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Fix for waterfall movement bug
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a9432f0125
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@ -208,6 +208,7 @@
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End While
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End While
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s = "version=2" & Environment.NewLine &
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s = "version=2" & Environment.NewLine &
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"@player.stopmovement" & Environment.NewLine &
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"@overworldpokemon.hide" & Environment.NewLine &
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"@overworldpokemon.hide" & Environment.NewLine &
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"@player.move(2)" & Environment.NewLine &
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"@player.move(2)" & Environment.NewLine &
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"@player.setmovement(0,-1,0)" & Environment.NewLine &
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"@player.setmovement(0,-1,0)" & Environment.NewLine &
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@ -260,6 +261,7 @@
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Screen.Camera.PlannedMovement = New Vector3(0, 1, 0)
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Screen.Camera.PlannedMovement = New Vector3(0, 1, 0)
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s = "version=2" & Environment.NewLine &
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s = "version=2" & Environment.NewLine &
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"@player.stopmovement" & Environment.NewLine &
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"@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
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"@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
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"@sound.play(select)" & Environment.NewLine &
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"@sound.play(select)" & Environment.NewLine &
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"@text.show(" & pName & " used~Waterfall.)" & Environment.NewLine &
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"@text.show(" & pName & " used~Waterfall.)" & Environment.NewLine &
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