P3D-Legacy/P3D/Pokemon/Attacks/Normal/PainSplit.vb

96 lines
3.3 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class PainSplit
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 220
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Pain Split"
Me.Description = "The user adds its HP to the target's HP, then equally shares the combined HP with the target."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.Support
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim totalHP As Integer = p.HP + op.HP
Dim newHP As Integer = CInt(Math.Ceiling(totalHP / 2))
Dim failed As Boolean = True
If p.HP < newHP Then
BattleScreen.Battle.GainHP(newHP - p.HP, own, own, BattleScreen, "", "move:painsplit")
failed = False
ElseIf p.HP > newHP Then
BattleScreen.Battle.ReduceHP(p.HP - newHP, own, own, BattleScreen, "", "move:painsplit")
failed = False
End If
If op.HP < newHP Then
BattleScreen.Battle.GainHP(newHP - op.HP, Not own, own, BattleScreen, "", "move:painsplit")
failed = False
ElseIf op.HP > newHP Then
BattleScreen.Battle.ReduceHP(op.HP - newHP, Not own, own, BattleScreen, "", "move:painsplit")
failed = False
End If
If failed = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject("The battlers shared their pain."))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
End Class
End Namespace