Commit Graph

19 Commits

Author SHA1 Message Date
JappaWakka f49eba341e Fix achievements not being loaded before checking 2024-02-17 11:40:38 +01:00
JappaWakka 6440ff0466 Hopefully fix berrydata bugs with new saves 2023-07-15 14:17:40 +02:00
JappaWakka cf5ee111be Improved emblem display including popup
Text is now somewhat more readable
2023-01-26 20:21:53 +01:00
JappaWakka 43bfc04eff GameModes can now have different BerryData 2022-09-19 17:48:36 +02:00
JappaWakka 0bf30358da Rival rename texture bug fix 2022-06-17 16:31:05 +02:00
JappaWakka 41615fb562 Fixed GameJolt save gender saving and loading bug 2022-06-09 11:13:50 +02:00
JappaWakka ff5ed455a4 Gamejolt save BattleStyle set to 1 by default
Like offline savegames
2022-06-06 13:53:21 +02:00
JappaWakka 0ab2493be1 Minor fixes
Added missing RunMode option in the gamejolt save
Fixed error in rewardssystem script
Fixed typo in soundmanager error
Fixed typo in messagebox file validation error
2022-06-04 11:04:00 +02:00
darkfire006 49824d8b69 GJ IDs for newest trophies 2021-12-14 16:33:16 -06:00
JappaWakkaP3D ba313f78ae Added & Changed Tokens + Added functionality for genderless players
Options Menu and Main Menu can be translated now
2021-10-22 20:22:13 +02:00
JappaWakka 9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
Daniel S. Billing ecfbc13b06 Let's make it easier to edit the classified values 2021-01-24 18:38:05 +01:00
TheOmegaGhost 11913fb146 New Emblems (3)
Tao Emblem for post Kyurem
Minor fix for monochrome stones
Heart Gold Emblem for Ho-oh
Soul Silver Emblem for Lugia
Can be achieved after battle on first encounter event
Retroactively achieved by revisiting encounter area
2020-04-17 21:19:32 -03:00
darkfire006 054cecbb3a Modify some emblem descriptions 2019-01-25 16:24:06 -06:00
CaptainSegis 791902a05f Finished reworking emblems, added new ones. Adjusted all @sound.play(success) instances and such. 2019-01-24 01:52:47 -05:00
CaptainSegis aef1cdbec1 Prep engine for new emblems. Temporary changes should be reverted when GJ support for trophies is brought back. 2019-01-23 06:11:11 -05:00
CaptainSegis 98188fa3ef Fixed friend list, Trainer screen, play time, Woobat evolution condition. 2019-01-22 14:04:02 -05:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00