Jasper "JappaWakka" Speelman 7a049012ef Replaced S.S. Aqua with voxel model
Adjusted scripts to make it look like you actually walk through the entrance of the ship.
Also fixed the scale and position of the boat models in the Kolben tower basement.
2022-04-04 18:59:58 +02:00

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version=2
:if:<register.registered(ssaquavermilionlevels)>=False
@register.register(ssaquavermilionlevels,int,0)
:endif
:if:<register.registered(oneboatperday)>=False <and> <register.registered(suicunevermilion)>=true
:if:<environment.day>=Wednesday <or> <environment.day>=Sunday
@text.show(Welcome to the~Fast Ship S.S. Aqua.*Will you be boarding today?)
@options.show(Yes,No)
:when:Yes
:if:<inventory.countitem(41)>>0
@text.show(<player.name> flashed~the S.S. Ticket.)
@text.show(That's it.~Thank you!)
:if:<player.position>=-1,0,8
@player.turnto(3)
@player.move(1)
@player.turnto(2)
@player.move(1)
:endif
@player.turnto(2)
@player.move(5)
@player.setmovement(0,0.5,1)
@player.move(1)
@register.registertime(oneboatperday,1,day)
@player.warp(SSAqua\vermilion\main.dat,15,0.1,-1,0)
@level.update
@npc.turn(0,3)
:end
:endif
@text.show(I am sorry only those~with a ticket may board.)
:endwhen
:else
@text.show(I am sorry the S.S. Aqua~is not boarding passengers~at the moment.*Please come again later.)
:endif
:else
@text.show(I am sorry the S.S. Aqua~is not boarding passengers~at the moment.*Please come again later.)
:endif
:if:<player.position>=0,0,9
@player.setmovement(1,0,0)
@player.move(1)
:endif
@npc.turn(0,3)
:end