79 lines
3.4 KiB
VB.net
79 lines
3.4 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Growl
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 45
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Me.OriginalPP = 40
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Me.CurrentPP = 40
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Me.MaxPP = 40
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Me.Power = 0
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Me.Accuracy = 100
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Cute
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Growl")
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Me.Description = "The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.AllAdjacentFoes
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = True
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.LowerAttack
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:growl")
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If b = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
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Dim SoundwaveEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
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MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 1, 1)
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MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), 2, 1)
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MoveAnimation.AnimationChangeTexture(SoundwaveEntity, True, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 3, 1)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace |