Commit Graph

7 Commits

Author SHA1 Message Date
JappaWakka 18c7f59fa0 Big Overworld Sprites Change + old NewGameI intro fix
Made it possible for Pokémon, NPCs and players to use textures that have 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or even 4 frames (1 - 2 - 3 - 4) with the numbers between the brackets being the order of the frames

- All default pokémon overworld sprites are now 2 frames wide

- Removed an error in the old NewGame intro

- Pokémon don't animate unless moving or when in battle
2021-10-01 17:06:41 +02:00
JappaWakka 9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
Jasper "JappaWakka" Speelman 073ed91356 NPCs can get on and off chairs
The Y Position of an NPC when moving is now a Single (instead of an integer), allowing for NPCs to climb on and off chairs without their Y Position being rounded down.
2021-09-25 13:32:09 +02:00
Jasper "JappaWakka" Speelman 425a336401 Typo fix in code
AnimationDelayLenght
is now
AnimationDelayLength
2021-09-25 13:28:15 +02:00
CaptainSegis 7b8e781dce - Added missing houses in Six and Seven Island.
- Implemented @NPC.dance and @Player.dance commands.
- Implemented the CameraDistanceDelta tag, which allows entity CD to be adjusted manually.
2018-08-28 19:34:58 -05:00
nilllzz fcdcbad6c9 fix music, always summer/day in main menu 2018-02-24 01:20:42 +01:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00