P3D-Legacy/P3D
JappaWakka 9b942ab977 Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!

* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount

With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
..
Battle Expanded @Script.Delay with ItemCount DelayType 2024-12-28 19:26:01 +01:00
Content Fix unnecessary space in screenshot token 2024-12-27 12:10:34 +01:00
Core Fix unnecessary space in screenshot token 2024-12-27 12:10:34 +01:00
Debug
Dialogues
Entites Expanded @Script.Delay with ItemCount DelayType 2024-12-28 19:26:01 +01:00
HelperClasses
Input
Modules
My Project
Network
Overworld
Player Expanded @Script.Delay with ItemCount DelayType 2024-12-28 19:26:01 +01:00
Pokemon
Resources
Screens Expanded @Script.Delay with ItemCount DelayType 2024-12-28 19:26:01 +01:00
Security
World Expanded @Script.Delay with ItemCount DelayType 2024-12-28 19:26:01 +01:00
P3D.vbproj
Pokemon3D.ico
app.config
credits.txt
meta
packages.config