112 lines
3.8 KiB
VB.net
112 lines
3.8 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Judgement
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 449
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 100
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Judgement"
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Me.Description = "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Function GetAttackType(own As Boolean, BattleScreen As BattleScreen) As Element
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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Dim itemID As Integer = 0
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If Not p.Item Is Nothing Then
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itemID = p.Item.ID
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Else
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Return New Element(Element.Types.Normal)
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End If
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Select Case p.Item.ID
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Case 267
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Return New Element(Element.Types.Dragon)
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Case 268
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Return New Element(Element.Types.Dark)
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Case 269
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Return New Element(Element.Types.Ground)
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Case 270
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Return New Element(Element.Types.Fighting)
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Case 271
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Return New Element(Element.Types.Fire)
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Case 272
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Return New Element(Element.Types.Ice)
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Case 273
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Return New Element(Element.Types.Bug)
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Case 274
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Return New Element(Element.Types.Steel)
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Case 275
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Return New Element(Element.Types.Grass)
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Case 276
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Return New Element(Element.Types.Psychic)
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Case 277
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Return New Element(Element.Types.Fairy)
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Case 278
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Return New Element(Element.Types.Flying)
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Case 279
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Return New Element(Element.Types.Water)
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Case 280
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Return New Element(Element.Types.Ghost)
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Case 281
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Return New Element(Element.Types.Rock)
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Case 282
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Return New Element(Element.Types.Poison)
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Case 283
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Return New Element(Element.Types.Electric)
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Case Else
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Return New Element(Element.Types.Normal)
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End Select
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Return Me.Type
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End Function
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End Class
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End Namespace |