122 lines
5.8 KiB
VB.net
122 lines
5.8 KiB
VB.net
Namespace BattleSystem.Moves.Poison
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Public Class PoisonSting
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Poison)
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Me.ID = 40
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Me.OriginalPP = 35
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Me.CurrentPP = 35
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Me.MaxPP = 35
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Me.Power = 15
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Poison Sting")
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Me.Description = "The user stabs the target with a poisonous stinger. This may also poison the target."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanPoison
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Me.EffectChances.Add(30)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
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If Core.Random.Next(0, 100) < chance Then
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BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:poisonsting")
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End If
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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Dim TextureYOffset As Integer = 0
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If BattleFlip = True Then
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TextureYOffset = 16
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End If
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Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Poison\Stinger", New Rectangle(0, TextureYOffset, 16, 16), ""), New Vector3(0.2F), 1.0F)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
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MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.08, False, False, 0.0, 0.0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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Dim TextureYOffset As Integer = 0
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If BattleFlip = True Then
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TextureYOffset = 16
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End If
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Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger", New Rectangle(0, TextureYOffset, 16, 16), ""), New Vector3(0.2F), 1)
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MoveAnimation.AnimationMove(StingerEntity, True, 0.0, 0.0, 0.0, 0.08, False, False, 0.0, 0.0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
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Dim Bubble1Position As Vector3 = New Vector3(-0.25, -0.25, -0.25)
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Dim Bubble2Position As Vector3 = New Vector3(0, -0.25, 0)
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Dim Bubble3Position As Vector3 = New Vector3(0.25, -0.25, 0.25)
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Dim BubbleEntity1 As Entity = MoveAnimation.SpawnEntity(Bubble1Position, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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MoveAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 3, 1)
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Dim BubbleEntity2 As Entity = MoveAnimation.SpawnEntity(Bubble2Position, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 3, 1)
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MoveAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 4, 1)
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MoveAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 4, 1)
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Dim BubbleEntity3 As Entity = MoveAnimation.SpawnEntity(Bubble3Position, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 4, 1)
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MoveAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 5, 1)
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MoveAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 5, 1)
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MoveAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 6, 1)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace |