88 lines
4.4 KiB
Plaintext
88 lines
4.4 KiB
Plaintext
version=2
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:if:<register.registered(bikerbattles)>=False
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@entity.showmessagebulb(1|9|1|24)
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@npc.turn(4,2)
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@npc.move(4,1)
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@text.show(You, what are you staring at?*Don't you know it's not polite?*You wanna make something~of it or what?)
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@options.show(Yes,No)
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:when:No
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@text.show(That's smart.*Keep your nose out of this.)
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@player.turnto(2)
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@player.move(1)
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@npc.turn(4,0)
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@npc.move(4,1)
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@npc.turn(4,1)
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:end
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:endwhen
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@battle.starttrainer(kin\bikers\001)
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@text.show(Aww, man...~Don't you dare laugh!)
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@npc.turn(5,2)
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@npc.move(5,1)
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@battle.starttrainer(kin\bikers\002)
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@text.show(What's the matter~with you, getting all~hot like that?*Totally uncool man!)
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@npc.turn(7,2)
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@npc.move(7,1)
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@battle.starttrainer(kin\bikers\003)
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@npc.turn(7,1)
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@text.show(Boss, I'm telling you,~you've gotta do something~about this kid!)
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@npc.turn(7,2)
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:select:<player.position(x)>
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:when:7
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@npc.turn(10,2)
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@npc.move(10,2)
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@npc.turn(10,1)
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@player.turnto(3)
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:when:8
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@npc.turn(10,2)
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@npc.move(10,1)
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:when:9
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@npc.turn(10,2)
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@npc.move(10,2)
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@npc.turn(10,3)
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@player.turnto(1)
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:when:10
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@npc.turn(10,2)
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@npc.move(10,2)
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@npc.turn(10,3)
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@npc.move(10,1)
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@player.turnto(1)
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:when:11
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@npc.turn(10,2)
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@npc.move(10,2)
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@npc.turn(10,3)
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@npc.move(10,2)
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@player.turnto(1)
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:when:12
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@npc.turn(10,2)
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@npc.move(10,2)
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@npc.turn(10,3)
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@npc.move(10,3)
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@player.turnto(1)
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:endwhen
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@battle.starttrainer(kin\bikers\boss)
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@text.show(Humph!~Yeah, go right on hanging~around with these hayseeds!)
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@screen.fadeout
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@npc.remove(3)
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@npc.remove(4)
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@npc.remove(5)
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@npc.remove(6)
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@npc.remove(7)
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@npc.remove(8)
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@npc.remove(9)
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@npc.remove(10)
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@npc.register(kin\town.dat|3|remove|0)
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@npc.register(kin\town.dat|4|remove|0)
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@npc.register(kin\town.dat|5|remove|0)
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@npc.register(kin\town.dat|6|remove|0)
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@npc.register(kin\town.dat|7|remove|0)
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@npc.register(kin\town.dat|8|remove|0)
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@npc.register(kin\town.dat|9|remove|0)
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@npc.register(kin\town.dat|10|remove|0)
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@npc.register(kin\port.dat|1|remove|0)
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@npc.register(kin\port.dat|2|remove|0)
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@register.register(bikerbattles)
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@screen.fadein
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:endif
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:end
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