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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-08-16 23:38:41 +02:00
Adjusted scripts to make it look like you actually walk through the entrance of the ship. Also fixed the scale and position of the boat models in the Kolben tower basement.
42 lines
2.7 KiB
Plaintext
42 lines
2.7 KiB
Plaintext
version=2
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:if:<register.registered(ssaquavermilionlevels)>=False
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@register.register(ssaquavermilionlevels,int,0)
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:endif
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:if:<register.registered(oneboatperday)>=False <and> <register.registered(suicunevermilion)>=true
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:if:<environment.day>=Wednesday <or> <environment.day>=Sunday
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@text.show(Welcome to the~Fast Ship S.S. Aqua.*Will you be boarding today?)
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@options.show(Yes,No)
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:when:Yes
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:if:<inventory.countitem(41)>>0
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@text.show(<player.name> flashed~the S.S. Ticket.)
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@text.show(That's it.~Thank you!)
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:if:<player.position>=-1,0,8
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@player.turnto(3)
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@player.move(1)
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@player.turnto(2)
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@player.move(1)
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:endif
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@player.turnto(2)
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@player.move(5)
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@player.setmovement(0,0.5,1)
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@player.move(1)
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@register.registertime(oneboatperday,1,day)
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@player.warp(SSAqua\vermilion\main.dat,15,0.1,-1,0)
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@level.update
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@npc.turn(0,3)
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:end
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:endif
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@text.show(I am sorry only those~with a ticket may board.)
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:endwhen
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:else
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@text.show(I am sorry the S.S. Aqua~is not boarding passengers~at the moment.*Please come again later.)
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:endif
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:else
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@text.show(I am sorry the S.S. Aqua~is not boarding passengers~at the moment.*Please come again later.)
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:endif
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:if:<player.position>=0,0,9
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@player.setmovement(1,0,0)
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@player.move(1)
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:endif
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@npc.turn(0,3)
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:end |