darkfire006
08955ddcf3
use MasterShinyRate
...
update various scripts to use the master shiny rate as basis
2021-09-29 18:10:32 -05:00
JappaWakkaP3D
9723820427
SFX & Battle Animations
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Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
darkfire006
d1f2b13de2
Mach VI fixes
2020-07-27 18:12:30 -05:00
darkfire006
67d357c459
Mach V fixes
2020-07-23 21:02:59 -05:00
darkfire006
eeeeb18e94
fixes from Mach IV
2020-07-22 22:23:38 -05:00
darkfire006
a1ab3786ac
Mach III fixes
2020-07-18 20:04:10 -05:00
darkfire006
c8f42bee22
Trainer Tower done, bar testing
2020-06-22 23:35:15 -05:00
darkfire006
275c553f50
trainer tower round 2
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mostly attaching trainers plus fixing a few minor bugs
2019-12-28 19:34:35 -06:00
darkfire006
b61d5923a6
Trainer tower round 1 + some minor clean up
2019-12-05 20:59:06 -06:00
Ruan Pablo
8656318e8f
minor fixes 2: electric boogaloo
2019-01-31 04:53:46 -02:00
CaptainSegis
7b8e781dce
- Added missing houses in Six and Seven Island.
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- Implemented @NPC.dance and @Player.dance commands.
- Implemented the CameraDistanceDelta tag, which allows entity CD to be adjusted manually.
2018-08-28 19:34:58 -05:00
darkfire006
b7dd19509c
Next part of Celebi event
2018-03-02 22:01:43 -06:00
darkfire006
f83238787a
Seven Island Fixes
2018-02-26 01:21:18 -06:00
darkfire006
7aa3aa448f
Sevenisland fixes and using music.stop
2018-02-23 21:43:35 -06:00
nilllzz
a1786d5181
literally touch every file reorganizing the solution
2018-02-21 16:34:06 +01:00