P3D-Legacy/P3D/Entites/Other
JappaWakka 18c7f59fa0 Big Overworld Sprites Change + old NewGameI intro fix
Made it possible for Pokémon, NPCs and players to use textures that have 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or even 4 frames (1 - 2 - 3 - 4) with the numbers between the brackets being the order of the frames

- All default pokémon overworld sprites are now 2 frames wide

- Removed an error in the old NewGame intro

- Pokémon don't animate unless moving or when in battle
2021-10-01 17:06:41 +02:00
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MessageBulb.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
NPC.vb Big Overworld Sprites Change + old NewGameI intro fix 2021-10-01 17:06:41 +02:00
NetworkPlayer.vb Big Overworld Sprites Change + old NewGameI intro fix 2021-10-01 17:06:41 +02:00
NetworkPokemon.vb Typo fix in code 2021-09-25 13:28:15 +02:00
OverworldPokemon.vb Big Overworld Sprites Change + old NewGameI intro fix 2021-10-01 17:06:41 +02:00
OwnPlayer.vb Big Overworld Sprites Change + old NewGameI intro fix 2021-10-01 17:06:41 +02:00
Particle.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00