Commit Graph

310 Commits

Author SHA1 Message Date
darkfire006 c5299fc96b make R50 longer 2021-09-02 23:21:22 -05:00
darkfire006 90a98465b7 grass(seaweed) addedx to underwater sections 2021-09-02 23:21:05 -05:00
darkfire006 10c83350ac ddive texture changes and the last interior map 2021-08-31 18:18:16 -05:00
darkfire006 44d7ff22a2 Connecting the underwater sections
the scripts to make the "wafterfalls" work
2021-08-30 22:40:09 -05:00
darkfire006 f4b87da3ee Diamond Dive under water parts mostly done 2021-08-30 00:30:57 -05:00
darkfire006 c5671bb5ce Diamond dive first part of underwater area
Map 1 layout done, duplicated for the other 4, removed random file and
connected interior to map 1
2021-08-23 00:38:58 -05:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
JappaWakkaP3D 7c22837f50 Texture "House4" improvements and Olivine Cafe map cleanup
Recolored and improved House4 texture
Used the textures that I modified to improve the Olivine Cafe map.
Made Olivine Cafe's walls one-sided and added a chair under the Cafe Owner so he doesn't appear to be floating
2021-08-21 22:57:12 +02:00
darkfire006 439905e310 Olivine Cafe fixes 2021-08-21 01:17:40 -05:00
darkfire006 01982993b0 Revert "Olivine City Café owner dialog fix"
This reverts commit a55776894c.
2021-08-21 01:15:27 -05:00
JappaWakkaP3D a55776894c Olivine City Café owner dialog fix
Dialog is now
`Olivine Café's menu is~chock-full of hearty~fare for beefy Sailors!`
instead of
`center_script`
2021-08-20 22:03:55 +02:00
JappaWakkaP3D c74751b35b Map property typo corrections, new skydomes & improved lighting
Map Property "Lightning" renamed to "Lighting" (bulk replaced all occurences in the maps)

Map Property "EnviromentType" renamed to "EnvironmentType" (bulk replaced all occurences in the maps)

Replaced the skydomes, sun, moon and stars and updated the lighting to be less dark at times of day other than day itself.
2021-08-20 17:53:40 +02:00
darkfire006 403add1267 fix overlapping water tiles 2021-07-03 21:02:50 -05:00
darkfire006 800ab86532 remove the move relearner script reference 2021-07-02 22:54:47 -05:00
darkfire006 737dd5b3c9 slight change to reference changed mechanics 2021-07-02 11:35:00 -05:00
darkfire006 6d2284135c
Update outside.dat
Plateu -> Plateau
2021-06-27 01:02:32 -05:00
Daniel S. Billing b9472bf532 Capitalized SuperPotion 2021-06-22 07:56:45 +02:00
Daniel S. Billing d0d77fb944 Fixed typo, CHUNK 2021-06-18 09:13:44 +02:00
Daniel S. Billing f632266d9e Fixed capitalization typo 2021-06-18 07:37:12 +02:00
Daniel S. Billing 6249cb234e Fixed useless typo 2021-06-18 07:35:37 +02:00
Daniel S. Billing 9b3e0e0d56 Fixed "PokéMON" text in dialog 2021-06-02 11:41:10 +02:00
darkfire006 0921ac159f 3 more rock area 2021-04-20 12:00:00 -05:00
darkfire006 1986f217e7 Diamond Dive Part 1 2021-04-17 23:56:19 -05:00
darkfire006 bbbcea5c98 Overworld to Diamon Dive 2021-04-17 23:56:04 -05:00
darkfire006 10df58a3de Town map changes for diamond dive+ 2021-04-17 23:26:08 -05:00
darkfire006 8761ac20e9 Small Bug Fixes 2021-04-17 23:23:37 -05:00
Daniel S. Billing e2aeab32ea Fixed hole in Cerulean City 2021-04-07 18:01:23 +02:00
JappaWakka 315842bbba [Daisy Script Fix]
Fixed script that caused Daisy to never groom your Pokémon
2021-01-20 17:48:28 +01:00
darkfire006 0273417bbf removed in accessable rare candy and random dark room 2020-08-13 23:35:53 -05:00
darkfire006 98ca5fdcd0 Battle Tower fixes 2020-08-03 14:13:57 -05:00
Daniel Billing e3ab615146 Changed myself (: 2020-08-02 17:35:52 +02:00
darkfire006 d1f2b13de2 Mach VI fixes 2020-07-27 18:12:30 -05:00
darkfire006 67d357c459 Mach V fixes 2020-07-23 21:02:59 -05:00
darkfire006 eeeeb18e94 fixes from Mach IV 2020-07-22 22:23:38 -05:00
darkfire006 a1ab3786ac Mach III fixes 2020-07-18 20:04:10 -05:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
darkfire006 c8f42bee22 Trainer Tower done, bar testing 2020-06-22 23:35:15 -05:00
darkfire006 3d587b946a new smash rock items 2020-06-19 21:01:03 -05:00
darkfire006 3235464c92 text wrap fixes 2020-06-19 21:00:55 -05:00
darkfire006 add932f060 trainer tower battle maps 2020-06-16 23:31:04 -05:00
darkfire006 1fee12d2fa remove overlapping snow floors 2020-06-15 23:45:38 -05:00
darkfire006 5ed18d3998 Fossil Revival Systems! 2020-06-14 22:32:22 -05:00
darkfire006 848cf8a1ea fix Jasmine's team
put the nature name instead of ID...
2020-06-12 14:43:40 -05:00
darkfire006 c5f319dedf dex rework for regional dexes
shiny charm requires completing three dexes
2020-06-12 00:28:32 -05:00
darkfire006 eaa4c384ca politoed switched to Marill 2020-06-07 04:34:33 -05:00
darkfire006 e40e550aa5 indigo plateau npc conflict fix 2020-05-18 12:20:54 -05:00
TheOmegaGhost 11913fb146 New Emblems (3)
Tao Emblem for post Kyurem
Minor fix for monochrome stones
Heart Gold Emblem for Ho-oh
Soul Silver Emblem for Lugia
Can be achieved after battle on first encounter event
Retroactively achieved by revisiting encounter area
2020-04-17 21:19:32 -03:00
TheOmegaGhost c1bc61aa27 Steel Beam move and tutor added 2020-04-17 01:35:44 -03:00
TheOmegaGhost df5a07c572 Center Script timing readjusted 2020-04-16 23:46:35 -03:00
TheOmegaGhost 0663bfd251 Move Reminder and Deleter Overhaul
Reminder and Deleter in every PokéCenter now
Replaces previously useless Mystery Gift NPC area
No longer costs an item, but unlocks as you get badges
Deleter requires 2 badges, reminder requires 4 badges
Fixed weird behavior in their menu screens (double move bug)
Moved Draco Meteor tutor to Blackthorn City house
Draco Meteor tutor is now more elegantly scripted
2020-04-16 23:27:36 -03:00