83 lines
3.2 KiB
VB.net
83 lines
3.2 KiB
VB.net
Namespace BattleSystem.Moves.Ground
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Public Class Earthquake
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Ground)
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Me.ID = 89
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 100
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Earthquake")
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Me.Description = "The user sets off an earthquake that strikes those around it."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.AllAdjacentTargets
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.CanHitUnderground = True
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'#End
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim dig As Integer = BattleScreen.FieldEffects.OppDigCounter
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If own = False Then
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dig = BattleScreen.FieldEffects.OwnDigCounter
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End If
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If dig > 0 Then
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Return Me.Power * 2
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Else
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Return Me.Power
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End If
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End Function
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, False)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Ground\Earthquake", 0.0F, 0)
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MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, 0, 0.075), 0.045, True, 16, 0, 0, 0, New Vector3(0, 0, 1))
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MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, 0.06, 0), 0.03, True, 4, 0, 0, 0, New Vector3(0, 0, 1))
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MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, -0.06, 0), 0.03, True, 4, 4, 0, 0, New Vector3(0, 0, 1))
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MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, 0.06, 0), 0.03, True, 4, 8, 0, 0, New Vector3(0, 0, 1))
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MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, -0.06, 0), 0.03, True, 4, 12, 0, 0, New Vector3(0, 0, 1))
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace |