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https://github.com/P3D-Legacy/P3D-Legacy.git
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* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb) Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues. The game now directly loads .ogg files instead of the .wma/.xnb combination from before. ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks). To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen. * Delete GameController.vb * Add gamecontroller.vb back * Fix sfx missing * Battleintro doodle now doesn't loop anymore (for no trainer) Changed the shutter sound (aka Large Door sound) to something more large door-y Made the enter sound slightly louder The enter sound now plays when going through any warp to or from an indoor map (including falling through holes) The flying sound effect is played earlier in the animation after selecting a location Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy" The bump noise now also plays when bumping into something in first person Fixed small gap between the end of the intro song and the start of the main song Replaced some songs with better songs * Fixed some more intro issues * Forgot to change a thing * Fixed an error where the main music would play, ignoring the muted musicmanager. * fix indenting in musicmanager * The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music. * Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not. * Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb. * Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter. * Added more music commands, added quite some menu select noises, will add more later * More select sound effects! * Fix music not resuming after soundeffect * Trainer using item now plays the single_heal soundeffect * Pokémon cries now sound louder * Possibly fixing crash when playing Pokémon cry at volume higher than 0.71 * Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720. * Sound effects now sound louder * Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720." This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea. * Fixed the cause of why the title screen music plays even when the game is muted * Tabs to spaces * Revert Co-authored-by: darkfire006 <blazer257@live.com> Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com> Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com> Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
841 lines
37 KiB
VB.net
841 lines
37 KiB
VB.net
Public Class PVPLobbyScreen
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Inherits Screen
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Enum ScreenStates
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Idle
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Stopped
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ChooseTeam
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StartBattle
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BattleResults
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End Enum
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Public Shared ScreenState As ScreenStates = ScreenStates.Idle
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Shared OppTeam As List(Of Pokemon) = Nothing 'The team the opponent is using.
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Dim OwnTeam As List(Of Pokemon) = Nothing 'The team you are using.
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Shared PartnerNetworkID As Integer = 0 'The NetworkID of your partner.
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Shared WaitingForPlayer As Boolean = False 'If you are the host and waiting for the other player to accept.
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Shared SentBattleOffer As Boolean = False 'If you sent a request.
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Shared ReceivedBattleOffer As Boolean = False 'If you idle and get a request.
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Shared StartBattleRemote As Boolean = False 'If you sent a request and got the accept.
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Public Shared DisconnectMessage As String = ""
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Shared IsHost As Boolean = True
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Dim Cursor As Integer = 0
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Dim menuItems As New List(Of String)
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Dim texture As Texture2D = Nothing
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Private Shared _oppGameVersion As String = ""
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Private _startNow As Boolean = False
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Public Sub New(ByVal currentScreen As Screen, ByVal connectPlayerID As Integer, ByVal isHost As Boolean)
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.PVPLobbyScreen
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Me.texture = TextureManager.GetTexture("GUI\Menus\General")
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MusicManager.Play("lobby", True)
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Me.MouseVisible = True
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Me.CanBePaused = False
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PartnerNetworkID = connectPlayerID
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WaitingForPlayer = isHost
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SentBattleOffer = False
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ReceivedBattleOffer = False
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OppTeam = Nothing
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StartBattleRemote = False
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PVPLobbyScreen.IsHost = isHost
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OwnTeam = Nothing
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OppTeam = Nothing
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StoppedBattle = False
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BattleSuccessful = False
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BattleResults = Nothing
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DisconnectMessage = ""
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ScreenState = ScreenStates.Idle
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If isHost = False Then
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.BattleJoin, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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Else
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.BattleRequest, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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End If
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Me.menuItems = {"Start Battle!", "Choose Team", "Quit"}.ToList()
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Me.BattleBoxPokemon = StorageSystemScreen.GetBattleBoxPokemon()
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Core.StartThreadedSub(AddressOf DownloadOnlineSprite)
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End Sub
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Private Sub DownloadOnlineSprite()
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Dim p As Servers.Player = Core.ServersManager.PlayerCollection.GetPlayer(PartnerNetworkID)
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If Not p Is Nothing Then
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If p.GameJoltId <> "" Then
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GameJolt.Emblem.GetOnlineSprite(p.GameJoltId)
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End If
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End If
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End Sub
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Public Overrides Sub Draw()
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Canvas.DrawGradient(Core.windowSize, New Color(10, 145, 227), New Color(6, 77, 139), False, -1)
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Canvas.DrawGradient(New Rectangle(0, 0, CInt(Core.windowSize.Width), 65), New Color(0, 24, 114), New Color(13, 138, 228), False, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Versus Battle", New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString("Versus Battle").X / 2), 20), New Color(196, 231, 255))
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Canvas.DrawRectangle(New Rectangle(0, 65, Core.windowSize.Width, 1), New Color(0, 24, 114))
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Select Case ScreenState
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Case ScreenStates.Idle
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If WaitingForPlayer = True Then
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Dim t As String = "Waiting for other player" & LoadingDots.Dots
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), CSng(Core.windowSize.Height / 2 - 10)), Color.White)
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Else
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Me.DrawIdle()
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End If
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Case ScreenStates.Stopped
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Dim t As String = DisconnectMessage
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), CSng(Core.windowSize.Height / 2 - 10)), Color.White)
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Case ScreenStates.ChooseTeam
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Me.DrawChooseTeam()
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Case ScreenStates.BattleResults
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Me.DrawBattleResults()
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End Select
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TextBox.Draw()
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End Sub
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Public Overrides Sub Update()
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If TextBox.Showing Then
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TextBox.Update()
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Exit Sub
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End If
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If ScreenState = ScreenStates.Idle Then
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If ConnectScreen.Connected = True Then
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Dim partnerOnServer As Boolean = False
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For Each p As Servers.Player In Core.ServersManager.PlayerCollection
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If p.ServersID = PartnerNetworkID Then
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partnerOnServer = True
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Exit For
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End If
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Next
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If partnerOnServer = False Then
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DisconnectMessage = "The other player disconnected." & Environment.NewLine & Environment.NewLine & "Press any key to exit."
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ScreenState = ScreenStates.Stopped
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End If
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Else
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DisconnectMessage = "You got disconnected from the server." & Environment.NewLine & Environment.NewLine & "Press any key to exit."
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ScreenState = ScreenStates.Stopped
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End If
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End If
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Select Case ScreenState
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Case ScreenStates.Idle
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Me.UpdateIdle()
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Case ScreenStates.Stopped
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If KeyBoardHandler.GetPressedKeys().Count > 0 Or ControllerHandler.HasControlerInput() = True Or Controls.Accept() = True Or Controls.Dismiss() = True Then
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SoundManager.PlaySound("select")
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Core.SetScreen(Me.PreScreen)
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End If
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Case ScreenStates.ChooseTeam
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Me.UpdateChooseTeam()
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Case ScreenStates.BattleResults
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Me.UpdateBattleResults()
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End Select
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End Sub
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#Region "Idle"
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Private Sub DrawIdle()
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'Own side:
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Canvas.DrawRectangle(New Rectangle(100, 200, 300, 64), New Color(177, 228, 247, 200))
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Canvas.DrawGradient(New Rectangle(0, 200, 100, 64), New Color(255, 255, 255, 0), New Color(177, 228, 247, 200), True, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Core.Player.Name, New Vector2(140, 215), Color.Black, 0.0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.Draw(Screen.Level.OwnPlayer.Texture, New Rectangle(60, 200, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
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Canvas.DrawRectangle(New Rectangle(0, 264, 400, 32), New Color(6, 77, 139))
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If Not OwnTeam Is Nothing Then
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If OwnTeam.Count > 0 Then
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For i = 0 To OwnTeam.Count - 1
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Dim p As Pokemon = OwnTeam(i)
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Dim pokeTexture = p.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(40 + i * 40 - CInt((pokeTexture.Width - 32) / 2), 264, pokeTexture.Width, 32), Color.White)
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Next
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End If
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End If
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'Menu:
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If ReceivedBattleOffer = True Then
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 100, 64 * 4, 64), New Color(255, 255, 255, 150))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Your opponent wants to" & Environment.NewLine & "battle with this setup.", New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 4, 104), Color.Black)
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Else
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If SentBattleOffer = True Then
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 100, 64 * 4, 64), New Color(255, 255, 255, 150))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "You want to battle" & Environment.NewLine & "with this setup.", New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 4, 104), Color.Black)
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End If
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End If
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For i = 0 To Me.menuItems.Count - 1
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 200 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64, 200 + i * 96, 64 * 2, 64), New Rectangle(32, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64 * 3, 200 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Me.menuItems(i), New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 20, 216 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Next
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DrawCursor()
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'Opp side:
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 300), 200, 300, 64), New Color(177, 228, 247, 200))
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Canvas.DrawGradient(New Rectangle(CInt(Core.windowSize.Width - 400), 200, 100, 64), New Color(255, 255, 255, 0), New Color(177, 228, 247, 200), True, -1)
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Dim t As Texture2D = Nothing
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Dim tempPlayer As Servers.Player = Nothing
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For Each p As Servers.Player In Core.ServersManager.PlayerCollection
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If p.ServersID = PartnerNetworkID Then
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Dim tPath As String = NetworkPlayer.GetTexturePath(p.Skin)
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If TextureManager.TextureExist(tPath) = True Then
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t = TextureManager.GetTexture(tPath)
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Else
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t = TextureManager.GetTexture("Textures\NPC\0")
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End If
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tempPlayer = p
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If p.GameJoltId <> "" Then
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If GameJolt.Emblem.HasDownloadedSprite(p.GameJoltId) = True Then
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Dim newT As Texture2D = GameJolt.Emblem.GetOnlineSprite(p.GameJoltId)
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If Not newT Is Nothing Then
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t = newT
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End If
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End If
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End If
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Exit For
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End If
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Next
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If Not t Is Nothing And Not tempPlayer Is Nothing Then
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Core.SpriteBatch.DrawString(FontManager.MainFont, tempPlayer.Name, New Vector2(Core.windowSize.Width - 260, 215), Color.Black, 0.0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(Core.windowSize.Width - 340), 200, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
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End If
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Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 400), 264, 400, 32), New Color(6, 77, 139))
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If Not OppTeam Is Nothing Then
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If OppTeam.Count > 0 Then
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For i = 0 To OppTeam.Count - 1
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Dim p As Pokemon = OppTeam(i)
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Dim pokeTexture = p.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(Core.windowSize.Width - 360) + i * 40 - CInt((pokeTexture.Width - 32) / 2), 264, pokeTexture.Width, 32), Color.White)
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Next
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End If
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End If
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End Sub
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Private Sub DrawCursor()
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Dim cPosition As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 160, 200 + Me.Cursor * 96 - 42)
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Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(cPosition.X), CInt(cPosition.Y), 64, 64), Color.White)
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End Sub
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Private Sub UpdateIdle()
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If WaitingForPlayer = False Then
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If StartBattleRemote = True Then
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StartBattleRemote = False
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InitializeBattle()
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ElseIf _startNow Then
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_startNow = False
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InitializeBattle()
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Else
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If Controls.Up(True, True, True, True, True, True) = True Then
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Me.Cursor -= 1
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If Controls.ShiftDown() = True Then
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Me.Cursor -= 4
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End If
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End If
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If Controls.Down(True, True, True, True, True, True) = True Then
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Me.Cursor += 1
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If Controls.ShiftDown() = True Then
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Me.Cursor += 4
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End If
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End If
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Me.Cursor = Me.Cursor.Clamp(0, Me.menuItems.Count - 1)
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If Controls.Accept(True, False, False) = True Then
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For i = 0 To Me.menuItems.Count - 1
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If New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2), 200 + i * 96, 64 * 4, 64).Contains(MouseHandler.MousePosition) = True Then
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If i = Cursor Then
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SoundManager.PlaySound("select")
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Me.SelectMenuEntry()
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Else
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Cursor = i
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End If
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End If
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Next
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End If
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If Controls.Accept(False, True, True) = True Then
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SoundManager.PlaySound("select")
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Me.SelectMenuEntry()
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End If
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End If
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Else
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If Controls.Dismiss() = True Then
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SoundManager.PlaySound("select")
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QuitBattle()
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End If
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End If
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End Sub
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Private Sub SelectMenuEntry()
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Select Case Me.Cursor
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Case 0
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Me.StartBattle()
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Case 1
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ScreenState = ScreenStates.ChooseTeam
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Case 2
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Me.QuitBattle()
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End Select
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End Sub
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Private Sub StartBattle()
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If Not Me.OwnTeam Is Nothing And Not OppTeam Is Nothing Then
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf LeadPickedStart, "Choose your Lead", True, True, False, _pokemonList:=OwnTeam) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf LeadPickedStartHandler
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Core.SetScreen(selScreen)
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End If
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End Sub
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Public Sub LeadPickedStartHandler(ByVal params As Object())
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LeadPickedStart(CInt(params(0)))
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End Sub
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Private Sub LeadPickedStart(ByVal index As Integer)
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BattleSystem.BattleScreen.OwnLeadIndex = index
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.BattleOffer,
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Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, {PartnerNetworkID.ToString(), CStr(index) & "," & GameController.RELEASEVERSION}.ToList()))
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If ReceivedBattleOffer = True Then
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If GameController.RELEASEVERSION = _oppGameVersion Then
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_startNow = True
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Else
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TextBox.Show("Game versions don't match.")
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End If
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Else
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SentBattleOffer = True
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End If
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End Sub
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Private Sub QuitBattle()
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Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.BattleQuit, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, PartnerNetworkID.ToString()))
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Core.SetScreen(Me.PreScreen)
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End Sub
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#End Region
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#Region "ChooseTeam"
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Dim BattleBoxPokemon As New List(Of Pokemon)
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Dim ChooseTeamCursor As Integer = 0
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Private Sub DrawChooseTeam()
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Dim t As String = "Choose your team:"
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CSng(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(t).X / 2), 100), Color.White)
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Dim startPos As New Vector2(CSng(Core.windowSize.Width / 2) - 400, 300)
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Canvas.DrawGradient(New Rectangle(CInt(Core.windowSize.Width / 2) - 410, 230, 290, 360), New Color(203, 40, 41), New Color(238, 128, 128), False, -1)
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For i = 0 To 5
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Dim x As Integer = i
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Dim y As Integer = 0
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While x > 1
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x -= 2
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y += 1
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End While
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Canvas.DrawBorder(2, New Rectangle(CInt(startPos.X) + x * 140, y * 100 + CInt(startPos.Y), 128, 80), New Color(230, 230, 230))
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If BattleBoxPokemon.Count - 1 >= i Then
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Dim pokeTexture = BattleBoxPokemon(i).GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(startPos.X) + x * 140 + 32 - CInt(pokeTexture.Width - 32), y * 100 + CInt(startPos.Y) + 10, pokeTexture.Width * 2, 64), Color.White)
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End If
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Battle Box", New Vector2(CInt(startPos.X) + 80, CInt(startPos.Y) - 45), Color.White)
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Next
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startPos = New Vector2(CSng(Core.windowSize.Width / 2) + 130, 300)
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Canvas.DrawGradient(New Rectangle(CInt(Core.windowSize.Width / 2) + 120, 230, 290, 360), New Color(84, 198, 216), New Color(42, 167, 198), False, -1)
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For i = 0 To 5
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Dim x As Integer = i
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Dim y As Integer = 0
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While x > 1
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x -= 2
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y += 1
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End While
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Canvas.DrawBorder(2, New Rectangle(CInt(startPos.X) + x * 140, y * 100 + CInt(startPos.Y), 128, 80), New Color(230, 230, 230))
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If Core.Player.Pokemons.Count - 1 >= i Then
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Dim pokeTexture = Core.Player.Pokemons(i).GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(startPos.X) + x * 140 + 32 - CInt(pokeTexture.Width - 32), y * 100 + CInt(startPos.Y) + 10, pokeTexture.Width * 2, 64), Color.White)
|
|
End If
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, "Team", New Vector2(CInt(startPos.X) + 106, CInt(startPos.Y) - 45), Color.White)
|
|
Next
|
|
|
|
DrawChooseTeamCursor()
|
|
End Sub
|
|
|
|
Private Sub DrawChooseTeamCursor()
|
|
Dim cPosition As Vector2 = New Vector2(CSng(Core.windowSize.Width / 2) - 280, 190)
|
|
If ChooseTeamCursor = 1 Then
|
|
cPosition = New Vector2(CSng(Core.windowSize.Width / 2) + 250, 190)
|
|
End If
|
|
|
|
Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
|
|
Core.SpriteBatch.Draw(t, New Rectangle(CInt(cPosition.X), CInt(cPosition.Y), 64, 64), Color.White)
|
|
End Sub
|
|
|
|
Private Sub UpdateChooseTeam()
|
|
If Controls.Left(True, True) = True Then
|
|
Me.ChooseTeamCursor = 0
|
|
End If
|
|
If Controls.Right(True, True) = True Then
|
|
Me.ChooseTeamCursor = 1
|
|
End If
|
|
|
|
Dim hasBattleBoxPokemon As Boolean = False
|
|
For Each p As Pokemon In Me.BattleBoxPokemon
|
|
If p.IsEgg() = False Then
|
|
hasBattleBoxPokemon = True
|
|
Exit For
|
|
End If
|
|
Next
|
|
|
|
If Controls.Accept(True, False, False) = True Then
|
|
If New Rectangle(CInt(Core.windowSize.Width / 2) + 120, 230, 290, 360).Contains(MouseHandler.MousePosition) = True Then
|
|
If ChooseTeamCursor = 0 Then
|
|
ChooseTeamCursor = 1
|
|
SoundManager.PlaySound("select")
|
|
Else
|
|
SoundManager.PlaySound("select")
|
|
SelectTeam()
|
|
End If
|
|
End If
|
|
If New Rectangle(CInt(Core.windowSize.Width / 2) - 410, 230, 290, 360).Contains(MouseHandler.MousePosition) = True Then
|
|
If ChooseTeamCursor = 1 Then
|
|
ChooseTeamCursor = 0
|
|
SoundManager.PlaySound("select")
|
|
Else
|
|
If hasBattleBoxPokemon = True Then
|
|
SoundManager.PlaySound("select")
|
|
SelectTeam()
|
|
End If
|
|
End If
|
|
End If
|
|
End If
|
|
|
|
If hasBattleBoxPokemon = True Or ChooseTeamCursor = 1 Then
|
|
If Controls.Accept(False, True, True) = True Then
|
|
SoundManager.PlaySound("select")
|
|
SelectTeam()
|
|
End If
|
|
End If
|
|
|
|
If Controls.Dismiss(True, True, True) = True Then
|
|
SoundManager.PlaySound("select")
|
|
ScreenState = ScreenStates.Idle
|
|
End If
|
|
End Sub
|
|
|
|
Private Sub SelectTeam()
|
|
Me.OwnTeam = New List(Of Pokemon)
|
|
|
|
If ChooseTeamCursor = 0 Then
|
|
Me.OwnTeam.AddRange(BattleBoxPokemon.ToArray())
|
|
Else
|
|
Me.OwnTeam.AddRange(Core.Player.Pokemons.ToArray())
|
|
End If
|
|
|
|
For i = 0 To Me.OwnTeam.Count - 1
|
|
If i <= Me.OwnTeam.Count - 1 Then
|
|
If Me.OwnTeam(i).IsEgg() = True Then
|
|
Me.OwnTeam.RemoveAt(i)
|
|
i -= 1
|
|
End If
|
|
End If
|
|
Next
|
|
|
|
SentBattleOffer = False
|
|
ReceivedBattleOffer = False
|
|
|
|
Dim sendPokemonData As String = ""
|
|
For Each p As Pokemon In Me.OwnTeam
|
|
If p.IsEgg() = False Then
|
|
If sendPokemonData <> "" Then
|
|
sendPokemonData &= "|"
|
|
End If
|
|
sendPokemonData &= p.GetSaveData()
|
|
End If
|
|
Next
|
|
|
|
Core.ServersManager.ServerConnection.SendPackage(New Servers.Package(Servers.Package.PackageTypes.BattleOffer, Core.ServersManager.ID, Servers.Package.ProtocolTypes.TCP, {PartnerNetworkID.ToString(), sendPokemonData}.ToList()))
|
|
ScreenState = ScreenStates.Idle
|
|
End Sub
|
|
|
|
#End Region
|
|
|
|
#Region "InputFunctions"
|
|
|
|
Public Shared Sub OtherPlayerJoins()
|
|
If IsLobbyScreen() = True Then
|
|
WaitingForPlayer = False
|
|
End If
|
|
End Sub
|
|
|
|
Public Shared Sub OtherPlayerQuits()
|
|
If IsLobbyScreen() = True Then
|
|
ScreenState = ScreenStates.Stopped
|
|
DisconnectMessage = "The other player quit the battle." & Environment.NewLine & Environment.NewLine & "Press any key to exit."
|
|
End If
|
|
End Sub
|
|
|
|
Public Shared Sub ReceiveOppTeam(ByVal data As String)
|
|
If IsLobbyScreen() = True Then
|
|
If data = "none" Then
|
|
OppTeam = Nothing
|
|
Else
|
|
OppTeam = New List(Of Pokemon)
|
|
|
|
Dim tempData As String = ""
|
|
Dim cData As String = data
|
|
While cData.Length > 0
|
|
If cData(0).ToString() = "|" AndAlso tempData(tempData.Length - 1).ToString() = "}" Then
|
|
OppTeam.Add(Pokemon.GetPokemonByData(tempData))
|
|
tempData = ""
|
|
Else
|
|
tempData &= cData(0).ToString()
|
|
End If
|
|
cData = cData.Remove(0, 1)
|
|
End While
|
|
If tempData.StartsWith("{") = True And tempData.EndsWith("}") = True Then
|
|
OppTeam.Add(Pokemon.GetPokemonByData(tempData))
|
|
tempData = ""
|
|
End If
|
|
End If
|
|
SentBattleOffer = False
|
|
ReceivedBattleOffer = False
|
|
End If
|
|
End Sub
|
|
|
|
Public Shared Sub ReceiveBattleStart(ByVal data As String)
|
|
Dim cData As String() = data.Split(",")
|
|
BattleSystem.BattleScreen.OppLeadIndex = CInt(cData(0))
|
|
_oppGameVersion = cData(1)
|
|
If IsLobbyScreen() = True Then
|
|
If SentBattleOffer = True Then
|
|
StartBattleRemote = True
|
|
Else
|
|
ReceivedBattleOffer = True
|
|
End If
|
|
End If
|
|
End Sub
|
|
|
|
Private Shared Function IsLobbyScreen() As Boolean
|
|
Dim s As Screen = Core.CurrentScreen
|
|
While s.Identification <> Identifications.PVPLobbyScreen And Not s.PreScreen Is Nothing
|
|
s = s.PreScreen
|
|
End While
|
|
Return (s.Identification = Identifications.PVPLobbyScreen)
|
|
End Function
|
|
|
|
#End Region
|
|
|
|
#Region "StartBattle"
|
|
|
|
Dim TempOriginalTeam As New List(Of Pokemon)
|
|
Public Shared StoppedBattle As Boolean = False 'This is true if changed to the screen from a battle.
|
|
|
|
Private Sub InitializeBattle()
|
|
Me.CanChat = False
|
|
Me.CanBePaused = False
|
|
ScreenState = ScreenStates.StartBattle
|
|
|
|
Dim tPath As String = "Textures\NPC\0"
|
|
Dim tempPlayer As Servers.Player = Nothing
|
|
For Each p As Servers.Player In Core.ServersManager.PlayerCollection
|
|
If p.ServersID = PartnerNetworkID Then
|
|
tPath = NetworkPlayer.GetTexturePath(p.Skin)
|
|
If TextureManager.TextureExist(tPath) = False Then
|
|
tPath = "Textures\NPC\0"
|
|
End If
|
|
tempPlayer = p
|
|
Exit For
|
|
End If
|
|
Next
|
|
|
|
tPath = tPath.Remove(0, ("Textures\NPC\").Length)
|
|
|
|
Dim t As New Trainer()
|
|
t.Pokemons = OppTeam
|
|
t.TrainerType = "Pokémon Trainer"
|
|
t.DoubleTrainer = False
|
|
t.Name = tempPlayer.Name
|
|
t.Money = 0
|
|
t.SpriteName = tPath
|
|
t.Region = "Johto"
|
|
t.TrainerFile = ""
|
|
t.Items = New List(Of Item)
|
|
t.Gender = 0
|
|
t.IntroType = 11
|
|
t.OutroMessage = ". . ."
|
|
t.GameJoltID = tempPlayer.GameJoltId
|
|
|
|
For Each p As Pokemon In t.Pokemons
|
|
p.Level = 50
|
|
p.CalculateStats()
|
|
p.FullRestore()
|
|
Next
|
|
|
|
TempOriginalTeam.Clear()
|
|
For Each p As Pokemon In Core.Player.Pokemons
|
|
TempOriginalTeam.Add(Pokemon.GetPokemonByData(p.GetSaveData()))
|
|
Next
|
|
|
|
Core.Player.Pokemons.Clear()
|
|
|
|
For Each p As Pokemon In Me.OwnTeam
|
|
If p.IsEgg() = False Then
|
|
p.Level = 50
|
|
p.CalculateStats()
|
|
p.FullRestore()
|
|
Core.Player.Pokemons.Add(p)
|
|
End If
|
|
Next
|
|
|
|
Dim b As New BattleSystem.BattleScreen(t, Core.CurrentScreen, 0)
|
|
b.IsPVPBattle = True
|
|
b.IsHost = IsHost
|
|
b.IsRemoteBattle = True
|
|
b.PartnerNetworkID = PartnerNetworkID
|
|
|
|
If tempPlayer.GameJoltId <> "" Then
|
|
b.PVPGameJoltID = tempPlayer.GameJoltId
|
|
End If
|
|
|
|
Core.SetScreen(New BattleIntroScreen(Core.CurrentScreen, b, t, t.GetIniMusicName(), t.IntroType))
|
|
PlayerStatistics.Track("PVP battles", 1)
|
|
End Sub
|
|
|
|
#End Region
|
|
|
|
Public Overrides Sub ChangeTo()
|
|
If PVPLobbyScreen.StoppedBattle = True Then
|
|
If BattleSuccessful = True Then
|
|
ScreenState = ScreenStates.BattleResults
|
|
End If
|
|
MusicManager.Play("lobby", False)
|
|
Core.Player.Pokemons.Clear()
|
|
Core.Player.Pokemons.AddRange(TempOriginalTeam.ToArray())
|
|
End If
|
|
End Sub
|
|
|
|
#Region "BattleResults"
|
|
|
|
Shared BattleResults As BattleResult = Nothing
|
|
Public Shared BattleSuccessful As Boolean = False
|
|
|
|
Class BattleResult
|
|
|
|
Public Won As Boolean = False
|
|
Public OwnPokemon As New List(Of Pokemon)
|
|
Public OppPokemon As New List(Of Pokemon)
|
|
|
|
Public OwnStatistics As BattleSystem.BattleScreen.NetworkPlayerStatistics
|
|
Public OppStatistics As BattleSystem.BattleScreen.NetworkPlayerStatistics
|
|
|
|
Public Sub New(ByVal won As Boolean, ByVal own As List(Of Pokemon), ByVal opp As List(Of Pokemon), ByVal ownStatistics As BattleSystem.BattleScreen.NetworkPlayerStatistics, ByVal oppStatistics As BattleSystem.BattleScreen.NetworkPlayerStatistics)
|
|
Me.Won = won
|
|
|
|
For Each p As Pokemon In own
|
|
Me.OwnPokemon.Add(Pokemon.GetPokemonByData(p.GetSaveData()))
|
|
Next
|
|
|
|
Me.OppPokemon = opp
|
|
|
|
Me.OwnStatistics = ownStatistics
|
|
Me.OppStatistics = oppStatistics
|
|
|
|
If won = False Then
|
|
For Each p As Pokemon In Me.OwnPokemon
|
|
p.HP = 0
|
|
p.Status = Pokemon.StatusProblems.Fainted
|
|
Next
|
|
Else
|
|
For Each p As Pokemon In Me.OppPokemon
|
|
p.HP = 0
|
|
p.Status = Pokemon.StatusProblems.Fainted
|
|
Next
|
|
End If
|
|
End Sub
|
|
|
|
End Class
|
|
|
|
Public Shared Sub SetupBattleResults(ByVal BattleScreen As BattleSystem.BattleScreen)
|
|
BattleSuccessful = True
|
|
BattleResults = New BattleResult(BattleSystem.Battle.Won, Core.Player.Pokemons, BattleScreen.Trainer.Pokemons, BattleScreen.OwnStatistics, BattleScreen.OppStatistics)
|
|
If BattleResults.Won = True Then
|
|
PlayerStatistics.Track("PVP Wins", 1)
|
|
Else
|
|
PlayerStatistics.Track("PVP Losses", 1)
|
|
End If
|
|
End Sub
|
|
|
|
Private Sub DrawBattleResults()
|
|
If Not BattleResults Is Nothing Then
|
|
'Draw Result:
|
|
Dim resultText As String = "You Won the Battle!"
|
|
Dim resultStateText As String = "Won"
|
|
Dim resultColor As Color = Color.Orange
|
|
If BattleResults.Won = False Then
|
|
resultText = "You Lost the Battle!"
|
|
resultStateText = "Lost"
|
|
resultColor = Color.LightBlue
|
|
End If
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, resultText, New Vector2(Core.windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(resultText).X / 2.0F, 120), Color.White)
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, resultStateText, New Vector2(Core.windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(resultText).X / 2.0F + FontManager.MainFont.MeasureString("You ").X, 120), resultColor)
|
|
|
|
'Own side:
|
|
Canvas.DrawRectangle(New Rectangle(100, 200, 300, 64), New Color(177, 228, 247, 200))
|
|
Canvas.DrawGradient(New Rectangle(0, 200, 100, 64), New Color(255, 255, 255, 0), New Color(177, 228, 247, 200), True, -1)
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, Core.Player.Name, New Vector2(140, 215), Color.Black, 0.0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0.0F)
|
|
Core.SpriteBatch.Draw(Screen.Level.OwnPlayer.Texture, New Rectangle(60, 200, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
|
|
|
|
Canvas.DrawRectangle(New Rectangle(0, 264, 400, 32), New Color(6, 77, 139))
|
|
|
|
For i = 0 To BattleResults.OwnPokemon.Count - 1
|
|
Dim p As Pokemon = BattleResults.OwnPokemon(i)
|
|
|
|
Dim c As Color = Color.White
|
|
If p.Status = Pokemon.StatusProblems.Fainted Or p.HP <= 0 Then
|
|
c = New Color(65, 65, 65, 255)
|
|
End If
|
|
Dim pokeTexture = p.GetMenuTexture()
|
|
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(40 + i * 40 - CInt((pokeTexture.Width - 32) / 2), 264, pokeTexture.Width, 32), c)
|
|
Next
|
|
|
|
'Draw Own Statistics:
|
|
With BattleResults.OwnStatistics
|
|
Dim s1 As String = "Turns:" & Environment.NewLine &
|
|
" Moves:" & Environment.NewLine &
|
|
" Switches:" & Environment.NewLine & Environment.NewLine &
|
|
"Super Effective:" & Environment.NewLine &
|
|
"Not very Effective:" & Environment.NewLine &
|
|
"No Effect:" & Environment.NewLine & Environment.NewLine &
|
|
"Critical Hits:"
|
|
Dim s2 As String = .Turns & Environment.NewLine &
|
|
.Moves & Environment.NewLine &
|
|
.Switches & Environment.NewLine & Environment.NewLine &
|
|
.SuperEffective & Environment.NewLine &
|
|
.NotVeryEffective & Environment.NewLine &
|
|
.NoEffect & Environment.NewLine & Environment.NewLine &
|
|
.Critical
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, s1, New Vector2(40, 340), Color.White, 0.0F, Vector2.Zero, 1.1F, SpriteEffects.None, 0.0F)
|
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, s2, New Vector2(250, 340), Color.LightBlue, 0.0F, Vector2.Zero, 1.1F, SpriteEffects.None, 0.0F)
|
|
End With
|
|
|
|
'Draw Pokémon left:
|
|
Dim countOwnPokemon As Integer = 0
|
|
For Each p As Pokemon In BattleResults.OwnPokemon
|
|
If p.IsEgg() = False And p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
|
|
countOwnPokemon += 1
|
|
End If
|
|
Next
|
|
Dim countOppPokemon As Integer = 0
|
|
For Each p As Pokemon In BattleResults.OppPokemon
|
|
If p.IsEgg() = False And p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
|
|
countOppPokemon += 1
|
|
End If
|
|
Next
|
|
|
|
Dim pokeLeft As String = countOwnPokemon.ToString & " VS " & countOppPokemon.ToString()
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, pokeLeft, New Vector2(Core.windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(pokeLeft).X * 2.0F, 240), Color.White, 0.0F, Vector2.Zero, 4.0F, SpriteEffects.None, 0.0F)
|
|
|
|
'Opp Side:
|
|
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 300), 200, 300, 64), New Color(177, 228, 247, 200))
|
|
Canvas.DrawGradient(New Rectangle(CInt(Core.windowSize.Width - 400), 200, 100, 64), New Color(255, 255, 255, 0), New Color(177, 228, 247, 200), True, -1)
|
|
|
|
Dim t As Texture2D = Nothing
|
|
Dim tempPlayer As Servers.Player = Nothing
|
|
For Each p As Servers.Player In Core.ServersManager.PlayerCollection
|
|
If p.ServersID = PartnerNetworkID Then
|
|
Dim tPath As String = NetworkPlayer.GetTexturePath(p.Skin)
|
|
If TextureManager.TextureExist(tPath) = True Then
|
|
t = TextureManager.GetTexture(tPath)
|
|
Else
|
|
t = TextureManager.GetTexture("Textures\NPC\0")
|
|
End If
|
|
tempPlayer = p
|
|
Exit For
|
|
End If
|
|
Next
|
|
|
|
If Not t Is Nothing And Not tempPlayer Is Nothing Then
|
|
Core.SpriteBatch.DrawString(FontManager.MainFont, tempPlayer.Name, New Vector2(Core.windowSize.Width - 260, 215), Color.Black, 0.0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0.0F)
|
|
Core.SpriteBatch.Draw(t, New Rectangle(CInt(Core.windowSize.Width - 340), 200, 64, 64), New Rectangle(0, 64, 32, 32), Color.White)
|
|
End If
|
|
|
|
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width - 400), 264, 400, 32), New Color(6, 77, 139))
|
|
|
|
For i = 0 To BattleResults.OppPokemon.Count - 1
|
|
Dim p As Pokemon = BattleResults.OppPokemon(i)
|
|
|
|
Dim c As Color = Color.White
|
|
If p.Status = Pokemon.StatusProblems.Fainted Or p.HP <= 0 Then
|
|
c = New Color(65, 65, 65, 255)
|
|
End If
|
|
Dim pokeTexture = p.GetMenuTexture()
|
|
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(Core.windowSize.Width - 360) + i * 40 - CInt((pokeTexture.Width - 32) / 2), 264, pokeTexture.Width, 32), c)
|
|
Next
|
|
|
|
'Draw Opp Statistics:
|
|
With BattleResults.OppStatistics
|
|
Dim s1 As String = "Turns:" & Environment.NewLine &
|
|
" Moves:" & Environment.NewLine &
|
|
" Switches:" & Environment.NewLine & Environment.NewLine &
|
|
"Super Effective:" & Environment.NewLine &
|
|
"Not very Effective:" & Environment.NewLine &
|
|
"No Effect:" & Environment.NewLine & Environment.NewLine &
|
|
"Critical Hits:"
|
|
Dim s2 As String = .Turns & Environment.NewLine &
|
|
.Moves & Environment.NewLine &
|
|
.Switches & Environment.NewLine & Environment.NewLine &
|
|
.SuperEffective & Environment.NewLine &
|
|
.NotVeryEffective & Environment.NewLine &
|
|
.NoEffect & Environment.NewLine & Environment.NewLine &
|
|
.Critical
|
|
|
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, s1, New Vector2(Core.windowSize.Width - 360, 340), Color.White, 0.0F, Vector2.Zero, 1.1F, SpriteEffects.None, 0.0F)
|
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, s2, New Vector2(Core.windowSize.Width - 150, 340), Color.LightBlue, 0.0F, Vector2.Zero, 1.1F, SpriteEffects.None, 0.0F)
|
|
End With
|
|
|
|
End If
|
|
End Sub
|
|
|
|
Private Sub UpdateBattleResults()
|
|
If Controls.Accept() = True Then
|
|
SoundManager.PlaySound("select")
|
|
ScreenState = ScreenStates.Stopped
|
|
End If
|
|
End Sub
|
|
|
|
#End Region
|
|
|
|
End Class |