P3D-Legacy/P3D/Content/Data/Scripts/kolben/omega2.dat

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version=2
@text.show(Omega: Very well.*Pick your favorite biome.)
@battle.setvar(canblackout,false)
@options.show(Savanna,Rainforest,Desert,Taiga)
:when:Savanna
@text.show(Omega: Initialize biome~simulation...)
@screen.fadeout
@player.warp(kolben\biome\savanna.dat,9,0.1,13,0)
@level.wait(30)
@level.update
@player.turnto(3)
@camera.set(0,1,1,4.75,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: Here I come!)
@battle.trainer(kolben\omega\omegas)
:if:<battle.won>=true
@pokemon.heal
@register.registertime(omega2,1,day)
@text.show(Impressive, I was bested.)
:else
@pokemon.heal
@text.show(A winner I am!)
:endif
@text.show(Omega: Shut down biome~simulation...)
@level.wait(30)
@screen.fadeout
@player.warp(kolben\basement.dat,9,0.1,16,0)
@level.wait(30)
@level.update
@player.turnto(2)
@npc.turn(4,0)
@camera.set(0,1,1,3.14,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: That was good.)
:end
:when:Rainforest
@text.show(Omega: Initialize biome~simulation...)
@screen.fadeout
@player.warp(kolben\biome\rainforest.dat,9,0.1,13,0)
@level.wait(30)
@level.update
@player.turnto(3)
@camera.set(0,1,1,4.75,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: Here I come!)
@battle.trainer(kolben\omega\omegar)
:if:<battle.won>=true
@pokemon.heal
@register.registertime(omega2,1,day)
@text.show(Impressive, I was bested.)
:else
@pokemon.heal
@text.show(A winner I am!)
:endif
@text.show(Omega: Shut down biome~simulation...)
@level.wait(30)
@screen.fadeout
@player.warp(kolben\basement.dat,9,0.1,16,0)
@level.wait(30)
@level.update
@player.turnto(2)
@npc.turn(4,0)
@camera.set(0,1,1,3.14,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: That was good.)
:end
:when:Desert
@text.show(Omega: Initialize biome~simulation...)
@screen.fadeout
@player.warp(kolben\biome\desert.dat,9,0.1,13,0)
@level.wait(30)
@level.update
@player.turnto(3)
@camera.set(0,1,1,4.75,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: Here I come!)
@battle.trainer(kolben\omega\omegad)
:if:<battle.won>=true
@pokemon.heal
@register.registertime(omega2,1,day)
@text.show(Impressive, I was bested.)
:else
@pokemon.heal
@text.show(A winner I am!)
:endif
@text.show(Omega: Shut down biome~simulation...)
@level.wait(30)
@screen.fadeout
@player.warp(kolben\basement.dat,9,0.1,16,0)
@level.wait(30)
@level.update
@player.turnto(2)
@npc.turn(4,0)
@camera.set(0,1,1,3.14,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: That was good.)
:end
:when:Taiga
@text.show(Omega: Initialize biome~simulation...)
@screen.fadeout
@player.warp(kolben\biome\taiga.dat,9,0.1,13,0)
@level.wait(30)
@level.update
@player.turnto(3)
@camera.set(0,1,1,4.75,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: Here I come!)
@battle.trainer(kolben\omega\omegat)
:if:<battle.won>=true
@pokemon.heal
@register.registertime(omega2,1,day)
@text.show(Impressive, I was bested.)
:else
@pokemon.heal
@text.show(A winner I am!)
:endif
@text.show(Omega: Shut down biome~simulation...)
@level.wait(30)
@screen.fadeout
@player.warp(kolben\basement.dat,9,0.1,16,0)
@level.wait(30)
@level.update
@player.turnto(2)
@npc.turn(4,0)
@camera.set(0,1,1,3.14,-0.25)
@screen.fadein
@level.wait(60)
@text.show(Omega: That was good.)
:end
:endwhen
:end