Pokémon textures with 3 and 4 frames work better now When the player is running, the Pokémon animates faster When a (network) player is standing still, the Pokémon animates slower (unless the Pokémon texture has 4 frames, then it stops at the first frame) Cleaned up the code a little |
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MessageBulb.vb | ||
NPC.vb | ||
NetworkPlayer.vb | ||
NetworkPokemon.vb | ||
OverworldPokemon.vb | ||
OwnPlayer.vb | ||
Particle.vb |