P3D-Legacy/P3D/Pokemon/Attacks/Water/Clamp.vb

112 lines
4.9 KiB
VB.net

Namespace BattleSystem.Moves.Water
Public Class Clamp
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Water)
Me.ID = 128
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 35
Me.Accuracy = 85
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = Localization.GetString("move_name_" & Me.ID,"Clamp")
Me.Description = "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Trap
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim turns As Integer = 4
If Core.Random.Next(0, 100) < 50 Then
turns = 5
End If
If Not p.Item Is Nothing Then
If p.Item.OriginalName.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then
turns = 5
End If
End If
If own = True Then
If BattleScreen.FieldEffects.OppClamp = 0 Then
BattleScreen.FieldEffects.OppClamp = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!"))
End If
Else
If BattleScreen.FieldEffects.OwnClamp = 0 Then
BattleScreen.FieldEffects.OwnClamp = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!"))
End If
End If
End Sub
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
Dim offsetLeft As Single = -0.35
Dim offsetRight As Single = 0.35
If BattleFlip = True Then
offsetLeft = 0.35
offsetRight = -0.35
End If
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Clamp", 0, 0)
Dim ClampEntityLeft = MoveAnimation.SpawnEntity(New Vector3(offsetLeft, -0.1, offsetLeft), TextureManager.GetTexture("Textures\Battle\Water\Clamp_Left", New Rectangle(0, 0, 24, 64), ""), New Vector3(0.28F, 0.75F, 0.28F), 0.75F)
Dim ClampEntityRight = MoveAnimation.SpawnEntity(New Vector3(offsetRight, -0.1, offsetRight), TextureManager.GetTexture("Textures\Battle\Water\Clamp_Right", New Rectangle(0, 0, 24, 64), ""), New Vector3(0.28F, 0.75F, 0.28F), 0.75F)
MoveAnimation.AnimationMove(ClampEntityLeft, False, -0.1, -0.1, -0.1, 0.02, False, False, 0, 0)
MoveAnimation.AnimationMove(ClampEntityRight, False, 0.1, -0.1, 0.1, 0.02, False, False, 0, 0)
MoveAnimation.AnimationMove(ClampEntityLeft, True, -0.35, -0.1, -0.35, 0.02, False, False, 2, 0)
MoveAnimation.AnimationMove(ClampEntityRight, True, 0.35, -0.1, 0.35, 0.02, False, False, 2, 0)
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(0.5F), 1.0F, 2.5, 2)
MoveAnimation.AnimationFade(SpawnEntity, True, 1.0F, False, 0.0F, 4.5F, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace