mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-31 01:35:20 +02:00
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb) Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues. The game now directly loads .ogg files instead of the .wma/.xnb combination from before. ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks). To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen. * Delete GameController.vb * Add gamecontroller.vb back * Fix sfx missing * Battleintro doodle now doesn't loop anymore (for no trainer) Changed the shutter sound (aka Large Door sound) to something more large door-y Made the enter sound slightly louder The enter sound now plays when going through any warp to or from an indoor map (including falling through holes) The flying sound effect is played earlier in the animation after selecting a location Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy" The bump noise now also plays when bumping into something in first person Fixed small gap between the end of the intro song and the start of the main song Replaced some songs with better songs * Fixed some more intro issues * Forgot to change a thing * Fixed an error where the main music would play, ignoring the muted musicmanager. * fix indenting in musicmanager * The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music. * Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not. * Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb. * Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter. * Added more music commands, added quite some menu select noises, will add more later * More select sound effects! * Fix music not resuming after soundeffect * Trainer using item now plays the single_heal soundeffect * Pokémon cries now sound louder * Possibly fixing crash when playing Pokémon cry at volume higher than 0.71 * Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720. * Sound effects now sound louder * Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720." This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea. * Fixed the cause of why the title screen music plays even when the game is muted * Tabs to spaces * Revert Co-authored-by: darkfire006 <blazer257@live.com> Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com> Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com> Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
476 lines
22 KiB
VB.net
476 lines
22 KiB
VB.net
Namespace GameJolt
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Public Class GTSTradeScreen
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Inherits Screen
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Dim D As GTSDataItem
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Dim E As Emblem = Nothing
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Dim PokeIndex As Integer = -1
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Dim TempPokemon As Pokemon = Nothing
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Public Sub New(ByVal currentScreen As Screen, ByVal D As GTSDataItem)
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.GTSTradeScreen
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Me.CanBePaused = False
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Me.CanChat = False
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Me.CanDrawDebug = True
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Me.CanMuteMusic = True
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Me.CanTakeScreenshot = True
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Me.MouseVisible = True
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Me.D = D
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Me.E = New Emblem(D.FromUserID, 0)
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End Sub
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Public Overrides Sub Update()
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For i = 0 To GTSMainScreen.Furrs.Count - 1
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If i < GTSMainScreen.Furrs.Count Then
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Dim f As Furr = GTSMainScreen.Furrs(i)
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If f.IsOutOfBorder() = True Then
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GTSMainScreen.Furrs.Remove(f)
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i -= 1
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Else
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f.Update()
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End If
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End If
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Next
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If Core.Random.Next(0, 100) = 0 Then
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GTSMainScreen.Furrs.Add(New Furr())
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End If
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If Controls.Accept(True, False) = True Then
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If New Rectangle(180, 560, 32 * 5 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
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Dim selScreen = New PartyScreen(Me, Item.GetItemByID(5), AddressOf ChosePokemon, "Choose Pokémon to trade", True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf ChosePokemonHandler
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SoundManager.PlaySound("select")
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Core.SetScreen(selScreen)
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End If
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If New Rectangle(180, 510, 32 * 5 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
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PokeIndex = -1
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SoundManager.PlaySound("select")
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End If
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If New Rectangle(780, 560, 32 * 5 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
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Core.SetScreen(New SummaryScreen(Me, {D.Pokemon}, 0))
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SoundManager.PlaySound("select")
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''Core.SetScreen(New PokemonStatusScreen(Me, 0, {D.Pokemon}, D.Pokemon, False))
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End If
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If New Rectangle(520, 560, 32 * 3 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
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If MeetsCondition() = True Then
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SoundManager.PlaySound("select")
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Core.SetScreen(New TradingScreen(Me, Me.D, Me.PokeIndex))
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End If
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End If
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End If
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If Controls.Dismiss(True, True) = True Then
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SoundManager.PlaySound("select")
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Core.SetScreen(Me.PreScreen)
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End If
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End Sub
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Private Sub ChosePokemonHandler(ByVal params As Object())
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ChosePokemon(CInt(params(0)))
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End Sub
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Private Sub ChosePokemon(ByVal PokeIndex As Integer)
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Me.PokeIndex = PokeIndex
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End Sub
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Public Overrides Sub Draw()
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), Core.windowSize, New Rectangle(320, 176, 192, 160), Color.White)
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For Each F As Furr In GTSMainScreen.Furrs
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F.Draw()
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Next
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), New Rectangle(CInt(Core.windowSize.Width / 2 - 104), CInt(32), 208, 96), New Rectangle(304, 0, 208, 96), Color.White)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Trade", New Vector2(560, 160), Color.White)
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'DRAW STUFF:
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Dim OwnX As Integer = 0
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Dim OppX As Integer = 600
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If New Rectangle(520, 560, 32 * 3 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
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If MeetsCondition() = True Then
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OwnX = 600
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OppX = 0
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End If
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End If
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'Own:
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Canvas.DrawRectangle(New Rectangle(100 + OwnX, 160, 400, 450), New Color(255, 255, 255, 150))
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'User:
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If Core.Player.IsGameJoltSave = True Then
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Dim ownEmblem As Emblem = New Emblem(API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem)
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Dim SpriteSize As New Size(CInt(ownEmblem.SpriteTexture.Width / 3), CInt(ownEmblem.SpriteTexture.Height / 4))
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Core.SpriteBatch.Draw(ownEmblem.SpriteTexture, New Rectangle(110, 90, 64, 64), New Rectangle(0, SpriteSize.Height * 2, SpriteSize.Width, SpriteSize.Height), Color.White)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, ownEmblem.Username, New Vector2(183, 115), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, ownEmblem.Username, New Vector2(180, 112), Color.White)
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End If
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Dim P As Pokemon = Nothing
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If Me.PokeIndex > -1 Then
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P = Core.Player.Pokemons(Me.PokeIndex)
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Else
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If TempPokemon Is Nothing Then
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TempPokemon = Pokemon.GetPokemonByID(CInt(D.RequestID))
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End If
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P = TempPokemon
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End If
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If Not P Is Nothing Then
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'Pokemon image/data:
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Core.SpriteBatch.Draw(P.GetTexture(True), New Rectangle(100 + OwnX, 164, 128, 128), Color.White)
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If P.GetDisplayName() <> P.OriginalName Then
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Core.SpriteBatch.DrawString(FontManager.MainFont, P.GetDisplayName(), New Vector2(230 + OwnX, 190), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "/" & P.OriginalName, New Vector2(240 + OwnX, 220), Color.Black)
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Else
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Core.SpriteBatch.DrawString(FontManager.MainFont, P.GetDisplayName(), New Vector2(230 + OwnX, 205), Color.Black)
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End If
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If PokeIndex > -1 Then
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Dim ItemString As String = "None"
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If Not P.Item Is Nothing Then
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ItemString = " " & P.Item.Name
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Core.SpriteBatch.Draw(P.Item.Texture, New Rectangle(202 + OwnX, 474, 24, 24), Color.White)
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Level: " & P.Level & Environment.NewLine & Environment.NewLine &
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"Gender: " & P.Gender.ToString() & Environment.NewLine & Environment.NewLine &
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"OT: " & P.CatchTrainerName & "/" & P.OT & Environment.NewLine & Environment.NewLine &
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"Item: " & ItemString, New Vector2(150 + OwnX, 360), Color.Black)
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DrawButton(New Vector2(180, 520), "Clear", 5)
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Else
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Dim GenderString As String = "None"
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If D.RequestGender <> "" Then
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GenderString = D.RequestGender
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Request Level: " & D.RequestLevel & Environment.NewLine & Environment.NewLine &
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"Request Gender: " & GenderString, New Vector2(150 + OwnX, 360), Color.Black)
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End If
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'Stars:
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GTSMainScreen.DrawStars(P.TradeValue, New Vector2(230 + OwnX, 256))
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End If
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DrawButton(New Vector2(180, 560), "Choose Pokémon", 5)
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'Other:
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Canvas.DrawRectangle(New Rectangle(100 + OppX, 160, 400, 450), New Color(255, 255, 255, 150))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Transaction ID: " & D.TradeID, New Vector2(706, 160), Color.Black)
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'User:
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If E.DoneLoading = True Then
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Dim spriteSize As New Size(CInt(E.SpriteTexture.Width / 3), CInt(E.SpriteTexture.Height / 4))
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Core.SpriteBatch.Draw(E.SpriteTexture, New Rectangle(710, 90, 64, 64), New Rectangle(0, spriteSize.Height * 2, spriteSize.Width, spriteSize.Height), Color.White)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, E.Username, New Vector2(783, 115), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, E.Username, New Vector2(780, 112), Color.White)
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Else
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Loading" & LoadingDots.Dots, New Vector2(783, 115), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Loading" & LoadingDots.Dots, New Vector2(780, 112), Color.White)
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End If
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If Not D.Pokemon Is Nothing Then
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'Pokemon image/data:
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Core.SpriteBatch.Draw(D.Pokemon.GetTexture(True), New Rectangle(100 + OppX, 164, 128, 128), Color.White)
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If D.Pokemon.GetDisplayName() <> D.Pokemon.OriginalName Then
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Core.SpriteBatch.DrawString(FontManager.MainFont, D.Pokemon.GetDisplayName(), New Vector2(230 + OppX, 190), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "/" & D.Pokemon.OriginalName, New Vector2(240 + OppX, 220), Color.Black)
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Else
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Core.SpriteBatch.DrawString(FontManager.MainFont, D.Pokemon.GetDisplayName(), New Vector2(230 + OppX, 205), Color.Black)
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End If
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Dim ItemString As String = "None"
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If Not D.Pokemon.Item Is Nothing Then
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ItemString = " " & D.Pokemon.Item.Name
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Core.SpriteBatch.Draw(D.Pokemon.Item.Texture, New Rectangle(202 + OppX, 474, 24, 24), Color.White)
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Level: " & D.Pokemon.Level & Environment.NewLine & Environment.NewLine &
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"Gender: " & D.Pokemon.Gender.ToString() & Environment.NewLine & Environment.NewLine &
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"OT: " & D.Pokemon.CatchTrainerName & "/" & D.Pokemon.OT & Environment.NewLine & Environment.NewLine &
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"Item: " & ItemString, New Vector2(150 + OppX, 360), Color.Black)
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'Stars:
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GTSMainScreen.DrawStars(D.Pokemon.TradeValue, New Vector2(230 + OppX, 256))
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DrawButton(New Vector2(780, 560), "View summary", 5)
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End If
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If MeetsCondition() = True Then
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DrawButton(New Vector2(520, 560), "Start", 3)
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Dim v As Integer = P.TradeValue - D.Pokemon.TradeValue
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If v.ToString().EndsWith("5") = True Then
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v += 5
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End If
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If v > 0 Then
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Canvas.DrawRectangle(New Rectangle(540, 430, 120, 120), New Color(255, 255, 255, 150))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "You get" & Environment.NewLine & "stars:", New Vector2(560, 435), Color.Black)
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GTSMainScreen.DrawStars(v, New Vector2(560, 480))
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End If
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Else
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If PokeIndex > -1 Then
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Dim t As String = "Your chosen Pokémon does not match the" & Environment.NewLine & "conditions given by your trade partner."
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If Core.Player.Pokemons(PokeIndex).HasHMMove() = True Then
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t = "This Pokémon knows an HM move." & Environment.NewLine & "You can't trade this Pokémon."
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End If
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If Core.Player.Pokemons(PokeIndex).IsEgg() = True Then
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t = "You can't trade an egg."
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(120, 300), Color.Black)
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End If
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Version " & GTSMainScreen.GTSVersion, New Vector2(4, Core.windowSize.Height - 1 - FontManager.MiniFont.MeasureString("Version " & GTSMainScreen.GTSVersion).Y), Color.DarkGray)
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End Sub
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Private Sub DrawButton(ByVal Position As Vector2, ByVal Text As String, ByVal Size As Integer)
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Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\GTS")
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Dim touching As Boolean = New Rectangle(CInt(Position.X), CInt(Position.Y), 64 + Size * 32, 32).Contains(MouseHandler.MousePosition)
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Dim Y As Integer = 0
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If touching = True Then
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Y = 16
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End If
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Position.X), CInt(Position.Y), 32, 32), New Rectangle(0, Y, 16, 16), Color.White)
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For i = 1 To Size
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Position.X + i * 32), CInt(Position.Y), 32, 32), New Rectangle(16, Y, 16, 16), Color.White)
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Next
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Position.X + Size * 32 + 32), CInt(Position.Y), 32, 32), New Rectangle(32, Y, 16, 16), Color.White)
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Dim sizeX As Integer = Size * 32 + 64
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Dim TextSizeX As Integer = CInt(FontManager.MiniFont.MeasureString(Text).X)
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Core.SpriteBatch.DrawString(FontManager.MiniFont, Text, New Vector2(CSng(Position.X + sizeX / 2 - TextSizeX / 2 - 2), Position.Y + 4), Color.Black)
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End Sub
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Private Function MeetsCondition() As Boolean
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If PokeIndex > -1 Then
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Dim P As Pokemon = Core.Player.Pokemons(PokeIndex)
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If P.Number = CInt(D.RequestID) And P.IsEgg() = False And P.HasHMMove() = False Then
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If D.RequestGender <> "" Then
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Select Case D.RequestGender
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Case "Male"
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If P.Gender <> Pokemon.Genders.Male Then
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Return False
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End If
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Case "Female"
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If P.Gender <> Pokemon.Genders.Female Then
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Return False
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End If
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Case "Genderless"
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If P.Gender <> Pokemon.Genders.Genderless Then
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Return False
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End If
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End Select
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End If
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Dim levelMin As Integer = 0
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Dim levelMax As Integer = 9
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If Me.D.RequestLevel <> "9 and under" Then
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levelMax = CInt(Me.D.RequestLevel.Remove(0, Me.D.RequestLevel.IndexOf(" - ") + 3))
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levelMin = CInt(Me.D.RequestLevel.Remove(Me.D.RequestLevel.IndexOf(" ")))
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End If
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If P.Level <= levelMax And P.Level >= levelMin Then
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Return True
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End If
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End If
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End If
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Return False
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End Function
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Class TradingScreen
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Inherits Screen
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Dim PokeIndex As Integer = -1
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Dim D As GTSDataItem
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Dim P As Pokemon = Nothing
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Dim UploadDone As Boolean = False
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Public Sub New(ByVal currentScreen As Screen, ByVal D As GTSDataItem, ByVal PokeIndex As Integer)
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.GTSTradingScreen
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Me.CanBePaused = False
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Me.CanChat = False
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Me.CanDrawDebug = True
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Me.CanMuteMusic = True
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Me.CanTakeScreenshot = True
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Me.MouseVisible = True
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Me.PokeIndex = PokeIndex
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Me.D = D
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Me.P = Core.Player.Pokemons(PokeIndex)
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Dim APICall As New APICall(AddressOf RemovedKey)
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APICall.RemoveKey(D.Key, False)
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End Sub
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Private Sub RemovedKey(ByVal result As String)
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Dim l As List(Of API.JoltValue) = API.HandleData(result)
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If CBool(l(0).Value) = True Then
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Dim newD As New GTSDataItem(Core.GameJoltSave.GameJoltID, D.FromUserID, "", "", "", "", P.GetSaveData(), "Pokemon 3D", "Trade for " & D.Pokemon.GetDisplayName(), GTSDataItem.SecurityCode.Private, GTSDataItem.ActionSwitches.Got, D.TradeID)
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Dim APICall As New APICall(AddressOf SentPokemon)
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APICall.SetStorageData(newD.Key, newD.Data, False)
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End If
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End Sub
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Private Sub SentPokemon(ByVal result As String)
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Dim l As List(Of API.JoltValue) = API.HandleData(result)
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If CBool(l(0).Value) = True Then
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Core.Player.Pokemons.RemoveAt(PokeIndex)
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D.Pokemon.Friendship = D.Pokemon.BaseFriendship
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Core.Player.Pokemons.Add(D.Pokemon)
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If D.Pokemon.IsShiny = True Then
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Core.Player.PokedexData = Pokedex.ChangeEntry(Core.Player.PokedexData, D.Pokemon.Number, 3)
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Else
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Core.Player.PokedexData = Pokedex.ChangeEntry(Core.Player.PokedexData, D.Pokemon.Number, 2)
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End If
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Dim v As Integer = P.TradeValue - D.Pokemon.TradeValue
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If v.ToString().EndsWith("5") = True Then
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v += 5
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End If
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If v > 0 Then
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Core.Player.GTSStars += CInt(v / 10)
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End If
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PlayerStatistics.Track("GTS trades", 1)
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Core.Player.SaveGame(False)
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UploadDone = True
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End If
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End Sub
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Dim P1Pos As New Vector2(600, -128)
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Dim P2Pos As New Vector2(472, Core.windowSize.Height)
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Dim Fur As New Furr(128, New Vector2(600, -80), 0.0F)
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Dim state As Integer = 0
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Public Overrides Sub Draw()
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), Core.windowSize, New Rectangle(320, 176, 192, 160), Color.White)
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For Each F As Furr In GTSMainScreen.Furrs
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F.Draw()
|
|
Next
|
|
|
|
If UploadDone = False Then
|
|
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - 200), 250, 400, 200), New Color(255, 255, 255, 150))
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, "Trading" & LoadingDots.Dots, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Uploading").X / 2), 300), Color.Black)
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, "Transaction ID: " & D.TradeID, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Transaction ID: " & D.TradeID).X / 2), 370), Color.Black)
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Version " & GTSMainScreen.GTSVersion, New Vector2(4, Core.windowSize.Height - 1 - FontManager.MiniFont.MeasureString("Version " & GTSMainScreen.GTSVersion).Y), Color.DarkGray)
|
|
Else
|
|
Fur.Draw()
|
|
Core.SpriteBatch.Draw(D.Pokemon.GetTexture(True), New Rectangle(CInt(P1Pos.X), CInt(P1Pos.Y), 128, 128), Color.White)
|
|
Core.SpriteBatch.Draw(P.GetTexture(True), New Rectangle(CInt(P2Pos.X), CInt(P2Pos.Y), 128, 128), Color.White)
|
|
|
|
End If
|
|
End Sub
|
|
|
|
Public Overrides Sub Update()
|
|
For i = 0 To GTSMainScreen.Furrs.Count - 1
|
|
If i < GTSMainScreen.Furrs.Count Then
|
|
Dim f As Furr = GTSMainScreen.Furrs(i)
|
|
If f.IsOutOfBorder() = True Then
|
|
GTSMainScreen.Furrs.Remove(f)
|
|
i -= 1
|
|
Else
|
|
f.Update()
|
|
End If
|
|
End If
|
|
Next
|
|
|
|
If Core.Random.Next(0, 100) = 0 Then
|
|
GTSMainScreen.Furrs.Add(New Furr())
|
|
End If
|
|
|
|
If UploadDone = True Then
|
|
Select Case state
|
|
Case 0
|
|
If P1Pos.Y < P2Pos.Y Then
|
|
P1Pos.Y += 2
|
|
Fur.Position.Y += 2
|
|
P2Pos.Y -= 2
|
|
If P1Pos.Y >= P2Pos.Y Then
|
|
P2Pos.Y = P1Pos.Y
|
|
state = 1
|
|
End If
|
|
End If
|
|
Case 1
|
|
If Fur.Position.X > P2Pos.X Then
|
|
Fur.Position.X -= 1
|
|
If Fur.Position.X <= P2Pos.X Then
|
|
Fur.Position.X = P2Pos.X
|
|
state = 2
|
|
End If
|
|
End If
|
|
Case 2
|
|
P1Pos.Y += 2
|
|
Fur.Position.Y -= 2
|
|
P2Pos.Y -= 2
|
|
|
|
If P1Pos.Y >= Core.windowSize.Height And P2Pos.Y <= -160 Then
|
|
If D.Pokemon.CanEvolve(EvolutionCondition.EvolutionTrigger.Trading, P.Number.ToString) = True Then
|
|
Core.SetScreen(New EvolutionScreen(Me, {Core.Player.Pokemons.Count - 1}.ToList(), P.Number.ToString(), EvolutionCondition.EvolutionTrigger.Trading))
|
|
End If
|
|
state = 3
|
|
End If
|
|
Case 3
|
|
Core.SetScreen(Me.PreScreen.PreScreen.PreScreen)
|
|
End Select
|
|
End If
|
|
End Sub
|
|
|
|
Public Overrides Sub ChangeTo()
|
|
If Me.D.SecurityArea = GTSDataItem.SecurityCode.Global Then
|
|
Core.Player.AddPoints(3, "Traded a Pokémon on the GTS.")
|
|
End If
|
|
GameJolt.Emblem.AchieveEmblem("cyber")
|
|
End Sub
|
|
|
|
End Class
|
|
|
|
End Class
|
|
|
|
End Namespace |