Commit Graph

17 Commits

Author SHA1 Message Date
JappaWakka c2c7033ece Added "@environment.resetregionweather" command
Resets the weather to be based on the current season.
2022-05-31 21:00:56 +02:00
JappaWakka 5e3713c6c6 Fog Colors, Lighting Colors & Interior Sky Texture
* Added customizable fog colors, ambient light and directional light colors
* Added interior sky texture
2022-04-15 16:28:17 +02:00
JappaWakka c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
JappaWakka 2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakka b69bfbfea4 Fixed Extreme render distance still having fog 2022-01-07 12:38:48 +01:00
JappaWakka fccb4ef5b5 Improved fog colors 2022-01-07 12:29:11 +01:00
JappaWakka 3ecc99fbd4 Added command that changes the current season: @environment.setseason(int)
Argument "int" can be:
	 0 = Winter
	 1 = Spring
	 2 = Summer
	 3 = Fall
	-1 = The default season based on the date
2022-01-07 12:27:30 +01:00
JappaWakka ae6141b139 Made day and morning fog color slightly darker 2022-01-04 22:43:22 +01:00
JappaWakka 35fb69b5fd Made the fog colors for outside more neutral 2022-01-04 22:37:26 +01:00
JappaWakka b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
JappaWakka 700016dceb Improved weather chances per season 2021-10-01 18:12:25 +02:00
JappaWakka b7ec88ac7e Correction for the skydome color for interiors 2021-09-27 22:59:41 +02:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
JappaWakkaP3D c74751b35b Map property typo corrections, new skydomes & improved lighting
Map Property "Lightning" renamed to "Lighting" (bulk replaced all occurences in the maps)

Map Property "EnviromentType" renamed to "EnvironmentType" (bulk replaced all occurences in the maps)

Replaced the skydomes, sun, moon and stars and updated the lighting to be less dark at times of day other than day itself.
2021-08-20 17:53:40 +02:00
nilllzz fcdcbad6c9 fix music, always summer/day in main menu 2018-02-24 01:20:42 +01:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00