Added recoil

Now recoil is independent from sec. effects
This commit is contained in:
Capt_Segis 2016-09-14 21:17:12 -05:00 committed by GitHub
parent 093a266a85
commit ca9c8dcbdc
1 changed files with 2 additions and 1 deletions

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@ -1626,6 +1626,7 @@ EndSleepCheck:
moveUsed.MoveHits(own, BattleScreen)
End If
End If
moveUsed.MoveRecoil(own, BattleScreen)
If op.HP > 0 Then
If own = True Then