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https://github.com/P3D-Legacy/P3D-Legacy.git
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* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb) Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues. The game now directly loads .ogg files instead of the .wma/.xnb combination from before. ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks). To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen. * Delete GameController.vb * Add gamecontroller.vb back * Fix sfx missing * Battleintro doodle now doesn't loop anymore (for no trainer) Changed the shutter sound (aka Large Door sound) to something more large door-y Made the enter sound slightly louder The enter sound now plays when going through any warp to or from an indoor map (including falling through holes) The flying sound effect is played earlier in the animation after selecting a location Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy" The bump noise now also plays when bumping into something in first person Fixed small gap between the end of the intro song and the start of the main song Replaced some songs with better songs * Fixed some more intro issues * Forgot to change a thing * Fixed an error where the main music would play, ignoring the muted musicmanager. * fix indenting in musicmanager * The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music. * Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not. * Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb. * Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter. * Added more music commands, added quite some menu select noises, will add more later * More select sound effects! * Fix music not resuming after soundeffect * Trainer using item now plays the single_heal soundeffect * Pokémon cries now sound louder * Possibly fixing crash when playing Pokémon cry at volume higher than 0.71 * Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720. * Sound effects now sound louder * Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720." This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea. * Fixed the cause of why the title screen music plays even when the game is muted * Tabs to spaces * Revert Co-authored-by: darkfire006 <blazer257@live.com> Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com> Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com> Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
534 lines
23 KiB
VB.net
534 lines
23 KiB
VB.net
Public Class DirectTradeScreen
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Inherits Screen
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Enum ScreenStates
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Idle
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Stopped
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Trading
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End Enum
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Shared ScreenState As ScreenStates = ScreenStates.Idle
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Dim OfferPokemon As Pokemon = Nothing 'The Pokémon you offer.
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Dim OfferPokemonIndex As Integer = 0
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Shared TradePokemon As Pokemon = Nothing 'The Pokémon your trade partner wants to trade.
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Shared PartnerNetworkID As Integer = 0
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Shared WaitingForPlayer As Boolean = False
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Shared SentTradeOffer As Boolean = False
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Shared ReceivedTradeOffer As Boolean = False
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Shared DisconnectMessage As String = ""
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Dim Cursor As Integer = 0
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Dim menuItems As New List(Of String)
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Dim texture As Texture2D = Nothing
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Public Sub New(ByVal currentScreen As Screen, ByVal connectPlayerID As Integer, ByVal isHost As Boolean)
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Me.Identification = Identifications.DirectTradeScreen
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Me.PreScreen = currentScreen
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Me.texture = TextureManager.GetTexture("GUI\Menus\General")
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MusicManager.Play("gts", True)
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Me.MouseVisible = True
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Me.CanBePaused = False
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PartnerNetworkID = connectPlayerID
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WaitingForPlayer = isHost
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SentTradeOffer = False
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ReceivedTradeOffer = False
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TradePokemon = Nothing
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StartTradeRemote = False
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DisconnectMessage = ""
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ScreenState = ScreenStates.Idle
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If isHost = False Then
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.TradeJoin, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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Else
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.TradeRequest, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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End If
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Me.menuItems = {"Trade", "Choose Pokémon", "Cancel Trade"}.ToList()
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Core.StartThreadedSub(AddressOf DownloadOnlineSprite)
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End Sub
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Private Sub DownloadOnlineSprite()
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Dim p As Servers.Player = Core.ServersManager.PlayerCollection.GetPlayer(PartnerNetworkID)
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If Not p Is Nothing Then
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If p.GameJoltId <> "" Then
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GameJolt.Emblem.GetOnlineSprite(p.GameJoltId)
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End If
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End If
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End Sub
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Public Overrides Sub Draw()
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), Core.windowSize, New Rectangle(320, 176, 192, 160), Color.White)
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Select Case ScreenState
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Case ScreenStates.Idle
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If WaitingForPlayer = True Then
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Waiting for other player" & LoadingDots.Dots, New Vector2(100), Color.White)
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Else
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Me.DrawIdle()
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End If
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Case ScreenStates.Stopped
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Core.SpriteBatch.DrawString(FontManager.MainFont, DisconnectMessage, New Vector2(100), Color.White)
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Case ScreenStates.Trading
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Me.DrawTrading()
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End Select
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End Sub
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Dim offerYOffset As Integer = 0
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Dim tradeYOffset As Integer = 0
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Private Sub DrawIdle()
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'Own Side:
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Core.SpriteBatch.Draw(Screen.Level.OwnPlayer.Texture, New Rectangle(100, 32, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Core.Player.Name, New Vector2(170, 54), Color.White, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Canvas.DrawRectangle(New Rectangle(100, 100, 256, 256), New Color(255, 255, 255, 150))
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If Not Me.OfferPokemon Is Nothing Then
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GetYOffset(offerYOffset, OfferPokemon)
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Core.SpriteBatch.Draw(Me.OfferPokemon.GetTexture(True), New Rectangle(100, 100 - offerYOffset, 256, 256), Color.White)
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Canvas.DrawRectangle(New Rectangle(100, 400, 256, 128), New Color(255, 255, 255, 150))
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Dim itemString As String = "none"
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If Not Me.OfferPokemon.Item Is Nothing Then
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itemString = OfferPokemon.Item.Name
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, OfferPokemon.GetDisplayName() & Environment.NewLine & "Level: " & OfferPokemon.Level & Environment.NewLine & "OT: " & OfferPokemon.OT & " / " & OfferPokemon.CatchTrainerName & Environment.NewLine & "Item: " & itemString, New Vector2(114, 414), Color.Black)
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End If
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'Menu:
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If ReceivedTradeOffer = True Then
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 100, 64 * 4, 64), New Color(255, 255, 255, 150))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Your trade partner" & Environment.NewLine & "accepts this trade.", New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 4, 104), Color.Black)
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Else
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If SentTradeOffer = True Then
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 100, 64 * 4, 64), New Color(255, 255, 255, 150))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "You accepted" & Environment.NewLine & "this trade.", New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 4, 104), Color.Black)
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End If
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End If
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For i = 0 To Me.menuItems.Count - 1
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 200 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64, 200 + i * 96, 64 * 2, 64), New Rectangle(32, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64 * 3, 200 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Me.menuItems(i), New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 20, 216 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Next
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DrawCursor()
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'Trade Side:
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Dim t As Texture2D = Nothing
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Dim tempPlayer As Servers.Player = Nothing
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For Each p As Servers.Player In Core.ServersManager.PlayerCollection
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If p.ServersID = PartnerNetworkID Then
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Dim tPath As String = NetworkPlayer.GetTexturePath(p.Skin)
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If TextureManager.TextureExist(tPath) = True Then
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t = TextureManager.GetTexture(tPath)
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Else
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t = TextureManager.GetTexture("Textures\NPC\0")
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End If
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tempPlayer = p
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If p.GameJoltId <> "" Then
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If GameJolt.Emblem.HasDownloadedSprite(p.GameJoltId) = True Then
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Dim newT As Texture2D = GameJolt.Emblem.GetOnlineSprite(p.GameJoltId)
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If Not newT Is Nothing Then
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t = newT
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End If
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End If
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End If
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Exit For
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End If
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Next
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If Not t Is Nothing And Not tempPlayer Is Nothing Then
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Core.windowSize.Width - 356), 32, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, tempPlayer.Name, New Vector2(CInt(Core.windowSize.Width - 356) + 70, 54), Color.White, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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End If
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 356), 100, 256, 256), New Color(255, 255, 255, 150))
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If Not TradePokemon Is Nothing Then
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GetYOffset(tradeYOffset, TradePokemon)
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Core.SpriteBatch.Draw(TradePokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width - 356), 100 - tradeYOffset, 256, 256), Color.White)
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 356), 400, 256, 128), New Color(255, 255, 255, 150))
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Dim itemString As String = "none"
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If Not TradePokemon.Item Is Nothing Then
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itemString = TradePokemon.Item.Name
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, TradePokemon.GetDisplayName() & Environment.NewLine & "Level: " & TradePokemon.Level & Environment.NewLine & "OT: " & TradePokemon.OT & " / " & TradePokemon.CatchTrainerName & Environment.NewLine & "Item: " & itemString, New Vector2(CInt(Core.windowSize.Width - 356) + 14, 414), Color.Black)
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End If
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End Sub
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Private Sub GetYOffset(ByRef offset As Integer, ByVal p As Pokemon)
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Dim t As Texture2D = p.GetTexture(True)
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offset = -1
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Dim cArr(t.Width * t.Height - 1) As Color
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t.GetData(cArr)
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For y = 0 To t.Height - 1
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For x = 0 To t.Width - 1
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If cArr(x + y * t.Height) <> Color.Transparent Then
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offset = y
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Exit For
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End If
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Next
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If offset <> -1 Then
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Exit For
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End If
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Next
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End Sub
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Private Sub DrawCursor()
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Dim cPosition As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 160, 200 + Me.Cursor * 96 - 42)
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Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(cPosition.X), CInt(cPosition.Y), 64, 64), Color.White)
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End Sub
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Public Overrides Sub Update()
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If ScreenState = ScreenStates.Idle Then
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If ConnectScreen.Connected = True Then
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Dim partnerOnServer As Boolean = False
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For Each p As Servers.Player In Core.ServersManager.PlayerCollection
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If p.ServersID = PartnerNetworkID Then
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partnerOnServer = True
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Exit For
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End If
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Next
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If partnerOnServer = False Then
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DisconnectMessage = "The other player disconnected." & Environment.NewLine & Environment.NewLine & "Press any key to exit."
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ScreenState = ScreenStates.Stopped
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End If
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Else
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DisconnectMessage = "You got disconnected from the server." & Environment.NewLine & Environment.NewLine & "Press any key to exit."
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ScreenState = ScreenStates.Stopped
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End If
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End If
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Select Case ScreenState
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Case ScreenStates.Idle
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Me.UpdateIdle()
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Case ScreenStates.Stopped
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If KeyBoardHandler.GetPressedKeys().Count > 0 Or ControllerHandler.HasControlerInput() = True Or Controls.Accept() = True Or Controls.Dismiss() = True Then
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SoundManager.PlaySound("select")
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Core.SetScreen(Me.PreScreen)
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End If
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Case ScreenStates.Trading
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Me.UpdateTrading()
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End Select
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End Sub
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#Region "Idle"
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Private Sub UpdateIdle()
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If WaitingForPlayer = False Then
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If StartTradeRemote = True Then
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StartTradeRemote = False
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InitializeTrade()
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Else
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If Controls.Up(True, True, True, True, True, True) = True Then
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Me.Cursor -= 1
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If Controls.ShiftDown() = True Then
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Me.Cursor -= 4
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End If
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End If
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If Controls.Down(True, True, True, True, True, True) = True Then
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Me.Cursor += 1
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If Controls.ShiftDown() = True Then
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Me.Cursor += 4
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End If
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End If
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Me.Cursor = Me.Cursor.Clamp(0, Me.menuItems.Count - 1)
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If Controls.Accept(True, False, False) = True Then
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For i = 0 To Me.menuItems.Count - 1
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If New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 200 + i * 96, 64 * 4, 64).Contains(MouseHandler.MousePosition) = True Then
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If i = Cursor Then
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SoundManager.PlaySound("select")
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Me.SelectMenuEntry()
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Else
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Cursor = i
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End If
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End If
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Next
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End If
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If Controls.Accept(False, True, True) = True Then
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SoundManager.PlaySound("select")
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Me.SelectMenuEntry()
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End If
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End If
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Else
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If Controls.Dismiss() = True Then
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SoundManager.PlaySound("select")
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QuitTrade()
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End If
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End If
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End Sub
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Private Sub SelectMenuEntry()
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Select Case Me.Cursor
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Case 0
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Me.StartTrade()
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Case 1
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf SelectPokemonForTrade, "Choose Pokémon for Trade", True, False, False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf SelectPokemonForTradeHandler
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Core.SetScreen(selScreen)
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CType(Core.CurrentScreen, PartyScreen).CanChooseHMPokemon = False
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CType(Core.CurrentScreen, PartyScreen).CanChooseFusedPokemon = False
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Case 2
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Me.QuitTrade()
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End Select
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End Sub
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Private Sub QuitTrade()
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.TradeQuit, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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Core.SetScreen(Me.PreScreen)
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End Sub
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Shared StartTradeRemote As Boolean = False
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Private Sub StartTrade()
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If Not Me.OfferPokemon Is Nothing And Not TradePokemon Is Nothing Then
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Me.CanChat = False
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.TradeStart, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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If ReceivedTradeOffer = True Then
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InitializeTrade()
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Else
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SentTradeOffer = True
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End If
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End If
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End Sub
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Private Sub SelectPokemonForTradeHandler(ByVal params As Object())
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SelectPokemonForTrade(CInt(params(0)))
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End Sub
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Private Sub SelectPokemonForTrade(ByVal pokeIndex As Integer)
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If pokeIndex > -1 Then
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Me.OfferPokemon = Core.Player.Pokemons(pokeIndex)
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Me.OfferPokemonIndex = pokeIndex
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SentTradeOffer = False
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ReceivedTradeOffer = False
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Me.CanChat = True
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.TradeOffer, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, {PartnerNetworkID.ToString(), Me.OfferPokemon.GetSaveData()}.ToList()))
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End If
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End Sub
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#End Region
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#Region "InputFunctions"
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Public Shared Sub OtherPlayerJoins()
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If IsTradeScreen() = True Then
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WaitingForPlayer = False
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End If
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End Sub
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Public Shared Sub OtherPlayerQuits()
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If IsTradeScreen() = True Then
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ScreenState = ScreenStates.Stopped
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DisconnectMessage = "The other player quit the trade." & Environment.NewLine & Environment.NewLine & "Press any key to exit."
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End If
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End Sub
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Public Shared Sub ReceiveOfferPokemon(ByVal data As String)
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If IsTradeScreen() = True Then
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If data = "none" Then
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TradePokemon = Nothing
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Else
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TradePokemon = Pokemon.GetPokemonByData(data)
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End If
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SentTradeOffer = False
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ReceivedTradeOffer = False
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GetTradeScreen().CanChat = True
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End If
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End Sub
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Public Shared Sub ReceiveTradeStart()
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If IsTradeScreen() = True Then
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If SentTradeOffer = True Then
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StartTradeRemote = True
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Else
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ReceivedTradeOffer = True
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End If
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End If
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End Sub
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Private Shared Function IsTradeScreen() As Boolean
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Return (GetTradeScreen() IsNot Nothing)
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End Function
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Private Shared Function GetTradeScreen() As DirectTradeScreen
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Dim s As Screen = Core.CurrentScreen
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While s.Identification <> Identifications.DirectTradeScreen And s.PreScreen IsNot Nothing
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s = s.PreScreen
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End While
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If s.Identification = Identifications.DirectTradeScreen Then
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Return CType(s, DirectTradeScreen)
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Else
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Return Nothing
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End If
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End Function
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#End Region
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#Region "Trade"
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Private Sub InitializeTrade()
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Core.Player.Pokemons.RemoveAt(OfferPokemonIndex)
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Core.Player.Pokemons.Add(Pokemon.GetPokemonByData(TradePokemon.GetSaveData()))
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Core.Player.PokedexData = Pokedex.RegisterPokemon(Core.Player.PokedexData, Core.Player.Pokemons(Core.Player.Pokemons.Count - 1))
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Core.Player.SaveGame(False)
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SentTradeOffer = False
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ReceivedTradeOffer = False
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ScreenState = ScreenStates.Trading
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ownPokemonPosition = Core.windowSize.Height
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tState = 0
|
|
messageDelay = 220
|
|
MusicManager.Play("evolution", True)
|
|
Me.CanChat = False
|
|
PlayerStatistics.Track("Trades", 1)
|
|
End Sub
|
|
|
|
Dim ownPokemonPosition As Integer = 0
|
|
Dim oppPokemonPosition As Integer = 0
|
|
Dim tState As Integer = 0
|
|
Dim messageDelay As Integer = 220
|
|
|
|
Private Sub DrawTrading()
|
|
Select Case tState
|
|
Case 0
|
|
Core.SpriteBatch.Draw(Me.OfferPokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), ownPokemonPosition, 256, 256), Color.White)
|
|
Case 1
|
|
Core.SpriteBatch.Draw(Me.OfferPokemon.GetTexture(False), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), CInt(Core.windowSize.Height / 2 - 128), 256, 256), Color.White)
|
|
|
|
Dim p As Servers.Player = Nothing
|
|
For Each pp As Servers.Player In Core.ServersManager.PlayerCollection
|
|
If pp.ServersID = PartnerNetworkID Then
|
|
p = pp
|
|
Exit For
|
|
End If
|
|
Next
|
|
|
|
Dim t As String = "Sending " & OfferPokemon.GetDisplayName() & " to " & p.Name & "." & Environment.NewLine & "Good-bye, " & OfferPokemon.GetDisplayName() & "!"
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), CInt(Core.windowSize.Height / 2 + 130)), Color.White)
|
|
Case 2
|
|
Core.SpriteBatch.Draw(Me.OfferPokemon.GetTexture(False), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), ownPokemonPosition, 256, 256), Color.White)
|
|
Case 3
|
|
Core.SpriteBatch.Draw(TradePokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), oppPokemonPosition, 256, 256), Color.White)
|
|
Case 4
|
|
Core.SpriteBatch.Draw(TradePokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2 - 128), CInt(Core.windowSize.Height / 2 - 128), 256, 256), Color.White)
|
|
|
|
Dim p As Servers.Player = Nothing
|
|
For Each pp As Servers.Player In Core.ServersManager.PlayerCollection
|
|
If pp.ServersID = PartnerNetworkID Then
|
|
p = pp
|
|
Exit For
|
|
End If
|
|
Next
|
|
|
|
Dim t As String = p.Name & " sent over " & TradePokemon.GetDisplayName() & "."
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), CInt(Core.windowSize.Height / 2 + 130)), Color.White)
|
|
End Select
|
|
End Sub
|
|
|
|
Private Sub UpdateTrading()
|
|
Select Case tState
|
|
Case 0
|
|
If ownPokemonPosition > CInt(Core.windowSize.Height / 2 - 128) Then
|
|
ownPokemonPosition -= 4
|
|
If ownPokemonPosition <= CInt(Core.windowSize.Height / 2 - 128) Then
|
|
ownPokemonPosition = CInt(Core.windowSize.Height / 2 - 128)
|
|
tState = 1
|
|
SoundManager.PlayPokemonCry(OfferPokemon.Number)
|
|
End If
|
|
End If
|
|
Case 1
|
|
If messageDelay > 0 Then
|
|
messageDelay -= 1
|
|
If messageDelay <= 0 Then
|
|
messageDelay = 220
|
|
tState = 2
|
|
End If
|
|
End If
|
|
Case 2
|
|
If ownPokemonPosition > -256 Then
|
|
ownPokemonPosition -= 4
|
|
If ownPokemonPosition <= -256 Then
|
|
ownPokemonPosition = -256
|
|
tState = 3
|
|
oppPokemonPosition = -256
|
|
End If
|
|
End If
|
|
Case 3
|
|
If oppPokemonPosition < CInt(Core.windowSize.Height / 2 - 128) Then
|
|
oppPokemonPosition += 4
|
|
If oppPokemonPosition >= CInt(Core.windowSize.Height / 2 - 128) Then
|
|
oppPokemonPosition = CInt(Core.windowSize.Height / 2 - 128)
|
|
tState = 4
|
|
SoundManager.PlayPokemonCry(TradePokemon.Number)
|
|
End If
|
|
End If
|
|
Case 4
|
|
If messageDelay > 0 Then
|
|
messageDelay -= 1
|
|
If messageDelay = 180 Then
|
|
SoundManager.PlaySound("success", True)
|
|
End If
|
|
If messageDelay <= 0 Then
|
|
messageDelay = 220
|
|
EndTrade()
|
|
End If
|
|
End If
|
|
End Select
|
|
End Sub
|
|
|
|
Private Sub EndTrade()
|
|
Dim offeredPokemonID As Integer = OfferPokemon.Number
|
|
|
|
ScreenState = ScreenStates.Idle
|
|
OfferPokemon = Nothing
|
|
TradePokemon = Nothing
|
|
SentTradeOffer = False
|
|
ReceivedTradeOffer = False
|
|
|
|
MusicManager.Play("gts", True)
|
|
|
|
Dim p As Pokemon = Core.Player.Pokemons(Core.Player.Pokemons.Count - 1)
|
|
If p.CanEvolve(EvolutionCondition.EvolutionTrigger.Trading, offeredPokemonID.ToString) Then
|
|
Core.SetScreen(New EvolutionScreen(Me, {Core.Player.Pokemons.Count - 1}.ToList(), offeredPokemonID.ToString(), EvolutionCondition.EvolutionTrigger.Trading))
|
|
End If
|
|
Me.CanChat = True
|
|
End Sub
|
|
|
|
#End Region
|
|
|
|
End Class |