44 lines
2.4 KiB
Plaintext
44 lines
2.4 KiB
Plaintext
version=2
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@player.preventmovement
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@player.stopmovement
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@storage.set(integer,pokenum,0)
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:if:<pokemon.hasattack(0,127)>=true
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@storage.set(integer,pokenum,0)
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:else
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:if:<pokemon.hasattack(1,127)>=true
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@storage.set(integer,pokenum,1)
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:else
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:if:<pokemon.hasattack(2,127)>=true
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@storage.set(integer,pokenum,2)
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:else
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:if:<pokemon.hasattack(3,127)>=true
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@storage.set(integer,pokenum,3)
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:else
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:if:<pokemon.hasattack(4,127)>=true
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@storage.set(integer,pokenum,4)
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:else
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:if:<pokemon.hasattack(5,127)>=true
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@storage.set(integer,pokenum,5)
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:endif
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:endif
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:endif
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:endif
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:endif
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:endif
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:if:<pokemon.hasnickname(<storage.get(integer,pokenum)>)>=False
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@text.show(<pokemon.nickname(<storage.get(integer,pokenum)>)> used~Waterfall.)
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:else
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@text.show(<pokemon.name(<storage.get(integer,pokenum)>)> used~Waterfall.)
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:endif
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@pokemon.cry(<pokemon.number(<storage.get(integer,pokenum)>)>)
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@player.setmovement(0,1,0)
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@player.move(3)
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@player.resetmovement
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@player.warp(diamonddive\underwater\<system.calcint(<level.filename>-1)>.dat,~,~-5,~,0)
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@level.update
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@player.setmovement(0,1,0)
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@player.move(2)
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@player.resetmovement
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@player.move(2)
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@player.allowmovement
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:end |