P3D-Legacy/P3D/Content/Data/Items/example.dat

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#This is an example item for a GameMode.
#The default GameMode cannot load additional items, however all other GameModes can.
#Here's a list of all properties that can be set: "ID", "Name", "PluralName", "Description", "Type", "TextureIndex", "CanBeUsed", "CanBeUsedInBattle", "CanBeHeld", "UseOnPokemonInBattle", "CanBeTossed", "CanBeTraded", "Price", "BattlePointsPrice", "CatchMultiplier", "MaxStack", "FlingDamage", "IsHealingItem", "HealHPAmount", "CureStatus", "EvolutionPokemon", "Script", "IsHM", "TeachMove", "CanAlwaysTeach", "CanTeachWhenFullyEvolved", "CanTeachWhenGendered", "IsMail"
#Available values for "Type": "Standard", "Medicine", "Plants", "Balls" or "PokeBalls", "Machines", "KeyItems", "Mail", "BattleItems"
#Available values for "CureStatus", multiple values can be added separated by a comma: "BRN", "FRZ", "PRZ", "PSN", "BPSN", "SLP", "FNT", "Confusion", "AllWithoutFaint", "All"
#EvolutionPokemon can contain multiple Pokemon numbers, separated by a comma (,)
#To build your own item for your GameMode, create a new file with the .dat file extension in the Content\Data\Items folder and add/replace lines like these without the #.
#ID|0
#Name|Item
#PluralName|Items
#Description|A template for an item.
#Type|Standard
#CanBeUsed|1
#CanBeUsedInBattle|1
#UseOnPokemonInBattle|1
#CanBeTossed|1
#CanBeTraded|1
#CanBeHeld|1
#Price|1000
#BattlePointsPrice|10
#CatchMultiplier|1.0
#MaxStack|999
#FlingDamage|30
#IsHealingItem|1
#HealHPAmount|40
#CureStatus|0,BRN,PRZ,Confusion
#EvolutionPokemon|64,93
#Script|Items\ItemName
#IsMail|1
#IsHM|0
#TeachMove|190