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Added recoil
Now recoil is independent from sec. effects
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@ -1626,7 +1626,8 @@ EndSleepCheck:
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moveUsed.MoveHits(own, BattleScreen)
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End If
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End If
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moveUsed.MoveRecoil(own, BattleScreen)
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If op.HP > 0 Then
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If own = True Then
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If BattleScreen.FieldEffects.OppRageCounter > 0 Then
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