57 Commits

Author SHA1 Message Date
JappaWakka
ed6d2d6f11 Make <system.button()> and KeyBindings consistent 2025-07-02 15:02:06 +02:00
darkfire006
96ffc3e85b first and biggest Pike commit!
win conditions for challenge not done, only 2/9 room types scripted and need npcs in the 3 rooms and then copied. Endless mode needs to be configured from being a copy of challenge
2025-06-29 23:12:04 -05:00
JappaWakka
574a3eb8eb Fix for pokédex descriptions and species 2025-02-13 09:50:50 +01:00
JappaWakka
e62791ca05 Did the Pokédex entries and species the right way 2025-02-12 15:51:12 +01:00
JappaWakka
52bd699e34 Pokédex entries and species are now translatable 2025-02-12 13:30:45 +01:00
JappaWakka
37cc3a7556 Fix some pokédex constructs and add 2 new ones...
Also update the scriptlibrary for dopokedex.
`<Pokedex.PokemonCaught(ID)>` Returns if the specified Pokémon has been caught.
`<Pokedex.PokemonSee(ID)>` Returns if the specified Pokémon has been seen.
2025-01-28 11:17:53 +01:00
JappaWakka
9b942ab977 Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!

* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount

With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
369cd8a187 Make Keyboard key names translatable
For the <system.button()> construct
2024-12-20 11:34:34 +01:00
JappaWakka
13a47b5276 Fixed bug where construct didn't return anything
Forgot to add Return to ReturnBoolean() for <Level.LoadOffsetMaps>
2024-12-16 16:32:09 +01:00
JappaWakka
9522656df9 Added <Player.LastRestPlace> construct
Returns the last rest location the player has visited in the following format: "map.dat,x,y,z".
2024-09-28 10:06:55 +02:00
JappaWakka
e065eb575a Added <Level.LoadOffsetMaps>
(Bool) Returns if OffsetMaps are being loaded (based on the Offset Map Quality option in the Options Menu).
2024-08-14 14:10:18 +02:00
JappaWakka
f4354a9922 Make it possible to check if pkmn can learn attack
@pokemon.select has an extra argument. If it is set to an attack ID, it will be visible which Pokémon can learn that move while selecting.

Added @Pokemon.CanLearnAttack(PartyIndex,AttackID)
Returns if the Pokémon can learn the specified move.
2024-05-14 11:02:47 +02:00
JappaWakka
0d36580015 Make <Pokedex.DexSeen(int)> include caught 2024-04-24 19:12:57 +02:00
JappaWakka
81f05a3bd1 Added <System.FileExists(FilePath)> construct
Returns if the specified file (including extension) exists (relative to the GameMode's ContentPath).
2024-04-22 19:25:07 +02:00
JappaWakka
86428f8055 Add construct <Pokemon.FullyHealed([partyID])>
Checks if a specific Pokémon or all Pokémon in the party are fully healed.
2024-04-21 09:10:23 +02:00
JappaWakka
1bef17409e Add <Pokemon.IsRoaming(RoamerID)>
Checks if the given roaming Pokémon is still active.
2024-04-07 08:56:49 +02:00
JappaWakka
eabd35006a Quick command error fix 2024-03-28 18:28:21 +01:00
Jasper Speelman
fdc89e31e8
Merge pull request #204 from P3D-Legacy/0.61-implementations
0.61 implementations
2024-03-28 18:03:51 +01:00
JappaWakka
1d26954eab Added <system.language> construct...
...that returns the current language suffix
2024-02-17 18:50:08 +01:00
JappaWakka
fcac15b0bd Pokémon & Pokédex fixes 2024-02-17 10:51:32 +01:00
JappaWakka
92f3832416 Fix entity constructs return sng instead of str 2023-12-22 10:12:14 +01:00
JappaWakka
a1c3c6f9da Added <Pokémon.LevelAttacks(id,maxLv)> construct
<Pokémon.LevelAttacks(Index,[MaxLevel])>
Returns a string of every move the Pokémon can learn at or below a certain level
* Index (int) = Index of a Pokémon in the player's party
* MaxLevel (int) [optional] = Every move the Pokémon can learn at or below the level specified by this argument is added to the string. When this argument is left out or set to "-1", it will default to the Pokémon's current level.
2023-12-16 15:59:32 +01:00
JappaWakka
a7e723f720 Add Selected Player Skin Name & Gender constructs 2023-11-23 15:09:39 +01:00
JappaWakka
c0101a122a Replaced script steps thing with @script.delay
@Script.Delay(ScriptPath,DelayType,DelayValue)
Executes a script file after something happened (like having moved a certain amount of steps)

@Script.ClearDelay(ScriptPath,DelayType,DelayValue)
Clears the register created with @script.delay, preventing the script from being executed.

<script.delay(ReturnType)>
Returns a different thing depending on what you write for ReturnType:
"type" - returns what kind of trigger the script delay uses (only "steps" atm)
"script" - returns the script that will be executed after the delay ended
"value" - returns when the trigger ends, like how many steps are left for example
2023-10-30 13:28:30 +01:00
JappaWakka
dae406f887 Added Step Script commands & constructs
@Player.SetScriptSteps(stepAmount,scriptPath)
Executes a script file after having moved the given amount of steps.

@Player.ClearScriptSteps
Clears the register created with @Player.SetScriptSteps, preventing the script from being executed.

<Player.ScriptSteps>
Returns the amount of steps before the script as defined by @Player.SetScriptSteps is executed.
2023-10-29 17:59:39 +01:00
JappaWakka
5747c2f1ce Added pkmn gender constructs + fix hidden grotto 2023-09-03 18:47:15 +02:00
JappaWakka
15f57d8bc5 Make plural names localizable + item found 2023-08-09 16:20:16 +02:00
JappaWakka
78cd53d745 Added <system.scripttrigger>
Returns what triggered the current script (NPCInSight, NPCInteract, ScriptBlockWalkOn, ScriptBlockInteract, Notification, PhoneReceive, PhoneCall, StartScript, ScriptCommand, StrengthTrigger, MapScript, ChatCommand).
2023-08-06 16:17:05 +02:00
JappaWakka
bded481df8 Customizable Frontier Emblems 2023-07-28 12:35:00 +02:00
JappaWakka
af2831673e Mail sender name and ot constructs 2023-07-25 14:11:41 +02:00
JappaWakka
fad33eaa4a Pokédex form support progress 2023-07-12 20:09:06 +02:00
JappaWakka
4a7c89cf53 Update ScriptLibrary 2023-06-30 17:56:26 +02:00
JappaWakka
20e456ead8 Return regular pokémon name if no nickname 2023-06-27 15:50:57 +02:00
JappaWakka
319ad9b231 Added @item.select and <inventory.selected>
@item.select(AllowedPages,AllowedItems)
Opens an item select screen with only the specified item type pages (separated with ";", e.g. "0;1;2" or "standard;medicine;plants") and possible item IDs (single items separated with ";", or with a "-" if you want a range, e.g. "2000-2066"
Both variables are optional. If AllowedPages is empty, all pages are allowed. If AllowItems is empty, all items are allowed.

<inventory.selected>
Returns the ID of the item selected in the screen opened by @item.select(AllowedPages,AllowedItems)
2023-05-31 12:34:11 +02:00
darkfire006
4e4b1bac73 add juice properties to berries 2023-05-30 17:54:26 -05:00
darkfire006
a11f46dcd6 coin scripts 2023-05-29 20:33:16 -05:00
JappaWakka
d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka
b23c0455e6 Added missing run key from <system.button(str)> 2023-05-02 11:26:14 +02:00
darkfire006
a8920ab6fb region and regionalform envir constructs 2022-07-05 23:45:03 -05:00
JappaWakka
7eb7805dcf Added constructs for checking player movement
Also fixed the "<player.velocity>" construct and reset the player's movement speed in the teacher script in violet city
2022-06-11 15:01:16 +02:00
darkfire006
9ac68d809f add optional param for <daycare.canbreed>
bool for if it should calc multipliers or not
2022-05-08 02:02:26 -05:00
JappaWakka
893c8acd99 Fixed warning in one of the DoInventory constructs 2022-02-27 16:40:10 +01:00
JappaWakka
307fc24cf6 Added some constructs
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
2022-02-03 22:25:09 +01:00
darkfire006
1d7912bb8f <inventory.name> new arg
new optional argument, can be p/plural to get the plural name or s/singlular for the regular name, defaults to singular
2021-10-28 10:21:57 -05:00
darkfire006
1c2b3a94fb create several constructs to return data about a generic pokemon
getweight, getheight, getentry, getcolor, getspecies, getability
2021-10-26 01:29:14 -05:00
JappaWakka
39aaed5577 Made <system.token(str_tokenname)> and <system.button(str_buttonname)> constructs 2021-10-19 23:55:26 +02:00
darkfire006
32dba7e878 document scripts in code 2021-10-19 14:36:47 -05:00
JappaWakka
9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
darkfire006
e5d543c945 mastershinyrate
create global control for shiny rate, update it for standard encounters and breeding and make it script callable
2021-09-29 02:25:17 -05:00
darkfire006
45edf9a057 <player.isgamejolt(-bool-)>
returns true is it is a Gamejolt account, argument is optional, if true also checks if the player's GJ acc is banned and returns false if it is.
2021-09-27 14:29:51 -05:00