33 lines
3.1 KiB
Plaintext
33 lines
3.1 KiB
Plaintext
#This is an example item for a GameMode.
|
|
#The default GameMode cannot load additional items, however all other GameModes can.
|
|
#Here's a list of all properties that can be set: "ID", "Name", "PluralName", "Description", "Type", "TextureIndex", "CanBeUsed", "CanBeUsedInBattle", "CanBeHeld", "UseOnPokemonInBattle", "CanBeTossed", "CanBeTraded", "Price", "BattlePointsPrice", "CatchMultiplier", "MaxStack", "FlingDamage", "IsHealingItem", "HealHPAmount", "CureStatus", "EvolutionPokemon", "Script", "IsHM", "TeachMove", "CanAlwaysTeach", "CanTeachWhenFullyEvolved", "CanTeachWhenGendered", "IsMail"
|
|
|
|
#Available values for "Type": "Standard", "Medicine", "Plants", "Balls" or "PokeBalls", "Machines", "KeyItems", "Mail", "BattleItems"
|
|
#Available values for "CureStatus", multiple values can be added separated by a comma: "BRN", "FRZ", "PRZ", "PSN", "BPSN", "SLP", "FNT", "Confusion", "AllWithoutFaint", "All"
|
|
#EvolutionPokemon can contain multiple Pokemon numbers, separated by a comma (,)
|
|
|
|
#To build your own item for your GameMode, create a new file with the .dat file extension in the Content\Data\Items folder and add/replace lines like these without the #.
|
|
#ID|0
|
|
#Name|Item
|
|
#PluralName|Items
|
|
#Description|A template for an item.
|
|
#Type|Standard
|
|
#CanBeUsed|1
|
|
#CanBeUsedInBattle|1
|
|
#UseOnPokemonInBattle|1
|
|
#CanBeTossed|1
|
|
#CanBeTraded|1
|
|
#CanBeHeld|1
|
|
#Price|1000
|
|
#BattlePointsPrice|10
|
|
#CatchMultiplier|1.0
|
|
#MaxStack|999
|
|
#FlingDamage|30
|
|
#IsHealingItem|1
|
|
#HealHPAmount|40
|
|
#CureStatus|0,BRN,PRZ,Confusion
|
|
#EvolutionPokemon|64,93
|
|
#Script|Items\ItemName
|
|
#IsMail|1
|
|
#IsHM|0
|
|
#TeachMove|190 |