Merge pull request #2 from CaptainSegis/CaptainSegis-patch-1
Fix leech seed HP calculations
This commit is contained in:
commit
dae6c53a18
|
@ -4148,7 +4148,12 @@ endthisround:
|
||||||
|
|
||||||
If .FieldEffects.OwnLeechSeed > 0 Then 'LeechSeed
|
If .FieldEffects.OwnLeechSeed > 0 Then 'LeechSeed
|
||||||
If .OwnPokemon.HP > 0 And .OppPokemon.HP > 0 And .OppPokemon.HP < .OppPokemon.MaxHP Then
|
If .OwnPokemon.HP > 0 And .OppPokemon.HP > 0 And .OppPokemon.HP < .OppPokemon.MaxHP Then
|
||||||
Dim loseHP As Integer = CInt(Math.Ceiling( .OwnPokemon.HP / 8))
|
Dim loseHP As Integer = CInt(Math.Ceiling( .OwnPokemon.MaxHP / 8))
|
||||||
|
Dim currHP As Integer = .OwnPokemon.HP
|
||||||
|
|
||||||
|
If loseHP > currHP
|
||||||
|
loseHP = currHP
|
||||||
|
End If
|
||||||
|
|
||||||
Dim addHP As Integer = loseHP
|
Dim addHP As Integer = loseHP
|
||||||
If Not .OppPokemon.Item Is Nothing Then
|
If Not .OppPokemon.Item Is Nothing Then
|
||||||
|
|
Loading…
Reference in New Issue