@Pokedex.ChangeEntry(PokeID,EntryType,ForceChange)
PokeID [str] = the Pokémon ID: number (e.g. 19) + optionally Data File Suffix (e.g. 19_alola) or AdditionalValue (201;0)
EntryType [int] = the type that the entry needs to be set to: 0 (undiscovered), 1 (seen), 2 (seen + caught) or 3 (seen + caught + shiny)
ForceChange [bool] = if this is set to true, the game doesn't check whether the Pokédex entry is lower than EntryType before setting it
This command levels a Pokémon up by the amount of levels (integer) specified in LevelAmount.
If a Pokémon could learn one or more moves on any of the levels between its original level and its level after the command, the command will allow the player to teach each of those moves.
@Music.ForcePlay(song)
Changes the currently playing music to a new one and prevents the music from being changed by warps or surfing/riding and such.
@Music.Unforce
Allows warps and surfing/riding etc. to change the music again.
@screen.trade(storeData {itemID,amount,price}{...},canBuy [bool],canSell [bool],currencyIndicator [str],shopIdentifier [str])
shopIdentifier is the value to register to (e.g. if the shopIdentifier = apple then it will register apple_110 if you bought item 110 (pearl) from that shop)
@item.select(AllowedPages,AllowedItems)
Opens an item select screen with only the specified item type pages (separated with ";", e.g. "0;1;2" or "standard;medicine;plants") and possible item IDs (single items separated with ";", or with a "-" if you want a range, e.g. "2000-2066"
Both variables are optional. If AllowedPages is empty, all pages are allowed. If AllowItems is empty, all items are allowed.
<inventory.selected>
Returns the ID of the item selected in the screen opened by @item.select(AllowedPages,AllowedItems)