Models work better in battle now
This commit is contained in:
parent
6bb3f596ca
commit
d2860b15a8
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@ -3,21 +3,19 @@
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Inherits BattleAnimation3D
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Dim TargetEntity As NPC
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Dim TargetModel As Entity = Nothing
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Dim EndFaceRotation As Integer
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Dim TurnSteps As Integer = 0
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Dim TurnSpeed As Integer = 1
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Dim TurnTime As Single = 0.0F
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Dim TurnDelay As Single = 0.0F
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Public Sub New(ByVal TargetEntity As NPC, ByVal TurnSteps As Integer, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal EndFaceRotation As Integer = -1, Optional ByVal TurnSpeed As Integer = 1, Optional ByVal TurnDelay As Single = 0.25F, Optional TargetModel As Entity = Nothing)
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Public Sub New(ByVal TargetEntity As NPC, ByVal TurnSteps As Integer, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal EndFaceRotation As Integer = -1, Optional ByVal TurnSpeed As Integer = 1, Optional ByVal TurnDelay As Single = 0.25F)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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If EndFaceRotation = -1 Then
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Me.EndFaceRotation = TargetEntity.faceRotation
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Else
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Me.EndFaceRotation = EndFaceRotation
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End If
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Me.TargetModel = TargetModel
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Me.TurnSteps = TurnSteps
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Me.TargetEntity = TargetEntity
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Me.TurnSpeed = TurnSpeed
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@ -34,9 +32,6 @@
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If Me.TargetEntity.faceRotation < 0 Then
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Me.TargetEntity.faceRotation += 4
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End If
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If Me.TargetModel IsNot Nothing Then
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Me.TargetModel.Rotation = Entity.GetRotationFromInteger(Me.TargetEntity.faceRotation)
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End If
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Me.TurnSteps -= TurnSpeed.ToPositive()
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Me.TurnTime = TurnDelay
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Else
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@ -45,9 +40,6 @@
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Else
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If Me.TargetEntity.faceRotation <> Me.EndFaceRotation Then
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Me.TargetEntity.faceRotation = Me.EndFaceRotation
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If Me.TargetModel IsNot Nothing Then
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Me.TargetModel.Rotation = Entity.GetRotationFromInteger(Me.EndFaceRotation)
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End If
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End If
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Me.Ready = True
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End If
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@ -75,6 +75,12 @@
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End Sub
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Private Sub Move()
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Dim DestinationOffset As Vector3 = New Vector3(0)
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If TargetEntity.Model IsNot Nothing Then
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DestinationOffset = New Vector3(0, -0.5, 0)
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End If
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Select Case MovementCurve
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Case Curves.EaseIn
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If EasedIn = False Then
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@ -128,17 +134,17 @@
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TargetEntity.Position.X = Me.Destination.X
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End If
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End If
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If TargetEntity.Position.Y < Me.Destination.Y Then
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If TargetEntity.Position.Y < Me.Destination.Y + DestinationOffset.Y Then
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TargetEntity.Position.Y += Me.MoveYSpeed
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If TargetEntity.Position.Y >= Me.Destination.Y - 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y
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If TargetEntity.Position.Y >= Me.Destination.Y + DestinationOffset.Y - 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y + DestinationOffset.Y
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End If
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ElseIf TargetEntity.Position.Y > Me.Destination.Y Then
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ElseIf TargetEntity.Position.Y > Me.Destination.Y + DestinationOffset.Y Then
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TargetEntity.Position.Y -= Me.MoveYSpeed
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If TargetEntity.Position.Y <= Me.Destination.Y + 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y
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If TargetEntity.Position.Y <= Me.Destination.Y + DestinationOffset.Y + 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y + DestinationOffset.Y
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End If
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End If
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If TargetEntity.Position.Z < Me.Destination.Z Then
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@ -166,15 +172,15 @@
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TargetEntity.Position.X = Me.Destination.X
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End If
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End If
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If TargetEntity.Position.Y < Me.Destination.Y Then
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TargetEntity.Position.Y = MathHelper.Lerp(TargetEntity.Position.Y, Me.Destination.Y, Me.InterpolationSpeed)
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If TargetEntity.Position.Y > Me.Destination.Y - 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y
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If TargetEntity.Position.Y < Me.Destination.Y + DestinationOffset.Y Then
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TargetEntity.Position.Y = MathHelper.Lerp(TargetEntity.Position.Y, Me.Destination.Y + DestinationOffset.Y, Me.InterpolationSpeed)
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If TargetEntity.Position.Y > Me.Destination.Y + DestinationOffset.Y - 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y + DestinationOffset.Y
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End If
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ElseIf TargetEntity.Position.Y > Me.Destination.Y Then
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TargetEntity.Position.Y = MathHelper.Lerp(TargetEntity.Position.Y, Me.Destination.Y, Me.InterpolationSpeed)
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If TargetEntity.Position.Y < Me.Destination.Y + 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y
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ElseIf TargetEntity.Position.Y > Me.Destination.Y + DestinationOffset.Y Then
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TargetEntity.Position.Y = MathHelper.Lerp(TargetEntity.Position.Y, Me.Destination.Y + DestinationOffset.Y, Me.InterpolationSpeed)
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If TargetEntity.Position.Y < Me.Destination.Y + DestinationOffset.Y + 0.05 Then
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TargetEntity.Position.Y = Me.Destination.Y + DestinationOffset.Y
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End If
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End If
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If TargetEntity.Position.Z < Me.Destination.Z Then
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@ -189,7 +195,7 @@
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End If
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End If
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End If
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If TargetEntity.Position = Destination Then
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If TargetEntity.Position = Destination + DestinationOffset Then
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Me.Ready = True
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End If
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End Sub
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@ -15,7 +15,6 @@
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Me.FadeIn = FadeIn
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Me.TransitionSpeed = TransitionSpeed
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Me.TargetEntity = entity
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Me.TargetEntity.NormalOpacity = StartState
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Me.Visible = False
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@ -0,0 +1,36 @@
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Public Class BAEntitySetPosition
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Inherits BattleAnimation3D
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Public TargetEntity As Entity
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Public SetPosition As Vector3
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Public RemoveEntityAfter As Boolean
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal SetPosition As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.SetPosition = SetPosition
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Me.Visible = False
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Me.TargetEntity = Entity
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Me.AnimationType = AnimationTypes.Move
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End Sub
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Public Overrides Sub DoActionActive()
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Dim SetPositionOffset As Vector3 = New Vector3(0)
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If TargetEntity.Model IsNot Nothing Then
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SetPositionOffset = New Vector3(0, -0.5, 0)
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End If
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TargetEntity.Position = Me.SetPosition + SetPositionOffset
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Me.Ready = True
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End Sub
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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End If
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End Sub
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End Class
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@ -1434,8 +1434,8 @@
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ConfusedAnimation.AnimationPlaySound("Battle\Effects\Confused", 0, 0)
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Dim DuckEntity1 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(-0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity2 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0.25, 0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity3 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity2 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0, 0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity3 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0.25, 0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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ConfusedAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.75F, 0)
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ConfusedAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.75F, 0)
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@ -2716,7 +2716,7 @@
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If BattleScreen.IsTrainerBattle = False AndAlso Core.Player.ShowBattleAnimations <> 0 Then
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If own = False Then
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Dim FaintAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
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Dim FaintAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True)
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FaintAnimation.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
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FaintAnimation.AnimationMove(Nothing, False, 0, -1, 0, 0.05, False, False, 2, 2)
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BattleScreen.BattleQuery.Add(FaintAnimation)
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Me.ChangeCameraAngle(1, own, BattleScreen)
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'Confused Animation
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If Core.Player.ShowBattleAnimations <> 0 Then
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Dim ConfusedAnimation As New AnimationQueryObject(pNPC, Not own)
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Dim ConfusedAnimation As New AnimationQueryObject(pNPC, own)
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ConfusedAnimation.AnimationPlaySound("Battle\Effects\Confused", 0, 0)
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Dim DuckEntity1 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(-0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity2 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0.25, 0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity3 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity2 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0, 0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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Dim DuckEntity3 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(0.25, 0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)
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ConfusedAnimation.AnimationChangeTexture(DuckEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.75F, 0)
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ConfusedAnimation.AnimationChangeTexture(DuckEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 16, 16, 16), ""), 0.75F, 0)
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val = 6 + statC
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End If
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End If
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Me.ChangeCameraAngle(1, own, BattleScreen)
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'***STAT DECREASE ANIMATION***
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If Core.Player.ShowBattleAnimations <> 0 Then
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Dim StatAnimation As AnimationQueryObject = New AnimationQueryObject(Nothing, False)
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printMessage &= " slightly fell."
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End Select
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Select Case statString
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Case "attack"
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p.StatAttack -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Case "defense"
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p.StatDefense -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Case "special attack"
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p.StatSpAttack -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Case "special defense"
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p.StatSpDefense -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Case "speed"
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p.StatSpeed -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Case "evasion"
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p.Evasion -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Case "accuracy"
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p.Accuracy -= val
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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Public Sub ReduceHP(ByVal HPAmount As Integer, ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal message As String, ByVal cause As String, ByVal sound As String)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim pNPC As Entity = BattleScreen.OwnPokemonNPC
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Dim pModel As Entity = BattleScreen.OwnPokemonModel
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If own = False Then
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p = BattleScreen.OppPokemon
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pNPC = BattleScreen.OppPokemonNPC
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pModel = BattleScreen.OppPokemonModel
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End If
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If p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F))
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End If
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If Core.Player.ShowBattleAnimations <> 0 Then
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own, pModel)
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0)
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'Whirlpool Animation
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If Core.Player.ShowBattleAnimations <> 0 Then
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Dim WhirlpoolAnimation As AnimationQueryObject = New AnimationQueryObject(.OwnPokemonNPC, False,, True)
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Dim WhirlpoolAnimation As AnimationQueryObject = New AnimationQueryObject(.OwnPokemonNPC, False, True)
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WhirlpoolAnimation.AnimationPlaySound("Battle\Attacks\Water\Whirlpool", 0.0F, 0)
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Dim WhirlpoolEntity As Entity = WhirlpoolAnimation.SpawnEntity(New Vector3(0, -0.3, 0), TextureManager.GetTexture("Textures\Battle\Water\Whirlpool"), New Vector3(0.0F), 1.0F, 0.0F, 0.0F)
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WhirlpoolAnimation.AnimationRotate(WhirlpoolEntity, False, CSng(MathHelper.Pi * 1.5), 0, 0, CSng(MathHelper.Pi * 1.5), 0, 0, 0, 0, True, False, False, False)
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ChangeCameraAngle(1, False, BattleScreen)
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'Whirlpool Animation
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If Core.Player.ShowBattleAnimations <> 0 Then
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Dim WhirlpoolAnimation As AnimationQueryObject = New AnimationQueryObject(.OppPokemonNPC, True,, True)
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Dim WhirlpoolAnimation As AnimationQueryObject = New AnimationQueryObject(.OppPokemonNPC, True, True)
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WhirlpoolAnimation.AnimationPlaySound("Battle\Attacks\Water\Whirlpool", 0.0F, 0)
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Dim WhirlpoolEntity As Entity = WhirlpoolAnimation.SpawnEntity(New Vector3(0, -0.3, 0), TextureManager.GetTexture("Textures\Battle\Water\Whirlpool"), New Vector3(0.0F), 1.0F, 0.0F, 0.0F)
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WhirlpoolAnimation.AnimationRotate(WhirlpoolEntity, False, CSng(MathHelper.Pi * 1.5), 0, 0, CSng(MathHelper.Pi * 1.5), 0, 0, 0, 0, True, False, False, False)
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BattleScreen.AddToQuery(InsertIndex, New TextQueryObject(insertMessage))
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Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
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Dim PositionOffsetY As Single = 0.0F
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If BattleScreen.OwnPokemonNPC.Model IsNot Nothing Then
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PositionOffsetY = 0.5F
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End If
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Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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If Core.Player.ShowBattleAnimations <> 0 Then
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' Ball Closes
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BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
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Dim SmokeReturned As Integer = 0
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Do
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Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
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Dim SmokeDestination As Vector3 = New Vector3(0, 0, 0)
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Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10) + PositionOffsetY, CSng(Random.Next(-10, 10) / 10))
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Dim SmokeDestination As Vector3 = New Vector3(0, PositionOffsetY, 0)
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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@ -7376,12 +7372,11 @@
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' Pokemon disappears
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BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
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If Core.Player.ShowBattleAnimations <> 0 Then
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BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
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' Ball returns
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BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
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Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(Nothing, BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
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Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(New Vector3(0, 0 + PositionOffsetY, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallReturn.AnimationMove(BallReturnEntity, True, -2, 0 + PositionOffsetY, 0, 0.1, False, True, 1, 0,, 0.3)
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End If
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BattleScreen.AddToQuery(InsertIndex, BallReturn)
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@ -7408,6 +7403,7 @@
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ownShiny = "S"
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End If
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Dim FallOffset = 0.0F
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Dim ownModel As String = BattleScreen.GetModelName(True)
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If ownModel = "" Then
|
||||
BattleScreen.AddToQuery(InsertIndex, New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OwnPokemon, PokemonForms.GetOverworldSpriteName(BattleScreen.OwnPokemon), 0, 1, -1, -1))
|
||||
|
@ -7418,27 +7414,27 @@
|
|||
BattleScreen.AddToQuery(InsertIndex, New TextQueryObject("Go, " & BattleScreen.OwnPokemon.GetDisplayName() & "!"))
|
||||
|
||||
' Ball is thrown
|
||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
|
||||
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||
|
||||
Dim BallThrowEntity As Entity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
|
||||
BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, -0.3,, 0.025F)
|
||||
Dim BallThrowEntity As Entity = BallThrow.SpawnEntity(New Vector3(-2, CSng(-0.15 + PositionOffsetY), 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
|
||||
BallThrow.AnimationMove(BallThrowEntity, True, 0, CSng(0.35 + PositionOffsetY), 0, 0.1, False, True, 0F, 0.5F,, -0.3,, 0.025F)
|
||||
|
||||
' Ball Opens
|
||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||
|
||||
Dim SmokeSpawned As Integer = 0
|
||||
Do
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10) + PositionOffsetY, CSng(Random.Next(-10, 10) / 10))
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
|
||||
|
||||
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F, 3)
|
||||
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(New Vector3(0, PositionOffsetY, 0), SmokeTexture, SmokeScale, 1.0F, 3)
|
||||
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
|
||||
Threading.Interlocked.Increment(SmokeSpawned)
|
||||
|
@ -7447,10 +7443,11 @@
|
|||
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
' Pokemon appears
|
||||
BallThrow.AnimationSetPosition(Nothing, False, 12, CSng(0.5), 13, 0, 0)
|
||||
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
|
||||
BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
|
||||
' Pokémon falls down
|
||||
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 3)
|
||||
BallThrow.AnimationMove(Nothing, False, 0, 0 + PositionOffsetY, 0, 0.05F, False, False, 5, 0,,, 3)
|
||||
Else
|
||||
' Pokemon appears
|
||||
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0)
|
||||
|
@ -7728,7 +7725,7 @@
|
|||
BattleScreen.BattleQuery.Add(New TextQueryObject(message))
|
||||
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True)
|
||||
' Ball Closes
|
||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
||||
Dim SmokeReturned As Integer = 0
|
||||
|
@ -7794,7 +7791,7 @@
|
|||
BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & ": ""Come back, " & BattleScreen.OppPokemon.GetDisplayName() & "!"""))
|
||||
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True)
|
||||
|
||||
' Ball Closes
|
||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
||||
|
@ -7852,7 +7849,7 @@
|
|||
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 1, -1, -1, -1, -1))
|
||||
BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & ": ""Go, " & BattleScreen.OppPokemon.GetDisplayName() & "!"""))
|
||||
|
||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False, BattleScreen.OppPokemonModel)
|
||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
' Ball is thrown
|
||||
|
||||
|
|
|
@ -60,9 +60,6 @@
|
|||
Public OwnTrainerNPC As NPC
|
||||
Public OppTrainerNPC As NPC
|
||||
|
||||
Public OwnPokemonModel As Entity
|
||||
Public OppPokemonModel As Entity
|
||||
|
||||
Public OwnPokemonIndex As Integer = 0
|
||||
Public OppPokemonIndex As Integer = 0
|
||||
|
||||
|
@ -85,7 +82,7 @@
|
|||
Public DrawColoredScreen As Boolean = True
|
||||
Public ColorOverlay As Color = Color.Black
|
||||
|
||||
Public BattleMapOffset As New Vector3(0)
|
||||
Public Shared BattleMapOffset As New Vector3(0)
|
||||
|
||||
Public Overrides Function GetScreenStatus() As String
|
||||
Dim pokemonString As String = "OwnPokemon=OWNEMPTY" & Environment.NewLine &
|
||||
|
@ -223,29 +220,29 @@
|
|||
End If
|
||||
|
||||
Dim ownModel As String = GetModelName(True)
|
||||
Dim OwnEntityOffsetY As Single = 0.0F
|
||||
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
Dim OppEntityOffsetY As Single = 0.0F
|
||||
|
||||
If ownModel = "" Then
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Pokemon\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1,,, ownModel), WallBlock)
|
||||
If ownModel <> "" Then
|
||||
OwnEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
If oppModel <> "" Then
|
||||
OppEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, OwnEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1,,, ownModel), NPC)
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, OppEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)},,,, oppModel), NPC)
|
||||
If ownModel <> "" Then
|
||||
OwnPokemonNPC.Scale = New Vector3(OwnPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
If oppModel <> "" Then
|
||||
OppPokemonNPC.Scale = New Vector3(OppPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
Screen.Level.Entities.Add(OwnPokemonNPC)
|
||||
Screen.Level.Entities.Add(OwnPokemonModel)
|
||||
|
||||
If oppModel = "" Then
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Pokemon\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, oppModel), WallBlock)
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OppPokemonNPC)
|
||||
Screen.Level.Entities.Add(OppPokemonModel)
|
||||
|
||||
Dim ownSkin As String = Core.Player.Skin
|
||||
If SavedOverworld.Level.Surfing = True Then
|
||||
|
@ -356,40 +353,42 @@
|
|||
oppShiny = "S"
|
||||
End If
|
||||
|
||||
Dim ownModel As String = GetModelName(True)
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
|
||||
Dim InitiallyVisibleOwn As Integer = 1
|
||||
If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations <> 0 Then
|
||||
InitiallyVisibleOwn = 0
|
||||
End If
|
||||
|
||||
If ownModel = "" Then
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOwn), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Pokemon\Models\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOwn,,, ownModel), WallBlock)
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OwnPokemonNPC)
|
||||
Screen.Level.Entities.Add(OwnPokemonModel)
|
||||
|
||||
Dim InitiallyVisibleOpp As Integer = 1
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
InitiallyVisibleOpp = 0
|
||||
End If
|
||||
|
||||
If oppModel = "" Then
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OppPokemon), 1, OppPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOpp), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OppPokemon), 1, OppPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOpp,,, oppModel), WallBlock)
|
||||
Dim ownModel As String = GetModelName(True)
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
|
||||
Dim OwnEntityOffsetY As Single = 0.0F
|
||||
Dim OppEntityOffsetY As Single = 0.0F
|
||||
|
||||
If ownModel <> "" Then
|
||||
OwnEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
If oppModel <> "" Then
|
||||
OppEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, OwnEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOwn,,, ownModel), NPC)
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, OppEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOpp,,, oppModel), NPC)
|
||||
|
||||
If ownModel <> "" Then
|
||||
OwnPokemonNPC.Scale = New Vector3(OwnPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
If oppModel <> "" Then
|
||||
OppPokemonNPC.Scale = New Vector3(OppPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OwnPokemonNPC)
|
||||
Screen.Level.Entities.Add(OppPokemonNPC)
|
||||
Screen.Level.Entities.Add(OppPokemonModel)
|
||||
|
||||
Dim ownSkin As String = Core.Player.Skin
|
||||
If SavedOverworld.Level.Surfing = True Then
|
||||
|
@ -414,27 +413,38 @@
|
|||
Dim q1 As TextQueryObject = New TextQueryObject(Trainer.Name & " " & "wants to battle!")
|
||||
Dim q11 As TextQueryObject = New TextQueryObject(Trainer.Name & ": """ & "Go," & " " & OppPokemon.GetDisplayName() & "!""")
|
||||
|
||||
Dim OppAnimationOffsetY As Single = 0.0F
|
||||
If OppPokemonNPC.Model IsNot Nothing Then
|
||||
OppAnimationOffsetY = 0.5F
|
||||
End If
|
||||
|
||||
Dim OwnAnimationOffsetY As Single = 0.0F
|
||||
If OwnPokemonNPC.Model IsNot Nothing Then
|
||||
OwnAnimationOffsetY = 0.5F
|
||||
End If
|
||||
|
||||
|
||||
' Ball is thrown
|
||||
Dim BallThrowOpp As AnimationQueryObject = New AnimationQueryObject(OppPokemonNPC, False, OppPokemonModel)
|
||||
Dim BallThrowOpp As AnimationQueryObject = New AnimationQueryObject(OppPokemonNPC, False)
|
||||
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
BallThrowOpp.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||
BallThrowOpp.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
||||
BallThrowOpp.AnimationSetPosition(Nothing, False, 15, CSng(0.5 + OppEntityOffsetY), 13, 0, 0)
|
||||
Dim BallThrowEntity As Entity = BallThrowOpp.SpawnEntity(New Vector3(2, -0.15, 0), Me.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
|
||||
BallThrowOpp.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
|
||||
BallThrowOpp.AnimationMove(BallThrowEntity, True, 0, CSng(0.35 + OppAnimationOffsetY), 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
|
||||
|
||||
' Ball Opens
|
||||
BallThrowOpp.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||
Dim SmokeSpawnedOpp As Integer = 0
|
||||
Do
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10) + OppAnimationOffsetY, CSng(Random.Next(-10, 10) / 10))
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
|
||||
|
||||
Dim SmokeEntity As Entity = BallThrowOpp.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F, 3)
|
||||
Dim SmokeEntity As Entity = BallThrowOpp.SpawnEntity(New Vector3(0, OppAnimationOffsetY, 0), SmokeTexture, SmokeScale, 1.0F, 3)
|
||||
BallThrowOpp.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
|
||||
Threading.Interlocked.Increment(SmokeSpawnedOpp)
|
||||
|
@ -466,27 +476,27 @@
|
|||
|
||||
If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations <> 0 Then
|
||||
' Ball is thrown
|
||||
Dim BallThrowOwn As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False, Me.OwnPokemonModel)
|
||||
Dim BallThrowOwn As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False)
|
||||
|
||||
BallThrowOwn.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||
BallThrowOwn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
||||
|
||||
Dim BallThrowEntity As Entity = BallThrowOwn.SpawnEntity(New Vector3(-2, -0.15, 0), Me.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
|
||||
BallThrowOwn.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
|
||||
BallThrowOwn.AnimationMove(BallThrowEntity, True, 0, CSng(0.35 + OwnAnimationOffsetY), 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
|
||||
|
||||
' Ball Opens
|
||||
BallThrowOwn.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||
|
||||
Dim SmokeSpawned As Integer = 0
|
||||
Do
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10) + OwnAnimationOffsetY, CSng(Random.Next(-10, 10) / 10))
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
|
||||
|
||||
Dim SmokeEntity As Entity = BallThrowOwn.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F, 3)
|
||||
Dim SmokeEntity As Entity = BallThrowOwn.SpawnEntity(New Vector3(0, OwnAnimationOffsetY, 0), SmokeTexture, SmokeScale, 1.0F, 3)
|
||||
BallThrowOwn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
|
||||
Threading.Interlocked.Increment(SmokeSpawned)
|
||||
|
@ -576,29 +586,31 @@
|
|||
End If
|
||||
|
||||
Dim ownModel As String = GetModelName(True)
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
Dim OwnEntityOffsetY As Single = 0.0F
|
||||
|
||||
If ownModel = "" Then
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, ownModel), WallBlock)
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
Dim OppEntityOffsetY As Single = 0.0F
|
||||
|
||||
If ownModel <> "" Then
|
||||
OwnEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
If oppModel <> "" Then
|
||||
OppEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0 + OwnEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1,,, ownModel), NPC)
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0 + OppEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)},,,, oppModel), NPC)
|
||||
|
||||
If ownModel <> "" Then
|
||||
OwnPokemonNPC.Scale = New Vector3(OwnPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
If oppModel <> "" Then
|
||||
OppPokemonNPC.Scale = New Vector3(OppPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OwnPokemonNPC)
|
||||
Screen.Level.Entities.Add(OwnPokemonModel)
|
||||
|
||||
If oppModel = "" Then
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, oppModel), WallBlock)
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OppPokemonNPC)
|
||||
Screen.Level.Entities.Add(OppPokemonModel)
|
||||
|
||||
Dim ownSkin As String = Core.Player.Skin
|
||||
If SavedOverworld.Level.Surfing = True Then
|
||||
|
@ -688,29 +700,31 @@
|
|||
End If
|
||||
|
||||
Dim ownModel As String = GetModelName(True)
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
Dim OwnEntityOffsetY As Single = 0.0F
|
||||
|
||||
If ownModel = "" Then
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Pokemon\Models\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1,,, ownModel), WallBlock)
|
||||
Dim oppModel As String = GetModelName(False)
|
||||
Dim OppEntityOffsetY As Single = 0.0F
|
||||
|
||||
If ownModel <> "" Then
|
||||
OwnEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
If oppModel <> "" Then
|
||||
OppEntityOffsetY = -0.5F
|
||||
End If
|
||||
|
||||
OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0 + OwnEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1,,, ownModel), NPC)
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0 + OppEntityOffsetY, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)},,,, oppModel), NPC)
|
||||
|
||||
If ownModel <> "" Then
|
||||
OwnPokemonNPC.Scale = New Vector3(OwnPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
If oppModel <> "" Then
|
||||
OppPokemonNPC.Scale = New Vector3(OppPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OwnPokemonNPC)
|
||||
Screen.Level.Entities.Add(OwnPokemonModel)
|
||||
|
||||
If oppModel = "" Then
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Pokemon\Models\Bulbasaur\Normal"), WallBlock)
|
||||
Else
|
||||
OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
|
||||
OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, oppModel), WallBlock)
|
||||
End If
|
||||
|
||||
Screen.Level.Entities.Add(OppPokemonNPC)
|
||||
Screen.Level.Entities.Add(OppPokemonModel)
|
||||
|
||||
Dim ownSkin As String = Core.Player.Skin
|
||||
If SavedOverworld.Level.Surfing = True Then
|
||||
|
@ -866,12 +880,6 @@
|
|||
If e Is OppTrainerNPC Then
|
||||
ForegroundEntities.Add(e)
|
||||
End If
|
||||
If e Is OwnPokemonModel Then
|
||||
ForegroundEntities.Add(e)
|
||||
End If
|
||||
If e Is OppPokemonModel Then
|
||||
ForegroundEntities.Add(e)
|
||||
End If
|
||||
Next
|
||||
If ForegroundEntities.Count > 0 Then
|
||||
ForegroundEntities = (From f In ForegroundEntities Order By f.CameraDistance Descending).ToList()
|
||||
|
@ -1097,12 +1105,20 @@ nextIndex:
|
|||
End Sub
|
||||
|
||||
Public Function FocusOwnPokemon() As QueryObject
|
||||
Dim q As New CameraQueryObject(New Vector3(Me.OwnPokemonNPC.Position.X + 1.0F, Me.OwnPokemonNPC.Position.Y + 0.5F, Me.OwnPokemonNPC.Position.Z + 1.0F) - BattleMapOffset, Screen.Camera.Position, 0.06F, 0.06F, CSng(MathHelper.PiOver4) + 0.05F, Screen.Camera.Yaw, -0.3F, Screen.Camera.Pitch, 0.04F, 0.04F)
|
||||
Dim PositionOffsetY As Single = 0.0F
|
||||
If Me.OwnPokemonNPC.Model IsNot Nothing Then
|
||||
PositionOffsetY = 0.5
|
||||
End If
|
||||
Dim q As New CameraQueryObject(New Vector3(Me.OwnPokemonNPC.Position.X + 1.0F, Me.OwnPokemonNPC.Position.Y + 0.5F + PositionOffsetY, Me.OwnPokemonNPC.Position.Z + 1.0F) - BattleMapOffset, Screen.Camera.Position, 0.06F, 0.06F, CSng(MathHelper.PiOver4) + 0.05F, Screen.Camera.Yaw, -0.3F, Screen.Camera.Pitch, 0.04F, 0.04F)
|
||||
Return q
|
||||
End Function
|
||||
|
||||
Public Function FocusOppPokemon() As QueryObject
|
||||
Dim q As New CameraQueryObject(New Vector3(Me.OppPokemonNPC.Position.X - 1.0F, Me.OppPokemonNPC.Position.Y + 0.5F, Me.OppPokemonNPC.Position.Z + 1.0F) - BattleMapOffset, Screen.Camera.Position, 0.06F, 0.06F, -CSng(MathHelper.PiOver4) - 0.05F, Screen.Camera.Yaw, -0.3F, Screen.Camera.Pitch, 0.04F, 0.04F)
|
||||
Dim PositionOffsetY As Single = 0.0F
|
||||
If Me.OppPokemonNPC.Model IsNot Nothing Then
|
||||
PositionOffsetY = 0.5
|
||||
End If
|
||||
Dim q As New CameraQueryObject(New Vector3(Me.OppPokemonNPC.Position.X - 1.0F, Me.OppPokemonNPC.Position.Y + 0.5F + PositionOffsetY, Me.OppPokemonNPC.Position.Z + 1.0F) - BattleMapOffset, Screen.Camera.Position, 0.06F, 0.06F, -CSng(MathHelper.PiOver4) - 0.05F, Screen.Camera.Yaw, -0.3F, Screen.Camera.Pitch, 0.04F, 0.04F)
|
||||
Return q
|
||||
End Function
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
Public AnimationSequence As List(Of BattleAnimation3D)
|
||||
Public SpawnedEntities As List(Of Entity)
|
||||
Public CurrentEntity As Entity
|
||||
Public CurrentModel As Entity
|
||||
Public DrawBeforeEntities As Boolean
|
||||
|
||||
Public Overrides ReadOnly Property IsReady As Boolean
|
||||
|
@ -18,7 +17,7 @@
|
|||
End Get
|
||||
End Property
|
||||
|
||||
Public Sub New(ByVal entity As Entity, ByVal BattleFlipped As Boolean, Optional ByVal model As Entity = Nothing, Optional DrawBeforeEntities As Boolean = False)
|
||||
Public Sub New(ByVal entity As Entity, ByVal BattleFlipped As Boolean, Optional DrawBeforeEntities As Boolean = False)
|
||||
MyBase.New(QueryTypes.MoveAnimation)
|
||||
Me.AnimationSequence = New List(Of BattleAnimation3D)
|
||||
Me.SpawnedEntities = New List(Of Entity)
|
||||
|
@ -27,9 +26,6 @@
|
|||
If entity IsNot Nothing Then
|
||||
Me.CurrentEntity = entity
|
||||
End If
|
||||
If model IsNot Nothing Then
|
||||
Me.CurrentModel = model
|
||||
End If
|
||||
AnimationSequenceBegin()
|
||||
End Sub
|
||||
Public Overrides Sub Draw(ByVal BV2Screen As BattleScreen)
|
||||
|
@ -101,7 +97,7 @@
|
|||
AnimationEnded = True
|
||||
End Sub
|
||||
|
||||
Public Function SpawnEntity(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal Opacity As Single, Optional ByVal startDelay As Single = 0.0F, Optional ByVal endDelay As Single = 0.0F) As Entity
|
||||
Public Function SpawnEntity(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal Opacity As Single, Optional ByVal startDelay As Single = 0.0F, Optional ByVal endDelay As Single = 0.0F, Optional ModelPath As String = "") As Entity
|
||||
Dim NewPosition As Vector3
|
||||
If Not Position = Nothing Then
|
||||
If BattleFlipped = True Then
|
||||
|
@ -123,6 +119,19 @@
|
|||
SpawnedEntity.Opacity = Opacity
|
||||
SpawnedEntity.Visible = False
|
||||
|
||||
If ModelPath <> "" Then
|
||||
SpawnedEntity.ModelPath = ModelPath
|
||||
SpawnedEntity.Model = ModelManager.GetModel(SpawnedEntity.ModelPath)
|
||||
SpawnedEntity.Scale *= ModelManager.MODELSCALE
|
||||
If BattleFlipped = True Then
|
||||
Dim FlipRotation As Integer = Entity.GetRotationFromVector(SpawnedEntity.Rotation)
|
||||
FlipRotation += 2
|
||||
If FlipRotation > 3 Then
|
||||
FlipRotation -= 4
|
||||
End If
|
||||
SpawnedEntity.Rotation.Y = Entity.GetRotationFromInteger(FlipRotation).Y
|
||||
End If
|
||||
End If
|
||||
SpawnedEntities.Add(SpawnedEntity)
|
||||
|
||||
Return SpawnedEntity
|
||||
|
@ -146,22 +155,19 @@
|
|||
|
||||
Public Sub AnimationMove(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal DestinationX As Single, ByVal DestinationY As Single, ByVal DestinationZ As Single, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3, Optional MoveYSpeed As Single = 0.0F)
|
||||
Dim MoveEntity As Entity
|
||||
Dim ModelEntity As Entity = Nothing
|
||||
Dim Destination As Vector3
|
||||
|
||||
If Entity Is Nothing Then
|
||||
MoveEntity = CurrentEntity
|
||||
If Me.CurrentModel IsNot Nothing Then
|
||||
ModelEntity = Me.CurrentModel
|
||||
End If
|
||||
Else
|
||||
MoveEntity = Entity
|
||||
End If
|
||||
|
||||
|
||||
If Not BattleFlipped = Nothing Then
|
||||
If BattleFlipped = True Then
|
||||
DestinationX *= -1.0F
|
||||
DestinationZ *= -1.0F
|
||||
|
||||
If SpinZ = True Then
|
||||
SpinXSpeed *= -1.0F
|
||||
SpinZSpeed *= -1.0F
|
||||
|
@ -177,21 +183,29 @@
|
|||
Dim baEntityMove As BAEntityMove = New BAEntityMove(MoveEntity, RemoveEntityAfter, Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve, MoveYSpeed)
|
||||
AnimationSequence.Add(baEntityMove)
|
||||
|
||||
If ModelEntity IsNot Nothing Then
|
||||
Dim baModelMove As BAEntityMove = New BAEntityMove(CType(CurrentModel, Entity), False, Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve, MoveYSpeed)
|
||||
AnimationSequence.Add(baModelMove)
|
||||
End Sub
|
||||
|
||||
Public Sub AnimationSetPosition(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal PositionX As Single, ByVal PositionY As Single, ByVal PositionZ As Single, ByVal startDelay As Single, ByVal endDelay As Single)
|
||||
Dim SetEntity As Entity
|
||||
Dim SetPosition As Vector3
|
||||
|
||||
If Entity Is Nothing Then
|
||||
SetEntity = CurrentEntity
|
||||
Else
|
||||
SetEntity = Entity
|
||||
End If
|
||||
|
||||
SetPosition = New Vector3(PositionX, PositionY, PositionZ) + BattleScreen.BattleMapOffset
|
||||
|
||||
Dim baEntitySetPosition As BAEntitySetPosition = New BAEntitySetPosition(SetEntity, RemoveEntityAfter, SetPosition, startDelay, endDelay)
|
||||
AnimationSequence.Add(baEntitySetPosition)
|
||||
|
||||
End Sub
|
||||
|
||||
Public Sub AnimationFade(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal startState As Single = -1.0F)
|
||||
Dim FadeEntity As Entity
|
||||
Dim FadeModel As Entity = Nothing
|
||||
If Entity Is Nothing Then
|
||||
FadeEntity = CurrentEntity
|
||||
If Me.CurrentModel IsNot Nothing Then
|
||||
FadeModel = Me.CurrentModel
|
||||
End If
|
||||
Else
|
||||
FadeEntity = Entity
|
||||
End If
|
||||
|
@ -199,20 +213,11 @@
|
|||
Dim baEntityOpacity As BAEntityOpacity = New BAEntityOpacity(FadeEntity, RemoveEntityAfter, TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
||||
AnimationSequence.Add(baEntityOpacity)
|
||||
|
||||
If FadeModel IsNot Nothing Then
|
||||
Dim baModelOpacity As BAEntityOpacity = New BAEntityOpacity(CType(FadeModel, Entity), False, TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
||||
AnimationSequence.Add(baModelOpacity)
|
||||
End If
|
||||
|
||||
End Sub
|
||||
Public Sub AnimationRotate(Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedX As Single, ByVal RotationSpeedY As Single, ByVal RotationSpeedZ As Single, ByVal EndRotationX As Single, ByVal EndRotationY As Single, ByVal EndRotationZ As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
|
||||
Dim RotateEntity As Entity
|
||||
Dim RotateModel As Entity = Nothing
|
||||
If Entity Is Nothing Then
|
||||
RotateEntity = CurrentEntity
|
||||
If Me.CurrentModel IsNot Nothing Then
|
||||
RotateModel = Me.CurrentModel
|
||||
End If
|
||||
Else
|
||||
RotateEntity = Entity
|
||||
End If
|
||||
|
@ -222,21 +227,13 @@
|
|||
Dim baEntityRotate As BAEntityRotate = New BAEntityRotate(RotateEntity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation, DoReturn)
|
||||
AnimationSequence.Add(baEntityRotate)
|
||||
|
||||
If RotateModel IsNot Nothing Then
|
||||
Dim baModelRotate As BAEntityRotate = New BAEntityRotate(CType(RotateModel, Entity), False, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation, DoReturn)
|
||||
AnimationSequence.Add(baModelRotate)
|
||||
End If
|
||||
|
||||
End Sub
|
||||
|
||||
Public Sub AnimationTurnNPC(ByVal TurnSteps As Integer, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal EndFaceRotation As Integer = -1, Optional ByVal TurnSpeed As Integer = 1, Optional ByVal TurnDelay As Single = 0.25F)
|
||||
Dim TurnNPC As NPC = Nothing
|
||||
Dim TurnModel As Entity = Nothing
|
||||
If CurrentEntity IsNot Nothing Then
|
||||
TurnNPC = CType(CurrentEntity, NPC)
|
||||
If Me.CurrentModel IsNot Nothing Then
|
||||
TurnModel = Me.CurrentModel
|
||||
End If
|
||||
End If
|
||||
|
||||
If Not BattleFlipped = Nothing AndAlso BattleFlipped = True Then
|
||||
|
@ -244,17 +241,19 @@
|
|||
TurnSpeed *= -1
|
||||
End If
|
||||
|
||||
Dim BAEntityFaceRotate As BAEntityFaceRotate = New BAEntityFaceRotate(TurnNPC, TurnSteps, startDelay, endDelay, EndFaceRotation, TurnSpeed, TurnDelay, TurnModel)
|
||||
Dim BAEntityFaceRotate As BAEntityFaceRotate = New BAEntityFaceRotate(TurnNPC, TurnSteps, startDelay, endDelay, EndFaceRotation, TurnSpeed, TurnDelay)
|
||||
AnimationSequence.Add(BAEntityFaceRotate)
|
||||
|
||||
End Sub
|
||||
Public Sub AnimationScale(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "")
|
||||
Dim ScaleEntity As Entity
|
||||
Dim ScaleModel As Entity = Nothing
|
||||
If Entity Is Nothing Then
|
||||
ScaleEntity = CurrentEntity
|
||||
If Me.CurrentModel IsNot Nothing Then
|
||||
ScaleModel = Me.CurrentModel
|
||||
If ScaleEntity.Model IsNot Nothing Then
|
||||
EndSizeX *= ModelManager.MODELSCALE
|
||||
EndSizeY *= ModelManager.MODELSCALE
|
||||
EndSizeZ *= ModelManager.MODELSCALE
|
||||
SizeSpeed *= ModelManager.MODELSCALE
|
||||
End If
|
||||
Else
|
||||
ScaleEntity = Entity
|
||||
|
@ -264,10 +263,6 @@
|
|||
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
||||
Dim baEntityScale As BAEntityScale = New BAEntityScale(ScaleEntity, RemoveEntityAfter, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
||||
AnimationSequence.Add(baEntityScale)
|
||||
|
||||
If ScaleModel IsNot Nothing Then
|
||||
Dim baModelScale As BAEntityScale = New BAEntityScale(CType(ScaleModel, Entity), False, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Sub AnimationPlaySound(ByVal sound As String, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal stopMusic As Boolean = False, Optional ByVal IsPokemon As Boolean = False)
|
||||
|
|
|
@ -79,16 +79,9 @@
|
|||
Public Overrides Sub Update(BV2Screen As BattleScreen)
|
||||
If changedIDs = False Then
|
||||
changedIDs = True
|
||||
|
||||
If Me.ownModelID > -1 Then
|
||||
BV2Screen.OwnPokemonModel.ID = ownModelID
|
||||
End If
|
||||
If Me.ownNPCID > -1 Then
|
||||
BV2Screen.OwnPokemonNPC.ID = ownNPCID
|
||||
End If
|
||||
If Me.oppModelID > -1 Then
|
||||
BV2Screen.OppPokemonModel.ID = oppModelID
|
||||
End If
|
||||
If Me.oppNPCID > -1 Then
|
||||
BV2Screen.OppPokemonNPC.ID = oppNPCID
|
||||
End If
|
||||
|
@ -98,37 +91,34 @@
|
|||
Case 0
|
||||
Select Case Me._entity
|
||||
Case BattleEntities.OwnPokemon
|
||||
If BV2Screen.OwnPokemonNPC.ID = 1 Then
|
||||
BV2Screen.OwnPokemonNPC.Visible = GetVisible(BV2Screen.OwnPokemonNPC.Visible)
|
||||
BV2Screen.OwnPokemonModel.Visible = False
|
||||
Else
|
||||
BV2Screen.OwnPokemonModel.Visible = GetVisible(BV2Screen.OwnPokemonModel.Visible)
|
||||
BV2Screen.OwnPokemonNPC.Visible = False
|
||||
End If
|
||||
BV2Screen.OwnPokemonNPC.Visible = GetVisible(BV2Screen.OwnPokemonNPC.Visible)
|
||||
Case BattleEntities.OppPokemon
|
||||
If BV2Screen.OppPokemonNPC.ID = 1 Then
|
||||
BV2Screen.OppPokemonNPC.Visible = GetVisible(BV2Screen.OppPokemonNPC.Visible)
|
||||
BV2Screen.OppPokemonModel.Visible = False
|
||||
Else
|
||||
BV2Screen.OppPokemonModel.Visible = GetVisible(BV2Screen.OppPokemonModel.Visible)
|
||||
BV2Screen.OppPokemonNPC.Visible = False
|
||||
End If
|
||||
BV2Screen.OppPokemonNPC.Visible = GetVisible(BV2Screen.OppPokemonNPC.Visible)
|
||||
End Select
|
||||
Case 1
|
||||
Select Case Me._entity
|
||||
Case BattleEntities.OwnPokemon
|
||||
BV2Screen.OwnPokemonNPC.ModelPath = ""
|
||||
BV2Screen.OwnPokemonNPC.Model = Nothing
|
||||
BV2Screen.OwnPokemonNPC.Scale = New Vector3(1)
|
||||
BV2Screen.OwnPokemonNPC.SetupSprite(_newTexture, "", False)
|
||||
|
||||
Case BattleEntities.OppPokemon
|
||||
BV2Screen.OppPokemonNPC.ModelPath = ""
|
||||
BV2Screen.OppPokemonNPC.Model = Nothing
|
||||
BV2Screen.OppPokemonNPC.Scale = New Vector3(1)
|
||||
BV2Screen.OppPokemonNPC.SetupSprite(_newTexture, "", False)
|
||||
End Select
|
||||
Case 2
|
||||
Select Case Me._entity
|
||||
Case BattleEntities.OwnPokemon
|
||||
BV2Screen.OwnPokemonModel.ModelPath = _newTexture
|
||||
BV2Screen.OwnPokemonModel.Model = ModelManager.GetModel(BV2Screen.OwnPokemonModel.ModelPath)
|
||||
BV2Screen.OwnPokemonNPC.Scale = New Vector3(BV2Screen.OwnPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
BV2Screen.OwnPokemonNPC.ModelPath = _newTexture
|
||||
BV2Screen.OwnPokemonNPC.Model = ModelManager.GetModel(BV2Screen.OwnPokemonNPC.ModelPath)
|
||||
Case BattleEntities.OppPokemon
|
||||
BV2Screen.OppPokemonModel.ModelPath = _newTexture
|
||||
BV2Screen.OppPokemonModel.Model = ModelManager.GetModel(BV2Screen.OppPokemonModel.ModelPath)
|
||||
BV2Screen.OppPokemonNPC.Scale = New Vector3(BV2Screen.OppPokemon.GetModelProperties().Item1) * ModelManager.MODELSCALE
|
||||
BV2Screen.OppPokemonNPC.ModelPath = _newTexture
|
||||
BV2Screen.OppPokemonNPC.Model = ModelManager.GetModel(BV2Screen.OppPokemonNPC.ModelPath)
|
||||
End Select
|
||||
End Select
|
||||
_done = True
|
||||
|
|
|
@ -651,7 +651,7 @@
|
|||
If part.Effect.GetType().Name.ToLower() = Screen.Effect.GetType().Name.ToLower() Then
|
||||
With CType(part.Effect, BasicEffect)
|
||||
Lighting.UpdateLighting(CType(part.Effect, BasicEffect), True)
|
||||
|
||||
.Alpha = Me.Opacity
|
||||
.DiffuseColor = Screen.Effect.DiffuseColor
|
||||
|
||||
If Not Screen.Level.World Is Nothing Then
|
||||
|
|
|
@ -481,8 +481,12 @@
|
|||
Me.Rotation.Y = Screen.Camera.Yaw
|
||||
End If
|
||||
Else
|
||||
If Me.Rotation.Y <> faceRotation Then
|
||||
Me.Rotation.Y = GetRotationFromInteger(faceRotation).Y
|
||||
Dim ChangeRotation As Integer = faceRotation + 2
|
||||
If ChangeRotation > 3 Then
|
||||
ChangeRotation -= 4
|
||||
End If
|
||||
If Me.Rotation.Y <> ChangeRotation Then
|
||||
Me.Rotation.Y = GetRotationFromInteger(ChangeRotation).Y
|
||||
End If
|
||||
End If
|
||||
|
||||
|
|
|
@ -28207,6 +28207,7 @@
|
|||
<Compile Include="Battle\BattleAnimations\BAEntityColor.vb" />
|
||||
<Compile Include="Battle\BattleAnimations\BABackground.vb" />
|
||||
<Compile Include="Battle\BattleAnimations\BAEntityFaceRotate.vb" />
|
||||
<Compile Include="Battle\BattleAnimations\BAEntitySetPosition.vb" />
|
||||
<Compile Include="Battle\BattleAnimations\BAEntityRotate.vb" />
|
||||
<Compile Include="Battle\BattleAnimations\BAEntityMove.vb" />
|
||||
<Compile Include="Battle\BattleAnimations\BAEntityOpacity.vb" />
|
||||
|
|
|
@ -2168,18 +2168,16 @@
|
|||
Dim BattleFlip As Boolean = False
|
||||
Dim CurrentPokemon As Pokemon = BattleScreen.OwnPokemon
|
||||
Dim CurrentEntity As NPC = BattleScreen.OwnPokemonNPC
|
||||
Dim CurrentModel As Entity = BattleScreen.OwnPokemonModel
|
||||
If own = False Then
|
||||
BattleFlip = True
|
||||
CurrentPokemon = BattleScreen.OppPokemon
|
||||
CurrentEntity = BattleScreen.OppPokemonNPC
|
||||
CurrentModel = BattleScreen.OppPokemonModel
|
||||
End If
|
||||
Me.InternalUserPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity, CurrentModel)
|
||||
Me.InternalUserPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Overridable Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overridable Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
'Override this method in the attack class to insert the move animation query objects into the queue.
|
||||
End Sub
|
||||
|
||||
|
@ -2188,18 +2186,16 @@
|
|||
Dim BattleFlip As Boolean = False
|
||||
Dim CurrentPokemon As Pokemon = BattleScreen.OppPokemon
|
||||
Dim CurrentEntity As NPC = BattleScreen.OppPokemonNPC
|
||||
Dim CurrentModel As Entity = BattleScreen.OppPokemonModel
|
||||
If own = False Then
|
||||
BattleFlip = True
|
||||
CurrentPokemon = BattleScreen.OwnPokemon
|
||||
CurrentEntity = BattleScreen.OwnPokemonNPC
|
||||
CurrentModel = BattleScreen.OwnPokemonModel
|
||||
End If
|
||||
Me.InternalOpponentPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity, CurrentModel)
|
||||
Me.InternalOpponentPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Overridable Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overridable Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
'Override this method in the attack class to insert the move animation query objects into the queue.
|
||||
End Sub
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
Dim TextureYOffset As Integer = 0
|
||||
If BattleFlip = True Then
|
||||
|
@ -80,7 +80,7 @@
|
|||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
Dim TextureYOffset As Integer = 0
|
||||
If BattleFlip = True Then
|
||||
|
|
|
@ -92,7 +92,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
Dim maxAmount As Integer = 12
|
||||
Dim currentAmount As Integer = 0
|
||||
|
|
|
@ -51,15 +51,15 @@
|
|||
Me.IsWonderGuardAffected = True
|
||||
'#End
|
||||
End Sub
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, CurrentModel)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\VineWhip_Start", 0.5, 2.5)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 0, 0.5)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.025, False, False, 0.75, 0)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\VineWhip_Hit", 0, 2.5)
|
||||
Dim TextureXOffset As Integer = 0
|
||||
|
|
|
@ -76,7 +76,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
For i = 0 To 6
|
||||
Dim HeartEntity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
|
||||
|
@ -89,7 +89,7 @@
|
|||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
|
||||
For i = 0 To 6
|
||||
|
|
|
@ -87,7 +87,7 @@ Namespace BattleSystem.Moves.Normal
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Bind", 5.0F, 0)
|
||||
Dim BindEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 0, 80, 40), ""), New Vector3(1.0F, 0.5F, 1.0F), 1, 0, 0.75)
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
|
||||
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Leer", 0, 0)
|
||||
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, 0.1, 0.1), TextureManager.GetTexture("Textures\Battle\Normal\Leer"), New Vector3(0.5F), 1.0F, 0, 2)
|
||||
|
@ -74,8 +74,8 @@
|
|||
MoveAnimation.AnimationFade(SpawnEntity, True, 1.0F, False, 0.0F, 2, 0)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, CurrentModel)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 0, 0.5)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 0.75, 0.5)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1.75, 0.5)
|
||||
|
|
|
@ -55,7 +55,7 @@
|
|||
Me.AIField2 = AIField.Nothing
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Pound", 0.5, 2.5)
|
||||
Dim PoundEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Pound"), New Vector3(0.5F), 1, 0, 3)
|
||||
|
|
|
@ -52,7 +52,7 @@
|
|||
'#End
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Scratch", 0.5, 2.5)
|
||||
Dim TextureXOffset As Integer = 0
|
||||
|
|
|
@ -52,14 +52,14 @@
|
|||
'#End
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, CurrentModel)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationMove(Nothing, False, -0.5F, 0, 0, 0.3F, False, False, 0, 0,,, 2)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.3F, False, False, 1, 0,,, 2)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 0)
|
||||
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(0.5F), 1.0F, 0, 2)
|
||||
|
|
|
@ -62,8 +62,8 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, CurrentModel)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationTurnNPC(2, 0, 0, 1, -1)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\TailWhip", 1, 0)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1, 0.5)
|
||||
|
|
|
@ -87,7 +87,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Wrap", 5.0F, 0)
|
||||
Dim WrapEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 0, 80, 40), ""), New Vector3(1.0F, 0.5F, 1.0F), 1, 0, 0.75)
|
||||
|
|
|
@ -65,7 +65,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
|
||||
Dim TextureYOffset As Integer = 0
|
||||
|
@ -80,7 +80,7 @@
|
|||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
|
||||
Dim TextureYOffset As Integer = 0
|
||||
|
|
|
@ -87,7 +87,7 @@ Namespace BattleSystem.Moves.Water
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
Dim offsetLeft As Single = -0.35
|
||||
Dim offsetRight As Single = 0.35
|
||||
|
|
|
@ -52,20 +52,20 @@
|
|||
'#End
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.75F)
|
||||
MoveAnimation.AnimationMove(WaterEntity, True, 2, 0.5, 0, 0.075, False, False, 0, 0,,,, 0.05)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Watergun_Start", 0, 0)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||
Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 1, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.75F)
|
||||
Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 1, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.5F)
|
||||
MoveAnimation.AnimationMove(WaterEntity, True, 0, 0, 0, 0.075, False, False, 0, 0,,,, 0.035)
|
||||
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Watergun_Hit", 3, 0)
|
||||
Dim HitEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 16, 16, 16), ""), New Vector3(0.5F), 0.75F, 3, 1)
|
||||
Dim HitEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 16, 16, 16), ""), New Vector3(0.5F), 0.5F, 3, 1)
|
||||
MoveAnimation.AnimationFade(HitEntity, True, 1.0F, False, 0.0F, 5, 0)
|
||||
|
||||
Dim WaterDrop1Position As Vector3 = New Vector3(-0.25, 0.25, -0.25)
|
||||
|
|
|
@ -99,8 +99,8 @@ Namespace BattleSystem.Moves.Water
|
|||
End If
|
||||
End If
|
||||
End Sub
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip,, True)
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, True)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Whirlpool", 0.0F, 0)
|
||||
Dim WhirlpoolEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0, -0.3F, 0), TextureManager.GetTexture("Textures\Battle\Water\Whirlpool"), New Vector3(0.0F), 1.0F, 0.0F, 0.0F)
|
||||
MoveAnimation.AnimationRotate(WhirlpoolEntity, False, CSng(MathHelper.Pi * 1.5), 0, 0, CSng(MathHelper.Pi * 1.5), 0, 0, 0, 0, True, False, False, False)
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
|
||||
Dim p As Pokemon
|
||||
|
||||
Dim ModelVisible As Boolean = True
|
||||
Dim SpriteVisible As Boolean = False
|
||||
|
||||
Dim BattleScreen As BattleSystem.BattleScreen
|
||||
|
@ -34,7 +33,6 @@
|
|||
Me.BattleScreen = BattleScreen
|
||||
p = BattleScreen.OppPokemon
|
||||
|
||||
Me.ModelVisible = BattleScreen.OppPokemonModel.Visible
|
||||
Me.SpriteVisible = BattleScreen.OppPokemonNPC.Visible
|
||||
|
||||
SetCamera()
|
||||
|
@ -47,11 +45,7 @@
|
|||
|
||||
Dim RenderObjects As New List(Of Entity)
|
||||
|
||||
If BattleScreen.OppPokemonModel IsNot Nothing Then
|
||||
RenderObjects.Add(BattleScreen.OppPokemonModel)
|
||||
Else
|
||||
RenderObjects.Add(BattleScreen.OppPokemonNPC)
|
||||
End If
|
||||
RenderObjects.Add(BattleScreen.OppPokemonNPC)
|
||||
|
||||
If RenderObjects.Count > 0 Then
|
||||
RenderObjects = (From r In RenderObjects Order By r.CameraDistance Descending).ToList()
|
||||
|
@ -192,9 +186,6 @@ nextIndex:
|
|||
Loop While SmokeParticlesClose <= 38
|
||||
' Pokémon Shrinks
|
||||
CatchAnimation.AnimationScale(BattleScreen.OppPokemonNPC, False, False, 0.0F, 0.0F, 0.0F, 0.035F, 3, 0)
|
||||
If BattleScreen.OppPokemonModel IsNot Nothing Then
|
||||
CatchAnimation.AnimationScale(BattleScreen.OppPokemonModel, False, False, 0.0F, 0.0F, 0.0F, 0.035F, 3, 0)
|
||||
End If
|
||||
|
||||
' Ball falls
|
||||
CatchAnimation.AnimationMove(BallEntity, False, 3, -0.35, 0, 0.1F, False, False, 8, 0)
|
||||
|
@ -242,9 +233,7 @@ nextIndex:
|
|||
|
||||
' Pokemon appears
|
||||
CatchAnimation.AnimationScale(BattleScreen.OppPokemonNPC, False, True, PokemonScale.X, PokemonScale.Y, PokemonScale.Z, 0.035F, 12 + Shakes.Count * 10, 0)
|
||||
If BattleScreen.OppPokemonModel IsNot Nothing Then
|
||||
CatchAnimation.AnimationScale(BattleScreen.OppPokemonModel, False, True, PokemonScale.X, PokemonScale.Y, PokemonScale.Z, 0.035F, 12 + Shakes.Count * 10, 0)
|
||||
End If
|
||||
|
||||
End If
|
||||
|
||||
AnimationList.Add(CatchAnimation)
|
||||
|
|
Loading…
Reference in New Issue