P3D-Legacy/P3D/Pokemon/Attacks/Dragon/DragonDance.vb

66 lines
2.1 KiB
VB.net

Namespace BattleSystem.Moves.Dragon
Public Class DragonDance
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Dragon)
Me.ID = 349
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Dragon Dance"
Me.Description = "The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = False
Me.SnatchAffected = True
Me.MirrorMoveAffected = False
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.RaiseAttack
Me.AIField2 = AIField.RaiseSpeed
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:dragondance")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 1, "", "move:dragondance")
End Sub
End Class
End Namespace