201 lines
7.1 KiB
VB.net
201 lines
7.1 KiB
VB.net
Namespace BattleSystem.Moves.Grass
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Public Class SolarBeam
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Grass)
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Me.ID = 76
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 120
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Solar Beam")
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Me.Description = "A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim SolarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam
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If own = False Then
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SolarBeam = BattleScreen.FieldEffects.OppSolarBeam
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End If
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If SolarBeam = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
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Dim SolarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam
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If Own = False Then
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SolarBeam = BattleScreen.FieldEffects.OppSolarBeam
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End If
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If SolarBeam = 0 Then
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Me.FocusOppPokemon = False
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Else
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Me.FocusOppPokemon = True
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End If
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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End If
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Dim hasToCharge As Boolean = True
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Dim beam As Integer = BattleScreen.FieldEffects.OwnSolarBeam
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If Own = False Then
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beam = BattleScreen.FieldEffects.OppSolarBeam
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End If
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If beam = 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " absorbed sunlight!"))
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Else
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hasToCharge = False
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End If
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If hasToCharge = True Then
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If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then
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hasToCharge = False
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Else
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If Not p.Item Is Nothing Then
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If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Solar Beam!", "move:solarbeam") = True Then
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hasToCharge = False
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End If
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End If
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End If
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End If
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End If
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If hasToCharge = True Then
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If Own = True Then
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BattleScreen.FieldEffects.OwnSolarBeam = 1
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Else
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BattleScreen.FieldEffects.OppSolarBeam = 1
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End If
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Return True
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Else
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If Own = True Then
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BattleScreen.FieldEffects.OwnSolarBeam = 0
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Else
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BattleScreen.FieldEffects.OppSolarBeam = 0
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End If
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Return False
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End If
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End Function
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then
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Return CInt(Me.Power / 2)
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Else
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Return Me.Power
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End If
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnSolarBeam = 0
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Else
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BattleScreen.FieldEffects.OppSolarBeam = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim solarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam
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If own = False Then
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solarBeam = BattleScreen.FieldEffects.OppSolarBeam
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End If
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If solarBeam = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnSolarBeam = 0
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Else
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BattleScreen.FieldEffects.OppSolarBeam = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Namespace |