P3D-Legacy/P3D/Entites
JappaWakka 5b7a6fc9ab Fixed Overworld Pokémon texture animations
Pokémon textures with 3 and 4 frames work better now
When the player is running, the Pokémon animates faster
When a (network) player is standing still, the Pokémon animates slower (unless the Pokémon texture has 4 frames, then it stops at the first frame)
Cleaned up the code a little
2022-01-08 18:00:05 +01:00
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Enviroment Updated GameDevCommon submodule to use .NET 4.6 & Mo 2021-10-21 20:49:07 +02:00
Other Fixed Overworld Pokémon texture animations 2022-01-08 18:00:05 +01:00
Entity.vb I was not halfway done 2021-10-22 12:21:12 +02:00