P3D-Legacy/P3D/Pokemon/Attacks/Normal/SkullBash.vb

183 lines
6.6 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class SkullBash
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 130
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 130
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = Localization.GetString("move_name_" & Me.ID,"Skull Bash")
Me.Description = "The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesOwnFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.RaiseDefense
Me.AIField3 = AIField.MultiTurn
End Sub
Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim SkullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter
If own = False Then
SkullBash = BattleScreen.FieldEffects.OppSkullBashCounter
End If
If SkullBash = 0 Then
Return False
Else
Return True
End If
End Function
Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
Dim SkullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter
If Own = False Then
SkullBash = BattleScreen.FieldEffects.OppSkullBashCounter
End If
If SkullBash = 0 Then
Me.FocusOppPokemon = False
Else
Me.FocusOppPokemon = True
End If
End Sub
Public Overrides Function MoveFailBeforeAttack(ByVal Own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If Own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim skullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter
If Own = False Then
skullBash = BattleScreen.FieldEffects.OppSkullBashCounter
End If
If Not p.Item Is Nothing Then
If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Skull Bash!", "move:skullbash") = True Then
skullBash = 1
End If
End If
End If
If skullBash = 0 Then
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " tucked in its head!"))
If Own = True Then
BattleScreen.FieldEffects.OwnSkullBashCounter = 1
Else
BattleScreen.FieldEffects.OppSkullBashCounter = 1
End If
BattleScreen.Battle.RaiseStat(Own, Own, BattleScreen, "Defense", 1, "", "move:skullbash")
Return True
Else
If Own = True Then
BattleScreen.FieldEffects.OwnSkullBashCounter = 0
Else
BattleScreen.FieldEffects.OppSkullBashCounter = 0
End If
Return False
End If
End Function
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnSkullBashCounter = 0
Else
BattleScreen.FieldEffects.OppSkullBashCounter = 0
End If
End Sub
Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim skullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter
If own = False Then
skullBash = BattleScreen.FieldEffects.OppSkullBashCounter
End If
If skullBash = 0 Then
Return False
Else
Return True
End If
End Function
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnSkullBashCounter = 0
Else
BattleScreen.FieldEffects.OppSkullBashCounter = 0
End If
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
End Class
End Namespace