213 lines
16 KiB
Plaintext
213 lines
16 KiB
Plaintext
version=2
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@text.show(It is an old shrine.)
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:if:<register.registered(shrinecelebi)>=false <and> <inventory.countitem(115)>>0
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@text.show(The GS Ball is~reacting to the shrine!)
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:if:<pokemon.count>>5
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@text.show(Something seems wrong.*Maybe you should come~back with less Pokémon?)
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:else
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@text.show(Place the GS Ball~in the shrine?)
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@options.show(Yes,No)
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:when:Yes
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@value.create(shiny,0)
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:if:<system.random(1,8192)>=1
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@value.change(shiny,1)
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:endif
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@sound.play(enter)
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@level.wait(50)
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@entity.showmessagebulb(1|10|1|25)
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@npc.warp(9,2,0,24)
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@music.play(kimono)
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@player.turnto(2)
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@player.move(1)
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@player.turnto(1)
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@npc.move(9,2)
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@npc.turn(9,3)
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@npc.move(9,7)
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@text.show(I felt a call echoing~through time and so I~came here to the shrine.*Who are you and~why are you here?)
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@npc.turn(9,0)
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@entity.showmessagebulb(1|9|1|26)
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@text.show(Oh?*Is that......)
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@npc.move(9,1)
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@npc.turn(9,3)
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@npc.move(9,1)
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@npc.turn(9,0)
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@player.turnto(0)
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@text.show(This is the GS Ball?!)
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@npc.turn(9,2)
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@text.show(Did you put this here?*Where did you find it?*...*...*...*...*I see...*You seem to be a kind~and generous soul!)
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@battle.starttrainer(ilex\001)
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@music.play(wind)
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@pokemon.cry(251)
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@entity.showmessagebulb(1|10|1|25)
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@npc.turn(9,0)
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@pokemon.cry(251)
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@text.show(...)
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@pokemon.cry(251)
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@npc.turn(9,2)
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@text.show(Akemi: Celebi wishes to meet~you.)
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@npc.turn(9,3)
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@npc.move(9,1)
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@npc.turn(9,1)
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:if:<value.get(shiny)>=1
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@npc.wearskin(10,[POKEMON|S]251)
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@level.update
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:endif
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@npc.warp(10,10,0,25)
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@sound.play(enter)
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@level.update
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@pokemon.cry(251)
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@level.wait(100)
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@npc.turn(10,0)
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@level.wait(100)
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@npc.turn(10,1)
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@level.wait(100)
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@npc.turn(10,3)
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@level.wait(100)
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@npc.turn(10,2)
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@pokemon.cry(251)
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@screen.fadeout
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@player.warp(routes\route22.dat,14,0.1,12,0)
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@level.update
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:if:<value.get(shiny)>=1
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@npc.wearskin(0,[POKEMON|S]251)
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@level.update
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:endif
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@npc.warp(3,8,0,10)
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@npc.warp(2,5,0,10)
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@npc.warp(1,15,0,13)
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@npc.warp(0,15,0,12)
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@player.turnto(3)
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@music.play(RouteMusic7)
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@screen.fadein
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@text.show(intro stuff)
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@entity.showmessagebulb(1|15|1|13)
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@npc.turn(1,1)
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@npc.move(1,2)
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@text.show(What's going on over there?)
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@player.turnto(1)
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@level.wait(30)
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@npc.move(3,1)
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@text.show(<player.rival>: You told me...~you were the number one~in the world!*Are you gonna quit?*What are you going to do now?)
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@level.wait(30)
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@npc.turn(2,3)
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@text.show(...........................*One must acknowledge~one's defeat before he~can move on...*I will go solo...~for now...*So that one day I will form~a stronger organization!)
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@level.wait(30)
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@text.show(<player.rival>: What aspect~of you was number one?*Gathering so many only to~be defeated by a mere child!*)
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@level.wait(30)
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@text.show(Putting together the~potential of many is how~you produce a huge power...~That's what an organization~is...*That's the strength of~an organization!*I failed...to make the best~use of my subordinates'~potential...!*But you shall witness~one day the revival of~me and my Team Rocket!)
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@npc.move(3,1)
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@text.show(<player.rival>: I don't~understand you!*You don't make any sense!)
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@npc.turn(2,1)
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@text.show(.................~One day, you will understand.)
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@npc.move(2,3)
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@npc.turn(2,0)
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@npc.move(2,4)
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@npc.turn(2,1)
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@npc.move(2,1)
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@npc.turn(2,0)
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@npc.move(2,3)
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@sound.play(enter)
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@level.wait(30)
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@text.show(<player.rival>: I don't want~to understand you!*I will never become~someone like you.*A coward when you're alone~and acting like a tyrant~when you're in front of~other cowards!*I will become strong!*I will become a stronger~man all by myself!)
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@npc.move(3,1)
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@text.show(ALL BY MYSELF!)
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@music.play(johto_rival_encounter)
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@npc.turn(3,3)
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@npc.move(3,5)
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@entity.showmessagebulb(1|10|1|10)
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@npc.turn(3,2)
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@npc.move(3,2)
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@npc.turn(3,3)
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@npc.move(3,3)
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@npc.turn(1,3)
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@text.show(<player.rival>:...~What are you staring at?)
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@npc.move(3,1)
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@player.setmovement(1,0,0)
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@player.move(1)
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@npc.move(0,-1)
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@npc.turn(3,2)
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@npc.move(3,1)
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@npc.turn(1,3)
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@npc.turn(3,3)
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@npc.move(3,7)
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@npc.turn(3,0)
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@npc.move(3,3)
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@npc.move(1,2)
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@player.turnto(2)
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@text.show(Akemi: kimono text)
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@screen.fadeout
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@player.warp(tohjofalls\hideout.dat,3,0.1,5,0)
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@level.update
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@music.play(ilex_forest)
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:if:<value.get(shiny)>=1
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@npc.wearskin(0,[POKEMON|S]251)
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@level.update
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:endif
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@player.turnto(2)
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@npc.warp(0,3,0,6)
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@npc.warp(1,2,0,5)
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@npc.warp(2,3,0,1)
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@screen.fadein
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@npc.turn(1,0)
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@player.turnto(0)
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@player.move(1)
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@npc.turn(0,3)
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@npc.move(0,1)
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@npc.turn(0,0)
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@npc.move(0,2)
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@entity.showmessagebulb(1|3|1|1)
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@npc.turn(2,2)
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@text.show(...*I don't know why you~have come here.*Anyway, I have to~warn you that this~is not a place for kids~like you.*)
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@text.show(Akemi: Huh?*That's the guy we just~saw arguing with that boy!)
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@npc.move(2,1)
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@text.show(You have a certain look...*It reminds me of the~kid who stood in front~of me three years ago...~You have the same eyes...*...*I'm on my way to~Goldenrod City to answer~the call and join my team.~Are you going to get~in my way?)
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@npc.move(1,1)
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@npc.turn(1,3)
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@text.show(Akemi: Three years ago...?~Goldenrod City...?)
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@entity.showmessagebulb(1|2|1|4)
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@text.show(Could this be the~one the radio was trying~to reach?*Giovanni, their boss?*Do you hear it,~<player.name>?*The radio is saying~something strange!*Team Rocket has occupied the~Radio Tower at Goldenrod City!**It can't be!*<player.name>, you solved~this case already!)
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@music.play(johto_rocket_encounter)
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@text.show(...~This is the Radio Tower.~This is the Radio Tower.~We are pleased to declare~Team Rocket's revival.~...Giovanni?~...Can you hear us?~We have finally made it!~...)
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@npc.move(2,1)
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@text.show(Giovanni: My old~associates need me...*We will not repeat the~failure of three years ago!*Team Rocket will be born again,~and I will rule the world!)
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@battle.starttrainer(tohjo\Giovanni)
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@npc.move(2,-1)
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@npc.turn(2,3)
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@npc.move(2,2)
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@text.show(Giovanni: How is this~possible...?*The past three years~have been a waste...?*How can a kid like you~manage to destroy my dream~once again?*The precious dream of~Team Rocket has become~little more than an illusion...)
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@npc.turn(2,2)
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@npc.move(2,4)
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@player.turnto(2)
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@npc.turn(1,2)
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@npc.turn(0,2)
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@npc.turn(2,1)
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@npc.move(2,2)
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@npc.turn(2,2)
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@npc.move(2,2)
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@music.stop
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@sound.play(enter)
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@player.move(1)
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@npc.move(1,1)
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@npc.move(0,1)
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@sound.play(jump_ledge)
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@text.show(...~...Hey!~Where has Giovanni gone?~I wonder if he is listening~to our broadcast...~...)
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@text.show(Akemi: They keep calling for~their boss.*I feel sorry they don't know~he's not coming.*After this, <player.name>,~you will defeat them!*...Wait a second!~<player.name>, you're still here.*Then, who will defeat~Team Rocket...?)
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@screen.fadeout
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@player.warp(ilexforest.dat,10,0.1,26,0)
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@level.update
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:if:<value.get(shiny)>=1
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@npc.wearskin(10,[POKEMON|S]251)
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@level.update
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:endif
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@music.play(ilex_forest)
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@screen.fadein
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@text.show(Akemi: You have Celebi now!)
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@pokemon.cry(251)
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@pokemon.add(251,50,Obtained at,115,Ilex Forest)
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@pokemon.setshiny(<pokemon.count>-1,<value.get(shiny)>)
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:when:No
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:end
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:endwhen
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:endif
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:endif
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:end |