P3D-Legacy/P3D/Network/GameJolt/GTS/GTSTradeScreen.vb
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00

476 lines
22 KiB
VB.net

Namespace GameJolt
Public Class GTSTradeScreen
Inherits Screen
Dim D As GTSDataItem
Dim E As Emblem = Nothing
Dim PokeIndex As Integer = -1
Dim TempPokemon As Pokemon = Nothing
Public Sub New(ByVal currentScreen As Screen, ByVal D As GTSDataItem)
Me.PreScreen = currentScreen
Me.Identification = Identifications.GTSTradeScreen
Me.CanBePaused = False
Me.CanChat = False
Me.CanDrawDebug = True
Me.CanMuteMusic = True
Me.CanTakeScreenshot = True
Me.MouseVisible = True
Me.D = D
Me.E = New Emblem(D.FromUserID, 0)
End Sub
Public Overrides Sub Update()
For i = 0 To GTSMainScreen.Furrs.Count - 1
If i < GTSMainScreen.Furrs.Count Then
Dim f As Furr = GTSMainScreen.Furrs(i)
If f.IsOutOfBorder() = True Then
GTSMainScreen.Furrs.Remove(f)
i -= 1
Else
f.Update()
End If
End If
Next
If Core.Random.Next(0, 100) = 0 Then
GTSMainScreen.Furrs.Add(New Furr())
End If
If Controls.Accept(True, False) = True Then
If New Rectangle(180, 560, 32 * 5 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
Dim selScreen = New PartyScreen(Me, Item.GetItemByID(5), AddressOf ChosePokemon, "Choose Pokémon to trade", True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
AddHandler selScreen.SelectedObject, AddressOf ChosePokemonHandler
SoundManager.PlaySound("select")
Core.SetScreen(selScreen)
End If
If New Rectangle(180, 510, 32 * 5 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
PokeIndex = -1
SoundManager.PlaySound("select")
End If
If New Rectangle(780, 560, 32 * 5 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
Core.SetScreen(New SummaryScreen(Me, {D.Pokemon}, 0))
SoundManager.PlaySound("select")
''Core.SetScreen(New PokemonStatusScreen(Me, 0, {D.Pokemon}, D.Pokemon, False))
End If
If New Rectangle(520, 560, 32 * 3 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
If MeetsCondition() = True Then
SoundManager.PlaySound("select")
Core.SetScreen(New TradingScreen(Me, Me.D, Me.PokeIndex))
End If
End If
End If
If Controls.Dismiss(True, True) = True Then
SoundManager.PlaySound("select")
Core.SetScreen(Me.PreScreen)
End If
End Sub
Private Sub ChosePokemonHandler(ByVal params As Object())
ChosePokemon(CInt(params(0)))
End Sub
Private Sub ChosePokemon(ByVal PokeIndex As Integer)
Me.PokeIndex = PokeIndex
End Sub
Public Overrides Sub Draw()
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), Core.windowSize, New Rectangle(320, 176, 192, 160), Color.White)
For Each F As Furr In GTSMainScreen.Furrs
F.Draw()
Next
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), New Rectangle(CInt(Core.windowSize.Width / 2 - 104), CInt(32), 208, 96), New Rectangle(304, 0, 208, 96), Color.White)
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Trade", New Vector2(560, 160), Color.White)
'DRAW STUFF:
Dim OwnX As Integer = 0
Dim OppX As Integer = 600
If New Rectangle(520, 560, 32 * 3 + 64, 32).Contains(MouseHandler.MousePosition) = True Then
If MeetsCondition() = True Then
OwnX = 600
OppX = 0
End If
End If
'Own:
Canvas.DrawRectangle(New Rectangle(100 + OwnX, 160, 400, 450), New Color(255, 255, 255, 150))
'User:
If Core.Player.IsGameJoltSave = True Then
Dim ownEmblem As Emblem = New Emblem(API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem)
Dim SpriteSize As New Size(CInt(ownEmblem.SpriteTexture.Width / 3), CInt(ownEmblem.SpriteTexture.Height / 4))
Core.SpriteBatch.Draw(ownEmblem.SpriteTexture, New Rectangle(110, 90, 64, 64), New Rectangle(0, SpriteSize.Height * 2, SpriteSize.Width, SpriteSize.Height), Color.White)
Core.SpriteBatch.DrawString(FontManager.InGameFont, ownEmblem.Username, New Vector2(183, 115), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, ownEmblem.Username, New Vector2(180, 112), Color.White)
End If
Dim P As Pokemon = Nothing
If Me.PokeIndex > -1 Then
P = Core.Player.Pokemons(Me.PokeIndex)
Else
If TempPokemon Is Nothing Then
TempPokemon = Pokemon.GetPokemonByID(CInt(D.RequestID))
End If
P = TempPokemon
End If
If Not P Is Nothing Then
'Pokemon image/data:
Core.SpriteBatch.Draw(P.GetTexture(True), New Rectangle(100 + OwnX, 164, 128, 128), Color.White)
If P.GetDisplayName() <> P.OriginalName Then
Core.SpriteBatch.DrawString(FontManager.MainFont, P.GetDisplayName(), New Vector2(230 + OwnX, 190), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "/" & P.OriginalName, New Vector2(240 + OwnX, 220), Color.Black)
Else
Core.SpriteBatch.DrawString(FontManager.MainFont, P.GetDisplayName(), New Vector2(230 + OwnX, 205), Color.Black)
End If
If PokeIndex > -1 Then
Dim ItemString As String = "None"
If Not P.Item Is Nothing Then
ItemString = " " & P.Item.Name
Core.SpriteBatch.Draw(P.Item.Texture, New Rectangle(202 + OwnX, 474, 24, 24), Color.White)
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Level: " & P.Level & Environment.NewLine & Environment.NewLine &
"Gender: " & P.Gender.ToString() & Environment.NewLine & Environment.NewLine &
"OT: " & P.CatchTrainerName & "/" & P.OT & Environment.NewLine & Environment.NewLine &
"Item: " & ItemString, New Vector2(150 + OwnX, 360), Color.Black)
DrawButton(New Vector2(180, 520), "Clear", 5)
Else
Dim GenderString As String = "None"
If D.RequestGender <> "" Then
GenderString = D.RequestGender
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Request Level: " & D.RequestLevel & Environment.NewLine & Environment.NewLine &
"Request Gender: " & GenderString, New Vector2(150 + OwnX, 360), Color.Black)
End If
'Stars:
GTSMainScreen.DrawStars(P.TradeValue, New Vector2(230 + OwnX, 256))
End If
DrawButton(New Vector2(180, 560), "Choose Pokémon", 5)
'Other:
Canvas.DrawRectangle(New Rectangle(100 + OppX, 160, 400, 450), New Color(255, 255, 255, 150))
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Transaction ID: " & D.TradeID, New Vector2(706, 160), Color.Black)
'User:
If E.DoneLoading = True Then
Dim spriteSize As New Size(CInt(E.SpriteTexture.Width / 3), CInt(E.SpriteTexture.Height / 4))
Core.SpriteBatch.Draw(E.SpriteTexture, New Rectangle(710, 90, 64, 64), New Rectangle(0, spriteSize.Height * 2, spriteSize.Width, spriteSize.Height), Color.White)
Core.SpriteBatch.DrawString(FontManager.InGameFont, E.Username, New Vector2(783, 115), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, E.Username, New Vector2(780, 112), Color.White)
Else
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Loading" & LoadingDots.Dots, New Vector2(783, 115), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Loading" & LoadingDots.Dots, New Vector2(780, 112), Color.White)
End If
If Not D.Pokemon Is Nothing Then
'Pokemon image/data:
Core.SpriteBatch.Draw(D.Pokemon.GetTexture(True), New Rectangle(100 + OppX, 164, 128, 128), Color.White)
If D.Pokemon.GetDisplayName() <> D.Pokemon.OriginalName Then
Core.SpriteBatch.DrawString(FontManager.MainFont, D.Pokemon.GetDisplayName(), New Vector2(230 + OppX, 190), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "/" & D.Pokemon.OriginalName, New Vector2(240 + OppX, 220), Color.Black)
Else
Core.SpriteBatch.DrawString(FontManager.MainFont, D.Pokemon.GetDisplayName(), New Vector2(230 + OppX, 205), Color.Black)
End If
Dim ItemString As String = "None"
If Not D.Pokemon.Item Is Nothing Then
ItemString = " " & D.Pokemon.Item.Name
Core.SpriteBatch.Draw(D.Pokemon.Item.Texture, New Rectangle(202 + OppX, 474, 24, 24), Color.White)
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Level: " & D.Pokemon.Level & Environment.NewLine & Environment.NewLine &
"Gender: " & D.Pokemon.Gender.ToString() & Environment.NewLine & Environment.NewLine &
"OT: " & D.Pokemon.CatchTrainerName & "/" & D.Pokemon.OT & Environment.NewLine & Environment.NewLine &
"Item: " & ItemString, New Vector2(150 + OppX, 360), Color.Black)
'Stars:
GTSMainScreen.DrawStars(D.Pokemon.TradeValue, New Vector2(230 + OppX, 256))
DrawButton(New Vector2(780, 560), "View summary", 5)
End If
If MeetsCondition() = True Then
DrawButton(New Vector2(520, 560), "Start", 3)
Dim v As Integer = P.TradeValue - D.Pokemon.TradeValue
If v.ToString().EndsWith("5") = True Then
v += 5
End If
If v > 0 Then
Canvas.DrawRectangle(New Rectangle(540, 430, 120, 120), New Color(255, 255, 255, 150))
Core.SpriteBatch.DrawString(FontManager.MiniFont, "You get" & Environment.NewLine & "stars:", New Vector2(560, 435), Color.Black)
GTSMainScreen.DrawStars(v, New Vector2(560, 480))
End If
Else
If PokeIndex > -1 Then
Dim t As String = "Your chosen Pokémon does not match the" & Environment.NewLine & "conditions given by your trade partner."
If Core.Player.Pokemons(PokeIndex).HasHMMove() = True Then
t = "This Pokémon knows an HM move." & Environment.NewLine & "You can't trade this Pokémon."
End If
If Core.Player.Pokemons(PokeIndex).IsEgg() = True Then
t = "You can't trade an egg."
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(120, 300), Color.Black)
End If
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Version " & GTSMainScreen.GTSVersion, New Vector2(4, Core.windowSize.Height - 1 - FontManager.MiniFont.MeasureString("Version " & GTSMainScreen.GTSVersion).Y), Color.DarkGray)
End Sub
Private Sub DrawButton(ByVal Position As Vector2, ByVal Text As String, ByVal Size As Integer)
Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\GTS")
Dim touching As Boolean = New Rectangle(CInt(Position.X), CInt(Position.Y), 64 + Size * 32, 32).Contains(MouseHandler.MousePosition)
Dim Y As Integer = 0
If touching = True Then
Y = 16
End If
Core.SpriteBatch.Draw(t, New Rectangle(CInt(Position.X), CInt(Position.Y), 32, 32), New Rectangle(0, Y, 16, 16), Color.White)
For i = 1 To Size
Core.SpriteBatch.Draw(t, New Rectangle(CInt(Position.X + i * 32), CInt(Position.Y), 32, 32), New Rectangle(16, Y, 16, 16), Color.White)
Next
Core.SpriteBatch.Draw(t, New Rectangle(CInt(Position.X + Size * 32 + 32), CInt(Position.Y), 32, 32), New Rectangle(32, Y, 16, 16), Color.White)
Dim sizeX As Integer = Size * 32 + 64
Dim TextSizeX As Integer = CInt(FontManager.MiniFont.MeasureString(Text).X)
Core.SpriteBatch.DrawString(FontManager.MiniFont, Text, New Vector2(CSng(Position.X + sizeX / 2 - TextSizeX / 2 - 2), Position.Y + 4), Color.Black)
End Sub
Private Function MeetsCondition() As Boolean
If PokeIndex > -1 Then
Dim P As Pokemon = Core.Player.Pokemons(PokeIndex)
If P.Number = CInt(D.RequestID) And P.IsEgg() = False And P.HasHMMove() = False Then
If D.RequestGender <> "" Then
Select Case D.RequestGender
Case "Male"
If P.Gender <> Pokemon.Genders.Male Then
Return False
End If
Case "Female"
If P.Gender <> Pokemon.Genders.Female Then
Return False
End If
Case "Genderless"
If P.Gender <> Pokemon.Genders.Genderless Then
Return False
End If
End Select
End If
Dim levelMin As Integer = 0
Dim levelMax As Integer = 9
If Me.D.RequestLevel <> "9 and under" Then
levelMax = CInt(Me.D.RequestLevel.Remove(0, Me.D.RequestLevel.IndexOf(" - ") + 3))
levelMin = CInt(Me.D.RequestLevel.Remove(Me.D.RequestLevel.IndexOf(" ")))
End If
If P.Level <= levelMax And P.Level >= levelMin Then
Return True
End If
End If
End If
Return False
End Function
Class TradingScreen
Inherits Screen
Dim PokeIndex As Integer = -1
Dim D As GTSDataItem
Dim P As Pokemon = Nothing
Dim UploadDone As Boolean = False
Public Sub New(ByVal currentScreen As Screen, ByVal D As GTSDataItem, ByVal PokeIndex As Integer)
Me.PreScreen = currentScreen
Me.Identification = Identifications.GTSTradingScreen
Me.CanBePaused = False
Me.CanChat = False
Me.CanDrawDebug = True
Me.CanMuteMusic = True
Me.CanTakeScreenshot = True
Me.MouseVisible = True
Me.PokeIndex = PokeIndex
Me.D = D
Me.P = Core.Player.Pokemons(PokeIndex)
Dim APICall As New APICall(AddressOf RemovedKey)
APICall.RemoveKey(D.Key, False)
End Sub
Private Sub RemovedKey(ByVal result As String)
Dim l As List(Of API.JoltValue) = API.HandleData(result)
If CBool(l(0).Value) = True Then
Dim newD As New GTSDataItem(Core.GameJoltSave.GameJoltID, D.FromUserID, "", "", "", "", P.GetSaveData(), "Pokemon 3D", "Trade for " & D.Pokemon.GetDisplayName(), GTSDataItem.SecurityCode.Private, GTSDataItem.ActionSwitches.Got, D.TradeID)
Dim APICall As New APICall(AddressOf SentPokemon)
APICall.SetStorageData(newD.Key, newD.Data, False)
End If
End Sub
Private Sub SentPokemon(ByVal result As String)
Dim l As List(Of API.JoltValue) = API.HandleData(result)
If CBool(l(0).Value) = True Then
Core.Player.Pokemons.RemoveAt(PokeIndex)
D.Pokemon.Friendship = D.Pokemon.BaseFriendship
Core.Player.Pokemons.Add(D.Pokemon)
If D.Pokemon.IsShiny = True Then
Core.Player.PokedexData = Pokedex.ChangeEntry(Core.Player.PokedexData, D.Pokemon.Number, 3)
Else
Core.Player.PokedexData = Pokedex.ChangeEntry(Core.Player.PokedexData, D.Pokemon.Number, 2)
End If
Dim v As Integer = P.TradeValue - D.Pokemon.TradeValue
If v.ToString().EndsWith("5") = True Then
v += 5
End If
If v > 0 Then
Core.Player.GTSStars += CInt(v / 10)
End If
PlayerStatistics.Track("GTS trades", 1)
Core.Player.SaveGame(False)
UploadDone = True
End If
End Sub
Dim P1Pos As New Vector2(600, -128)
Dim P2Pos As New Vector2(472, Core.windowSize.Height)
Dim Fur As New Furr(128, New Vector2(600, -80), 0.0F)
Dim state As Integer = 0
Public Overrides Sub Draw()
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), Core.windowSize, New Rectangle(320, 176, 192, 160), Color.White)
For Each F As Furr In GTSMainScreen.Furrs
F.Draw()
Next
If UploadDone = False Then
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - 200), 250, 400, 200), New Color(255, 255, 255, 150))
Core.SpriteBatch.DrawString(FontManager.MainFont, "Trading" & LoadingDots.Dots, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Uploading").X / 2), 300), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Transaction ID: " & D.TradeID, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Transaction ID: " & D.TradeID).X / 2), 370), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Version " & GTSMainScreen.GTSVersion, New Vector2(4, Core.windowSize.Height - 1 - FontManager.MiniFont.MeasureString("Version " & GTSMainScreen.GTSVersion).Y), Color.DarkGray)
Else
Fur.Draw()
Core.SpriteBatch.Draw(D.Pokemon.GetTexture(True), New Rectangle(CInt(P1Pos.X), CInt(P1Pos.Y), 128, 128), Color.White)
Core.SpriteBatch.Draw(P.GetTexture(True), New Rectangle(CInt(P2Pos.X), CInt(P2Pos.Y), 128, 128), Color.White)
End If
End Sub
Public Overrides Sub Update()
For i = 0 To GTSMainScreen.Furrs.Count - 1
If i < GTSMainScreen.Furrs.Count Then
Dim f As Furr = GTSMainScreen.Furrs(i)
If f.IsOutOfBorder() = True Then
GTSMainScreen.Furrs.Remove(f)
i -= 1
Else
f.Update()
End If
End If
Next
If Core.Random.Next(0, 100) = 0 Then
GTSMainScreen.Furrs.Add(New Furr())
End If
If UploadDone = True Then
Select Case state
Case 0
If P1Pos.Y < P2Pos.Y Then
P1Pos.Y += 2
Fur.Position.Y += 2
P2Pos.Y -= 2
If P1Pos.Y >= P2Pos.Y Then
P2Pos.Y = P1Pos.Y
state = 1
End If
End If
Case 1
If Fur.Position.X > P2Pos.X Then
Fur.Position.X -= 1
If Fur.Position.X <= P2Pos.X Then
Fur.Position.X = P2Pos.X
state = 2
End If
End If
Case 2
P1Pos.Y += 2
Fur.Position.Y -= 2
P2Pos.Y -= 2
If P1Pos.Y >= Core.windowSize.Height And P2Pos.Y <= -160 Then
If D.Pokemon.CanEvolve(EvolutionCondition.EvolutionTrigger.Trading, P.Number.ToString) = True Then
Core.SetScreen(New EvolutionScreen(Me, {Core.Player.Pokemons.Count - 1}.ToList(), P.Number.ToString(), EvolutionCondition.EvolutionTrigger.Trading))
End If
state = 3
End If
Case 3
Core.SetScreen(Me.PreScreen.PreScreen.PreScreen)
End Select
End If
End Sub
Public Overrides Sub ChangeTo()
If Me.D.SecurityArea = GTSDataItem.SecurityCode.Global Then
Core.Player.AddPoints(3, "Traded a Pokémon on the GTS.")
End If
GameJolt.Emblem.AchieveEmblem("cyber")
End Sub
End Class
End Class
End Namespace