Commit Graph

6 Commits

Author SHA1 Message Date
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
JappaWakka 5b7a6fc9ab Fixed Overworld Pokémon texture animations
Pokémon textures with 3 and 4 frames work better now
When the player is running, the Pokémon animates faster
When a (network) player is standing still, the Pokémon animates slower (unless the Pokémon texture has 4 frames, then it stops at the first frame)
Cleaned up the code a little
2022-01-08 18:00:05 +01:00
JappaWakka 904f2007a8 Fix for NetworkPokemon textures messing up 2021-10-15 19:13:25 +02:00
Jasper "JappaWakka" Speelman 425a336401 Typo fix in code
AnimationDelayLenght
is now
AnimationDelayLength
2021-09-25 13:28:15 +02:00
Daniel S. Billing d18c44ef23 Minor oprator changes 2021-01-08 22:35:33 +01:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00