & Environment.NewLine &
Localization.GetString("main_menu_savefile_playtime", "Play time") & ": " & tmpProfile.TimePlayed & Environment.NewLine &
Localization.GetString("main_menu_savefile_location", "Location") & ": " & tmpProfile.Location, New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
Else
GetFontRenderer().DrawString(FontManager.InGameFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("main_menu_savefile_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
Localization.GetString("main_menu_savefile_gamemode", "GameMode") & ": " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
SpriteBatch.Draw(_menuTexture, New Rectangle(displayRect.X + 30, displayRect.Y + 70, 32, 32), New Rectangle(0, 32, 32, 32), Color.White)
Dim errorText As String = ""
Dim errorText As String
If tmpProfile.IsGameJolt() Then
errorText = "Download failed. Press Accept to try again." & Environment.NewLine & Environment.NewLine &
"If the problem persists, please try again later" & Environment.NewLine &
"or contact us in our Discord server:" & Environment.NewLine & Environment.NewLine &
"http://www.discord.me/p3d"
errorText = Localization.GetString("main_menu_error_gamejolt_1", "Download failed. Press Accept to try again.") & Environment.NewLine & Environment.NewLine &
Localization.GetString("main_menu_error_gamejolt_2", "If the problem persists, please try again later") & Environment.NewLine &
Localization.GetString("main_menu_error_gamejolt_3", "or contact us in our Discord server:") & Environment.NewLine & Environment.NewLine &
Localization.GetString("main_menu_error_gamejolt_4", "http://www.discord.me/p3d")
Else
errorText = "The required GameMode does not exist!"
errorText = Localization.GetString("main_menu_error_gamemode_profile", "The required GameMode does not exist!")
End If
GetFontRenderer().DrawString(FontManager.InGameFont, errorText, New Vector2(displayRect.X + 70, displayRect.Y + 78), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
@ -883,9 +903,12 @@ Public Class NewMainMenuScreen
Next
' Draw arrow.
If _menuIndex <> 0 Then
Select Case _menuIndex
Case 2
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), Color.White)
End If
Case 3
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
End Select
End Sub
@ -1206,6 +1229,13 @@ Public Class NewMainMenuScreen
Dim width As Integer = CInt((GameJoltSave.DownloadProgress / (GameJolt.GamejoltSave.SAVEFILECOUNT + GameJolt.GamejoltSave.EXTRADATADOWNLOADCOUNT)) * 160)
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y + 3), width, 157), New Color(100, 100, 100, 128))
End If
ElseIf _menuIndex = 3 Then
For x = 0 To 9
For y = 0 To 9
SpriteBatch.Draw(t, New Rectangle(CInt(x * 16 + offset.X), CInt(y * 16 + offset.Y), 16, 16), New Rectangle(32, 0, 16, 16), New Color(255, 255, 255, alpha))
Next
Next
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y), 160, 3), Screens.UI.ColorProvider.AccentColor(True, alpha))
Else
For x = 0 To 9
For y = 0 To 9
@ -1215,8 +1245,8 @@ Public Class NewMainMenuScreen
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y), 160, 3), Screens.UI.ColorProvider.AccentColor(False, alpha))
End If
If _isNewGameButton Then
Dim textA As String = "New"
Dim textB As String = "Game"
Dim textA As String = Localization.GetString("main_menu_newgame_line1", "New")
Dim textB As String = Localization.GetString("main_menu_newgame_line2", "Game")
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
FontRenderer.DrawString(FontManager.InGameFont, textA, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(textA).X) / 2 + 2), CInt(offset.Y + 72 - FontManager.InGameFont.MeasureString(textA).Y / 2 + 2)), New Color(0, 0, 0, alpha))
@ -1233,7 +1263,7 @@ Public Class NewMainMenuScreen
End If
ElseIf _IsOptionsMenuButton Then
Dim text As String = "Options"
Dim text As String = Localization.GetString("main_menu_options", "Options")
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2 + 2), CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2 + 2)), New Color(0, 0, 0, alpha))
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2), CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
@ -1255,14 +1285,14 @@ Public Class NewMainMenuScreen
Dim textB As String = ""
Select Case _OptionsMenuIndex
Case 0
textA = "Language"
textA = Localization.GetString("main_menu_options_language", "Language")
Case 1
textA = "Audio"
textA = Localization.GetString("main_menu_options_audio", "Audio")
Case 2
textA = "Controls"
textA = Localization.GetString("main_menu_options_controls", "Controls")
Case 3
textA = "Content"
textB = "Packs"
textA = Localization.GetString("main_menu_options_contentpacks_line1", "Content")
textB = Localization.GetString("main_menu_options_contentpacks_line2", "Packs")
End Select
If _OptionsMenuIndex <> 3 Then
@ -1331,9 +1361,9 @@ Public Class NewMainMenuScreen
_logoBounce = 0F
End If
End If
Dim text As String = "Log in"
Dim text As String = Localization.GetString("global_login", "Log in")
If _isLoading Then
text = "Loading..."
text = Localization.GetString("global_loading", "Loading") & "..."
End If
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 46), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 68, 72), New Color(255, 255, 255, alpha))
@ -1422,7 +1452,7 @@ Public Class NewMainMenuScreen
LoadGameJolt()
ElseIf IsOptionsMenuButton = False Then
Dim messageBox As New UI.MessageBox(CurrentScreen)
messageBox.Show("The required GameMode does not exist.~Reaquire the GameMode to play on this profile.".Replace("~", Environment.NewLine))
messageBox.Show(Localization.GetString("main_menu_error_gamemode_message", "The required GameMode does not exist.~Reaquire the GameMode to play on this profile.").Replace("~", Environment.NewLine))
Else
_menuIndex = 2
_selectedProfileTemp = _selectedProfile
@ -1476,7 +1506,7 @@ Public Class GameModeSelectionScreen
SpriteBatch.Draw(GameModeSplash, windowSize, Color.White)
End If
Dim text = "Select a GameMode" + Environment.NewLine + "to start the new game with."
Dim text = Localization.GetString("gamemode_menu_select1", "Select a GameMode") + Environment.NewLine + Localization.GetString("gamemode_menu_select2", "to start the new game with.")
GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(30, 30), Color.White)
Dim _menuTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\MainMenu")