Fix invisible offsetmapfloors overwriting
This commit is contained in:
parent
96f9c056b1
commit
cef17ea173
|
@ -433,7 +433,9 @@
|
|||
entList.Add(Screen.Level.OffsetmapEntities(i))
|
||||
Next
|
||||
For i = offsetFloorCount To Screen.Level.OffsetmapFloors.Count - 1
|
||||
floorList.Add(Screen.Level.OffsetmapFloors(i))
|
||||
If Screen.Level.OffsetmapFloors(i).Visible = True Then
|
||||
floorList.Add(Screen.Level.OffsetmapFloors(i))
|
||||
End If
|
||||
Next
|
||||
mapList.AddRange({entList, floorList})
|
||||
|
||||
|
|
Loading…
Reference in New Issue