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* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb) Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues. The game now directly loads .ogg files instead of the .wma/.xnb combination from before. ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks). To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen. * Delete GameController.vb * Add gamecontroller.vb back * Fix sfx missing * Battleintro doodle now doesn't loop anymore (for no trainer) Changed the shutter sound (aka Large Door sound) to something more large door-y Made the enter sound slightly louder The enter sound now plays when going through any warp to or from an indoor map (including falling through holes) The flying sound effect is played earlier in the animation after selecting a location Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy" The bump noise now also plays when bumping into something in first person Fixed small gap between the end of the intro song and the start of the main song Replaced some songs with better songs * Fixed some more intro issues * Forgot to change a thing * Fixed an error where the main music would play, ignoring the muted musicmanager. * fix indenting in musicmanager * The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music. * Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not. * Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb. * Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter. * Added more music commands, added quite some menu select noises, will add more later * More select sound effects! * Fix music not resuming after soundeffect * Trainer using item now plays the single_heal soundeffect * Pokémon cries now sound louder * Possibly fixing crash when playing Pokémon cry at volume higher than 0.71 * Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720. * Sound effects now sound louder * Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720." This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea. * Fixed the cause of why the title screen music plays even when the game is muted * Tabs to spaces * Revert Co-authored-by: darkfire006 <blazer257@live.com> Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com> Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com> Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
438 lines
23 KiB
VB.net
438 lines
23 KiB
VB.net
Namespace GameJolt
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Public Class WonderTradeScreen
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Inherits Screen
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Enum ScreenStates
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Choose
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Downloading
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Idle
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PerformingTrade
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Trading
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Stopped
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End Enum
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Public Const WONDERTRADE_VERSION As String = "1.0"
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'GameJolt keys: GTS_WONDERTRADE_VX
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' GTS_WONDERTRADE_TRADEID
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Dim WonderTradePokemonData As String = ""
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Dim WonderTradeID As Integer = 0
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Dim GameJoltID As String = ""
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Dim SelectedPokemonIndex As Integer = -1
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Dim SelectedPokemon As Pokemon = Nothing
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Dim WonderTradePokemon As Pokemon = Nothing
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Dim OpenedSelect As Boolean = False
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Dim WaitForSave As Boolean = False
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Dim PartnerEmblem As Emblem = Nothing
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Dim DisconnectMessage As String = ""
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Dim ScreenState As ScreenStates = ScreenStates.Choose
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Dim MenuItems() As String = {"Yes", "No"}
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Dim texture As Texture2D = Nothing
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Dim Cursor As Integer = 0
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Public Sub New(ByVal currentScreen As Screen)
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Me.Identification = Identifications.WonderTradeScreen
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Me.PreScreen = currentScreen
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Me.MouseVisible = True
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Me.CanChat = False
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Me.texture = TextureManager.GetTexture("GUI\Menus\General")
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End Sub
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Private Sub DownloadData()
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Dim APICall As New APICall(AddressOf GotPokemonData)
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APICall.GetStorageData("GTS_WONDERTRADE_V" & WONDERTRADE_VERSION, False)
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End Sub
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Private Sub GotPokemonData(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If list(1).Value.Contains("|") = True Then
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Me.GameJoltID = list(1).Value.Remove(list(1).Value.IndexOf("|"))
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Me.WonderTradePokemonData = list(1).Value.Remove(0, list(1).Value.IndexOf("|") + 1).Replace("\""", """")
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If Me.GameJoltID = Core.GameJoltSave.GameJoltID And GameController.IS_DEBUG_ACTIVE = False Then
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DisconnectMessage = "We are sorry, but we couldn't find a trade partner for you."
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Me.ScreenState = ScreenStates.Stopped
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Else
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Dim APICall1 As New APICall(AddressOf GotTradeID)
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APICall1.GetStorageData("GTS_WONDERTRADE_TRADEID", False)
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End If
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Else
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DisconnectMessage = "We are sorry, but we couldn't find a trade partner for you."
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Me.ScreenState = ScreenStates.Stopped
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End If
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End Sub
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Private Sub GotTradeID(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If StringHelper.IsNumeric(list(1).Value) = True Then
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Me.WonderTradeID = CInt(list(1).Value)
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Me.PartnerEmblem = New Emblem(GameJoltID, 0)
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Else
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DisconnectMessage = "We are sorry, but we couldn't find a trade partner for you."
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Me.ScreenState = ScreenStates.Stopped
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End If
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End Sub
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Public Overrides Sub Draw()
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Canvas.DrawGradient(Core.windowSize, New Color(237, 236, 126), New Color(201, 175, 31), False, -1)
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Select Case Me.ScreenState
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Case ScreenStates.Choose
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Dim t As String = "With Wonder Trade, you trade your" & Environment.NewLine &
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"Pokémon instantly with a random one" & Environment.NewLine &
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"from anyone anywhere in the world!" & Environment.NewLine & Environment.NewLine &
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"Do you want to do a Wonder Trade?"
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - 300), 150, 600, 200), New Color(135, 168, 20, 100))
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), 190), Color.Black, 0.0F, Vector2.Zero, New Vector2(1.0F, 1.1F), SpriteEffects.None, 0.0F)
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For i = 0 To Me.MenuItems.Count - 1
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 400 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64, 400 + i * 96, 64 * 2, 64), New Rectangle(32, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64 * 3, 400 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Me.MenuItems(i), New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 20, 416 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Next
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DrawCursor()
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Case ScreenStates.Downloading
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Canvas.DrawGradient(New Rectangle(0, Core.windowSize.Height - 200, Core.windowSize.Width, 50), New Color(255, 255, 255, 0), New Color(135, 168, 20), False, -1)
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Canvas.DrawRectangle(New Rectangle(0, Core.windowSize.Height - 150, Core.windowSize.Width, 50), New Color(135, 168, 20))
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Canvas.DrawGradient(New Rectangle(0, Core.windowSize.Height - 100, Core.windowSize.Width, 50), New Color(135, 168, 20), New Color(255, 255, 255, 0), False, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Searching for a trade partner" & LoadingDots.Dots, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Searching for a trade partner" & LoadingDots.Dots).X / 2), Core.windowSize.Height - 140), Color.White)
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Case ScreenStates.Stopped
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Canvas.DrawGradient(New Rectangle(0, Core.windowSize.Height - 200, Core.windowSize.Width, 50), New Color(255, 255, 255, 0), New Color(135, 168, 20), False, -1)
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Canvas.DrawRectangle(New Rectangle(0, Core.windowSize.Height - 150, Core.windowSize.Width, 50), New Color(135, 168, 20))
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Canvas.DrawGradient(New Rectangle(0, Core.windowSize.Height - 100, Core.windowSize.Width, 50), New Color(135, 168, 20), New Color(255, 255, 255, 0), False, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, DisconnectMessage, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(DisconnectMessage).X / 2), Core.windowSize.Height - 140), Color.White)
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Case ScreenStates.Idle, ScreenStates.PerformingTrade
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If Me.SelectedPokemonIndex > -1 Then
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Canvas.DrawGradient(New Rectangle(0, Core.windowSize.Height - 200, Core.windowSize.Width, 50), New Color(255, 255, 255, 0), New Color(135, 168, 20), False, -1)
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Canvas.DrawRectangle(New Rectangle(0, Core.windowSize.Height - 150, Core.windowSize.Width, 50), New Color(135, 168, 20))
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Canvas.DrawGradient(New Rectangle(0, Core.windowSize.Height - 100, Core.windowSize.Width, 50), New Color(135, 168, 20), New Color(255, 255, 255, 0), False, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Your trade partner:", New Vector2(CSng(Core.windowSize.Width / 2 - 256), Core.windowSize.Height - 140), Color.White)
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Me.PartnerEmblem.Draw(New Vector2(CSng(Core.windowSize.Width / 2), Core.windowSize.Height - 160), 2)
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Dim p As Pokemon = Me.SelectedPokemon
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Core.SpriteBatch.Draw(p.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), 80, 256, 256), Color.White)
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - 300), 350, 600, 40), New Color(135, 168, 20, 100))
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Core.SpriteBatch.DrawString(FontManager.MainFont, p.GetDisplayName(), New Vector2(CInt(Core.windowSize.Width / 2 - 298), 355), Color.White)
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If p.Gender = Pokemon.Genders.Female Then
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(CInt(Core.windowSize.Width / 2 - 100), 358, 12, 20), New Rectangle(102, 0, 6, 10), Color.White)
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ElseIf p.Gender = Pokemon.Genders.Male Then
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(CInt(Core.windowSize.Width / 2 - 100), 358, 12, 20), New Rectangle(96, 0, 6, 10), Color.White)
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End If
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Lv. " & p.Level, New Vector2(CInt(Core.windowSize.Width / 2 - 50), 355), Color.White)
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If p.Item Is Nothing Then
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Core.SpriteBatch.DrawString(FontManager.MainFont, "None", New Vector2(CInt(Core.windowSize.Width / 2 + 60), 355), Color.White)
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Else
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Core.SpriteBatch.DrawString(FontManager.MainFont, p.Item.Name, New Vector2(CInt(Core.windowSize.Width / 2 + 60), 355), Color.White)
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End If
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End If
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Case ScreenStates.Trading
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DrawTrading()
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End Select
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Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, 40), New Color(135, 168, 20))
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Canvas.DrawGradient(New Rectangle(0, 40, Core.windowSize.Width, 100), New Color(135, 168, 20), New Color(255, 255, 255, 0), False, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Wondertrade", New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Wondertrade").X / 2), 10), Color.White)
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End Sub
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Private Sub DrawCursor()
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Dim cPosition As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 160, 400 + Me.Cursor * 96 - 42)
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Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(cPosition.X), CInt(cPosition.Y), 64, 64), Color.White)
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End Sub
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Public Overrides Sub Update()
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LogInScreen.KickFromOnlineScreen(Me)
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Select Case Me.ScreenState
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Case ScreenStates.Choose
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If Controls.Up(True, True, True, True, True, True) = True Then
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Me.Cursor -= 1
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If Controls.ShiftDown() = True Then
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Me.Cursor -= 4
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End If
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End If
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If Controls.Down(True, True, True, True, True, True) = True Then
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Me.Cursor += 1
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If Controls.ShiftDown() = True Then
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Me.Cursor += 4
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End If
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End If
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Me.Cursor = Me.Cursor.Clamp(0, Me.MenuItems.Count - 1)
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If Controls.Accept(True, False, False) = True Then
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For i = 0 To Me.MenuItems.Count - 1
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If New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 400 + i * 96, 64 * 4, 64).Contains(MouseHandler.MousePosition) = True Then
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If i = Cursor Then
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SoundManager.PlaySound("select")
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Me.SelectMenuEntry()
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Else
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Cursor = i
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End If
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End If
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Next
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End If
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If Controls.Accept(False, True, True) = True Then
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SoundManager.PlaySound("select")
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Me.SelectMenuEntry()
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End If
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Case ScreenStates.Idle
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If Me.SelectedPokemonIndex = -1 Then
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If Me.OpenedSelect = True Then
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Me.CloseScreen()
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Else
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf SelectPokemonForTrade, "Choose Pokémon for Trade", True, False, False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf SelectPokemonForTradeHandler
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Core.SetScreen(selScreen)
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CType(Core.CurrentScreen, PartyScreen).CanChooseHMPokemon = False
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CType(Core.CurrentScreen, PartyScreen).CanChooseFusedPokemon = False
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Me.OpenedSelect = True
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End If
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Else
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Me.PerformTrade()
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End If
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Case ScreenStates.Downloading
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If Not Me.PartnerEmblem Is Nothing Then
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If Me.PartnerEmblem.DoneLoading = True Then
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Me.ScreenState = ScreenStates.Idle
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End If
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End If
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Case ScreenStates.Stopped
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If KeyBoardHandler.GetPressedKeys().Count > 0 Or ControllerHandler.HasControlerInput() = True Or Controls.Accept() = True Or Controls.Dismiss() = True Then
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SoundManager.PlaySound("select")
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CloseScreen()
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End If
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Case ScreenStates.Trading
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UpdateTrading()
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Case ScreenStates.PerformingTrade
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If SaveGameHelpers.GameJoltSaveDone() = True And WaitForSave = True Then
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SaveGameHelpers.ResetSaveCounter()
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Me.ScreenState = ScreenStates.Trading
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ownPokemonPosition = Core.windowSize.Height
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tState = 0
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messageDelay = 220
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MusicManager.Play("evolution", True)
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End If
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End Select
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End Sub
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Private Sub SelectMenuEntry()
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Select Case Me.Cursor
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Case 0
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Me.ScreenState = ScreenStates.Downloading
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Me.DownloadData()
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Case 1
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CloseScreen()
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End Select
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End Sub
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Private Sub SelectPokemonForTradeHandler(ByVal params As Object())
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SelectPokemonForTrade(CInt(params(0)))
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End Sub
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Private Sub SelectPokemonForTrade(ByVal pokeIndex As Integer)
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Me.SelectedPokemonIndex = pokeIndex
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Me.SelectedPokemon = Core.Player.Pokemons(pokeIndex)
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End Sub
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#Region "PerformTrade"
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Private Sub PerformTrade()
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Me.ScreenState = ScreenStates.PerformingTrade
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Core.Player.Pokemons(SelectedPokemonIndex).FullRestore()
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Dim APICall As New APICall(AddressOf PerformTradeStep1)
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APICall.GetStorageData("GTS_WONDERTRADE_V" & WONDERTRADE_VERSION, False)
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End Sub
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Private Sub PerformTradeStep1(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If list(1).Value.Replace("\""", """") = Me.GameJoltID & "|" & Me.WonderTradePokemonData Then
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Me.WonderTradePokemon = Pokemon.GetPokemonByData(Me.WonderTradePokemonData)
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Dim APICall1 As New APICall(AddressOf PerformTradeStep2)
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APICall1.GetStorageData("GTS_WONDERTRADE_TRADEID", False)
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Else
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Me.ScreenState = ScreenStates.Stopped
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Me.DisconnectMessage = "Trade not successful. Press any key to exit."
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End If
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End Sub
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Private Sub PerformTradeStep2(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If list(1).Value = Me.WonderTradeID.ToString() Then
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Logger.Debug("Step 2 success")
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Dim APICall As New APICall(AddressOf PerformTradeStep3)
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APICall.SetStorageData("GTS_WONDERTRADE_TRADEID", (Me.WonderTradeID + 1).ToString(), False)
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Else
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Me.ScreenState = ScreenStates.Stopped
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Me.DisconnectMessage = "Trade not successful. Press any key to exit."
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End If
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End Sub
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Private Sub PerformTradeStep3(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If list(0).Value.ToLower() = "true" Then
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Logger.Debug("Step 3 success")
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Dim APICall As New APICall(AddressOf PerformTradeStep4)
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APICall.SetStorageData("GTS_WONDERTRADE_V" & WONDERTRADE_VERSION, Core.GameJoltSave.GameJoltID & "|" & Core.Player.Pokemons(SelectedPokemonIndex).GetSaveData(), False)
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Else
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Me.ScreenState = ScreenStates.Stopped
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Me.DisconnectMessage = "Trade not successful. Press any key to exit."
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End If
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End Sub
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Private Sub PerformTradeStep4(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If list(0).Value.ToLower() = "true" Then
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Logger.Debug("Step 4 success")
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WaitForSave = True
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Core.Player.Pokemons.RemoveAt(SelectedPokemonIndex)
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Core.Player.Pokemons.Add(Pokemon.GetPokemonByData(Me.WonderTradePokemonData))
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Core.Player.PokedexData = Pokedex.RegisterPokemon(Core.Player.PokedexData, Core.Player.Pokemons(Core.Player.Pokemons.Count - 1))
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PlayerStatistics.Track("Wondertrades", 1)
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Core.Player.SaveGame(False)
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Else
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Me.ScreenState = ScreenStates.Stopped
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Me.DisconnectMessage = "Trade not successful. Press any key to exit."
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End If
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End Sub
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#End Region
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#Region "DisplayTrade"
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Dim ownPokemonPosition As Integer = 0
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Dim oppPokemonPosition As Integer = 0
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Dim tState As Integer = 0
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Dim messageDelay As Integer = 220
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Private Sub DrawTrading()
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Select Case tState
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Case 0
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Core.SpriteBatch.Draw(Me.SelectedPokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), ownPokemonPosition, 256, 256), Color.White)
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Case 1
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Core.SpriteBatch.Draw(Me.SelectedPokemon.GetTexture(False), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), CInt(Core.windowSize.Height / 2 - 128), 256, 256), Color.White)
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Dim t As String = "Sending " & Me.SelectedPokemon.GetDisplayName() & " to Wondertrade." & Environment.NewLine & "Good-bye, " & Me.SelectedPokemon.GetDisplayName() & "!"
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), CInt(Core.windowSize.Height / 2 + 130)), Color.White)
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Case 2
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Core.SpriteBatch.Draw(Me.SelectedPokemon.GetTexture(False), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), ownPokemonPosition, 256, 256), Color.White)
|
|
Case 3
|
|
Core.SpriteBatch.Draw(Me.WonderTradePokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), oppPokemonPosition, 256, 256), Color.White)
|
|
Case 4
|
|
Core.SpriteBatch.Draw(Me.WonderTradePokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), CInt(Core.windowSize.Height / 2 - 128), 256, 256), Color.White)
|
|
|
|
Dim t As String = Me.PartnerEmblem.Username & " sent over " & Me.WonderTradePokemon.GetDisplayName() & "."
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), CInt(Core.windowSize.Height / 2 + 130)), Color.White)
|
|
End Select
|
|
End Sub
|
|
|
|
Private Sub UpdateTrading()
|
|
Select Case tState
|
|
Case 0
|
|
If ownPokemonPosition > CInt(Core.windowSize.Height / 2 - 128) Then
|
|
ownPokemonPosition -= 4
|
|
If ownPokemonPosition <= CInt(Core.windowSize.Height / 2 - 128) Then
|
|
ownPokemonPosition = CInt(Core.windowSize.Height / 2 - 128)
|
|
tState = 1
|
|
SoundManager.PlayPokemonCry(SelectedPokemon.Number)
|
|
End If
|
|
End If
|
|
Case 1
|
|
If messageDelay > 0 Then
|
|
messageDelay -= 1
|
|
If messageDelay <= 0 Then
|
|
messageDelay = 220
|
|
tState = 2
|
|
End If
|
|
End If
|
|
Case 2
|
|
If ownPokemonPosition > -256 Then
|
|
ownPokemonPosition -= 4
|
|
If ownPokemonPosition <= -256 Then
|
|
ownPokemonPosition = -256
|
|
tState = 3
|
|
oppPokemonPosition = -256
|
|
End If
|
|
End If
|
|
Case 3
|
|
If oppPokemonPosition < CInt(Core.windowSize.Height / 2 - 128) Then
|
|
oppPokemonPosition += 4
|
|
If oppPokemonPosition >= CInt(Core.windowSize.Height / 2 - 128) Then
|
|
oppPokemonPosition = CInt(Core.windowSize.Height / 2 - 128)
|
|
tState = 4
|
|
SoundManager.PlayPokemonCry(WonderTradePokemon.Number)
|
|
End If
|
|
End If
|
|
Case 4
|
|
If messageDelay > 0 Then
|
|
messageDelay -= 1
|
|
If messageDelay = 180 Then
|
|
SoundManager.PlaySound("success", True)
|
|
End If
|
|
If messageDelay <= 0 Then
|
|
messageDelay = 220
|
|
EndTrade()
|
|
End If
|
|
End If
|
|
End Select
|
|
End Sub
|
|
|
|
Private Sub EndTrade()
|
|
Me.ScreenState = ScreenStates.Stopped
|
|
Me.DisconnectMessage = "Trade successful. Press any button to exit."
|
|
|
|
MusicManager.Play("gts", True)
|
|
|
|
Dim p As Pokemon = Core.Player.Pokemons(Core.Player.Pokemons.Count - 1)
|
|
If p.CanEvolve(EvolutionCondition.EvolutionTrigger.Trading, SelectedPokemon.Number.ToString) Then
|
|
Core.SetScreen(New EvolutionScreen(Me, {Core.Player.Pokemons.Count - 1}.ToList(), Me.SelectedPokemon.Number.ToString(), EvolutionCondition.EvolutionTrigger.Trading))
|
|
End If
|
|
|
|
Me.CanChat = True
|
|
End Sub
|
|
|
|
#End Region
|
|
|
|
Private Sub CloseScreen()
|
|
Core.SetScreen(New TransitionScreen(Me, Me.PreScreen, Color.White, False))
|
|
End Sub
|
|
|
|
Public Overrides Sub ChangeTo()
|
|
MusicManager.Play("gts", True)
|
|
End Sub
|
|
|
|
End Class
|
|
|
|
End Namespace |