9 Commits

Author SHA1 Message Date
JappaWakka
4ed95f00c1 Finally made LightingType 6 function correctly 2022-11-26 14:41:30 +01:00
darkfire006
f3b1face86 make the diagonal walls not upside down for no reason.... 2022-05-31 19:29:08 -05:00
JappaWakka
c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
JappaWakka
13c838c9aa Actually saved the WallModel file 2022-02-03 22:31:11 +01:00
JappaWakka
fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka
54ea0e57ba Added WallModel (ModelID=20) which is a flat vertical surface on an offset (like a wall) 2022-01-29 00:06:58 +01:00
JappaWakka
168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka
a285710f5b Added OutsideStepModel 2021-09-27 22:51:48 +02:00
nilllzz
a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00