P3D-Legacy/P3D/Pokemon/Attacks/Poison/PoisonSting.vb

122 lines
5.8 KiB
VB.net
Raw Normal View History

2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Poison
Public Class PoisonSting
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Poison)
Me.ID = 40
Me.OriginalPP = 35
Me.CurrentPP = 35
Me.MaxPP = 35
Me.Power = 15
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Smart
2022-12-04 20:11:29 +01:00
Me.Name = Localization.GetString("move_name_" & Me.ID,"Poison Sting")
2016-09-07 18:50:38 +02:00
Me.Description = "The user stabs the target with a poisonous stinger. This may also poison the target."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesOwnFrozen = False
2016-09-07 18:50:38 +02:00
Me.IsHealingMove = False
Me.IsRecoilMove = False
2016-09-07 18:50:38 +02:00
Me.IsDamagingMove = True
Me.IsProtectMove = False
2016-09-07 18:50:38 +02:00
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanPoison
Me.EffectChances.Add(30)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:poisonsting")
End If
End Sub
2022-09-27 12:51:51 +02:00
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
Dim TextureYOffset As Integer = 0
If BattleFlip = True Then
TextureYOffset = 16
End If
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Poison\Stinger", New Rectangle(0, TextureYOffset, 16, 16), ""), New Vector3(0.2F), 1.0F)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.08, False, False, 0.0, 0.0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
2022-09-27 12:51:51 +02:00
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
Dim TextureYOffset As Integer = 0
If BattleFlip = True Then
TextureYOffset = 16
End If
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger", New Rectangle(0, TextureYOffset, 16, 16), ""), New Vector3(0.2F), 1)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
MoveAnimation.AnimationMove(StingerEntity, True, 0.0, 0.0, 0.0, 0.08, False, False, 0.0, 0.0)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
Dim Bubble1Position As Vector3 = New Vector3(-0.25, -0.25, -0.25)
Dim Bubble2Position As Vector3 = New Vector3(0, -0.25, 0)
Dim Bubble3Position As Vector3 = New Vector3(0.25, -0.25, 0.25)
Dim BubbleEntity1 As Entity = MoveAnimation.SpawnEntity(Bubble1Position, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
MoveAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 3, 1)
Dim BubbleEntity2 As Entity = MoveAnimation.SpawnEntity(Bubble2Position, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 3, 1)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
MoveAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 4, 1)
MoveAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 4, 1)
Dim BubbleEntity3 As Entity = MoveAnimation.SpawnEntity(Bubble3Position, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 4, 1)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
MoveAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 5, 1)
MoveAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32), ""), 5, 1)
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
MoveAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32), ""), 6, 1)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
2016-09-07 18:50:38 +02:00
End Class
End Namespace