Fix Alex's script and sprite

This commit is contained in:
JappaWakka 2023-06-18 09:50:19 +02:00
parent 83aa835341
commit f93fc668c6
4 changed files with 5 additions and 9 deletions

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@ -4,14 +4,7 @@ version=2
@Text.Show(AlexCorruptor: What a mess,~I need to do even more~polishing on my conversion...)
@Sound.Play(Emote_Exclamation)
@Entity.ShowMessageBulb(1|5|0.75|3)
:select:<player.facing>
:when:1
@NPC.Turn(8,3)
:when:3
@NPC.Turn(8,1)
:when:2
@NPC.Turn(8,0)
:endwhen
@NPC.Turn(8,<player.facing>+2)
@Text.Show(AlexCorruptor: Well, hello~there, <player.name>,~it seems you managed to~catch me in thoughts about~my conversion.*To be honest, doing those~is never easy, so those~things take a while to do...~Especially due to the fact~that i need to maintain~only 4 channels, as per~Game Boy's standards.*I am also specialised in~map optimisations as my~other hobby, whether in~this game or not.*I don't have much to say,~really, i am usually shy and~prefer to be quiet around~people, sorry...)
@Entity.ShowMessageBulb(0|5|0.75|3)
@Sound.Play(Emote_Exclamation)

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@ -105,7 +105,7 @@ NPCs:
{"NPC"{NPC[{"Position"{sngArr[4,0,6]}}{"TextureID"{str[[POKEMON|N]549]}}{"ID"{int[5]}}{"Name"{str[Lilli]}}{"Action"{int[0]}}{"AdditionalValue"{str[Hey, I'm Lilligant.~Nice to meet you, trainer.*...*...*Huh? The Pokémon that was~here?*I don't know what you mean.]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[2,-3,6]}}{"TextureID"{str[Tornado]}}{"ID"{int[6]}}{"Name"{str[Tornado]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\tornado]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[2,0,6]}}{"TextureID"{str[ModFalkner]}}{"ID"{int[7]}}{"Name"{str[FalknerMP]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\Falkner]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[5,0,3]}}{"TextureID"{str[[POKEMON|S]500]}}{"ID"{int[8]}}{"Name"{str[AlexCorruptor]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\AlexCorruptor]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[5,0,3]}}{"TextureID"{str[AlexCorruptor]}}{"ID"{int[8]}}{"Name"{str[AlexCorruptor]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\AlexCorruptor]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
shelf:
{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0,9]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[64,16,16,16][64,0,16,16][96,16,16,16]]}}{"TextureIndex"{intArr[0,0,2,2,2,2,2,2,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[1]}}{"AdditionalValue"{str[shelf]}}{"Rotation"{int[1]}}]}}

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@ -19043,6 +19043,9 @@
<Content Include="Content\Textures\NPC\Agatha.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\NPC\AlexCorruptor.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\NPC\Aragas.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>