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Fix Alex's script and sprite
This commit is contained in:
parent
83aa835341
commit
f93fc668c6
@ -4,14 +4,7 @@ version=2
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@Text.Show(AlexCorruptor: What a mess,~I need to do even more~polishing on my conversion...)
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@Text.Show(AlexCorruptor: What a mess,~I need to do even more~polishing on my conversion...)
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@Sound.Play(Emote_Exclamation)
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@Sound.Play(Emote_Exclamation)
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@Entity.ShowMessageBulb(1|5|0.75|3)
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@Entity.ShowMessageBulb(1|5|0.75|3)
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:select:<player.facing>
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@NPC.Turn(8,<player.facing>+2)
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:when:1
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@NPC.Turn(8,3)
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:when:3
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@NPC.Turn(8,1)
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:when:2
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@NPC.Turn(8,0)
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:endwhen
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@Text.Show(AlexCorruptor: Well, hello~there, <player.name>,~it seems you managed to~catch me in thoughts about~my conversion.*To be honest, doing those~is never easy, so those~things take a while to do...~Especially due to the fact~that i need to maintain~only 4 channels, as per~Game Boy's standards.*I am also specialised in~map optimisations as my~other hobby, whether in~this game or not.*I don't have much to say,~really, i am usually shy and~prefer to be quiet around~people, sorry...)
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@Text.Show(AlexCorruptor: Well, hello~there, <player.name>,~it seems you managed to~catch me in thoughts about~my conversion.*To be honest, doing those~is never easy, so those~things take a while to do...~Especially due to the fact~that i need to maintain~only 4 channels, as per~Game Boy's standards.*I am also specialised in~map optimisations as my~other hobby, whether in~this game or not.*I don't have much to say,~really, i am usually shy and~prefer to be quiet around~people, sorry...)
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@Entity.ShowMessageBulb(0|5|0.75|3)
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@Entity.ShowMessageBulb(0|5|0.75|3)
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@Sound.Play(Emote_Exclamation)
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@Sound.Play(Emote_Exclamation)
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@ -105,7 +105,7 @@ NPCs:
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{"NPC"{NPC[{"Position"{sngArr[4,0,6]}}{"TextureID"{str[[POKEMON|N]549]}}{"ID"{int[5]}}{"Name"{str[Lilli]}}{"Action"{int[0]}}{"AdditionalValue"{str[Hey, I'm Lilligant.~Nice to meet you, trainer.*...*...*Huh? The Pokémon that was~here?*I don't know what you mean.]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[4,0,6]}}{"TextureID"{str[[POKEMON|N]549]}}{"ID"{int[5]}}{"Name"{str[Lilli]}}{"Action"{int[0]}}{"AdditionalValue"{str[Hey, I'm Lilligant.~Nice to meet you, trainer.*...*...*Huh? The Pokémon that was~here?*I don't know what you mean.]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[2,-3,6]}}{"TextureID"{str[Tornado]}}{"ID"{int[6]}}{"Name"{str[Tornado]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\tornado]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[2,-3,6]}}{"TextureID"{str[Tornado]}}{"ID"{int[6]}}{"Name"{str[Tornado]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\tornado]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[2,0,6]}}{"TextureID"{str[ModFalkner]}}{"ID"{int[7]}}{"Name"{str[FalknerMP]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\Falkner]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[2,0,6]}}{"TextureID"{str[ModFalkner]}}{"ID"{int[7]}}{"Name"{str[FalknerMP]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\Falkner]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[5,0,3]}}{"TextureID"{str[[POKEMON|S]500]}}{"ID"{int[8]}}{"Name"{str[AlexCorruptor]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\AlexCorruptor]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[5,0,3]}}{"TextureID"{str[AlexCorruptor]}}{"ID"{int[8]}}{"Name"{str[AlexCorruptor]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\AlexCorruptor]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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shelf:
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shelf:
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{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0,9]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[64,16,16,16][64,0,16,16][96,16,16,16]]}}{"TextureIndex"{intArr[0,0,2,2,2,2,2,2,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[1]}}{"AdditionalValue"{str[shelf]}}{"Rotation"{int[1]}}]}}
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{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0,9]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[64,16,16,16][64,0,16,16][96,16,16,16]]}}{"TextureIndex"{intArr[0,0,2,2,2,2,2,2,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[1]}}{"AdditionalValue"{str[shelf]}}{"Rotation"{int[1]}}]}}
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BIN
P3D/Content/Textures/NPC/AlexCorruptor.png
Normal file
BIN
P3D/Content/Textures/NPC/AlexCorruptor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
@ -19043,6 +19043,9 @@
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<Content Include="Content\Textures\NPC\Agatha.png">
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<Content Include="Content\Textures\NPC\Agatha.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Textures\NPC\AlexCorruptor.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\NPC\Aragas.png">
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<Content Include="Content\Textures\NPC\Aragas.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</Content>
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