Fix for waterfall movement bug

This commit is contained in:
JappaWakka 2022-06-06 12:10:22 +02:00
parent a9432f0125
commit eac10fbdb2
1 changed files with 2 additions and 0 deletions

View File

@ -208,6 +208,7 @@
End While
s = "version=2" & Environment.NewLine &
"@player.stopmovement" & Environment.NewLine &
"@overworldpokemon.hide" & Environment.NewLine &
"@player.move(2)" & Environment.NewLine &
"@player.setmovement(0,-1,0)" & Environment.NewLine &
@ -260,6 +261,7 @@
Screen.Camera.PlannedMovement = New Vector3(0, 1, 0)
s = "version=2" & Environment.NewLine &
"@player.stopmovement" & Environment.NewLine &
"@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
"@sound.play(select)" & Environment.NewLine &
"@text.show(" & pName & " used~Waterfall.)" & Environment.NewLine &