mirror of https://github.com/acidanthera/audk.git
EmulatorPkg: Add Platform CI and configuration for Core CI
REF:https://bugzilla.tianocore.org/show_bug.cgi?id=2570 Add new Azure Pipeline definitions to build and run EmulatorPkg with: * Ubuntu GCC5 * Windows VS2019 Add PyTool based build of EmulatorPkg Add EmulatorPkg.ci.yaml for Core CI Add ReadMe.md for details and instructions Cc: Jordan Justen <jordan.l.justen@intel.com> Cc: Andrew Fish <afish@apple.com> Cc: Ray Ni <ray.ni@intel.com> Signed-off-by: Michael Kubacki <michael.kubacki@microsoft.com> Reviewed-by: Shenglei Zhang <shenglei.zhang@intel.com> Reviewed-by: Bret Barkelew <bret.barkelew@microsoft.com> Reviewed-by: Liming Gao <liming.gao@intel.com> Acked-by: Ray Ni <ray.ni@intel.com>
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## @file
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# Core CI configuration for EmulatorPkg
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#
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# EmulatorPkg is part of Platform Ci for builds so this is only
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# used for code analysis.
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#
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# Copyright (c) Microsoft Corporation
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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##
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{
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## options defined .pytool/Plugin/CompilerPlugin
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"CompilerPlugin": {
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"DscPath": "" # Don't support this test
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},
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## options defined .pytool/Plugin/HostUnitTestCompilerPlugin
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"HostUnitTestCompilerPlugin": {
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"DscPath": "" # Don't support this test
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},
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## options defined .pytool/Plugin/CharEncodingCheck
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"CharEncodingCheck": {
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"IgnoreFiles": []
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},
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## options defined .pytool/Plugin/DependencyCheck
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"DependencyCheck": {
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"AcceptableDependencies": [
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# For this platform all packages are allowed???
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"MdePkg/MdePkg.dec",
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"MdeModulePkg/MdeModulePkg.dec",
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"EmulatorPkg/EmulatorPkg.dec",
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"NetworkPkg/NetworkPkg.dec",
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"EmbeddedPkg/EmbeddedPkg.dec", ## is this one OK??
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],
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# For host based unit tests
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"AcceptableDependencies-HOST_APPLICATION":[
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"UnitTestFrameworkPkg/UnitTestFrameworkPkg.dec"
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],
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# For UEFI shell based apps
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"AcceptableDependencies-UEFI_APPLICATION":[],
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"IgnoreInf": []
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},
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## options defined .pytool/Plugin/DscCompleteCheck
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"DscCompleteCheck": {
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"IgnoreInf": [""],
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"DscPath": "" # Don't support this test
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},
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## options defined .pytool/Plugin/HostUnitTestDscCompleteCheck
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"HostUnitTestDscCompleteCheck": {
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"IgnoreInf": [""],
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"DscPath": "" # Don't support this test
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},
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## options defined .pytool/Plugin/GuidCheck
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"GuidCheck": {
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"IgnoreGuidName": [],
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"IgnoreGuidValue": [],
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"IgnoreFoldersAndFiles": [],
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"IgnoreDuplicates": [],
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},
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## options defined .pytool/Plugin/LibraryClassCheck
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"LibraryClassCheck": {
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"IgnoreHeaderFile": []
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},
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## options defined .pytool/Plugin/SpellCheck
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"SpellCheck": {
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"AuditOnly": True, # Fails right now with over 270 errors
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"IgnoreFiles": [], # use gitignore syntax to ignore errors in matching files
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"ExtendWords": [
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"setjump",
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"plong",
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"lparam",
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"lpdword",
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"lpthread",
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"lresult",
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], # words to extend to the dictionary for this package
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"IgnoreStandardPaths": [], # Standard Plugin defined paths that should be ignore
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"AdditionalIncludePaths": [] # Additional paths to spell check (wildcards supported)
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}
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}
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## @file
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# Azure Pipeline build file for building a platform.
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#
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# Platform: EmulatorPkg
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# OS: Ubuntu
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# Toolchain: GCC5
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#
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# Copyright (c) Microsoft Corporation.
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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##
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trigger:
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- master
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pr:
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- master
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jobs:
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- job: Platform_CI
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variables:
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package: 'EmulatorPkg'
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vm_image: 'ubuntu-latest'
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should_run: false
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run_flags: "MAKE_STARTUP_NSH=TRUE"
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#Use matrix to speed up the build process
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strategy:
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matrix:
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EmulatorPkg_X64_DEBUG:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "X64"
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Build.Flags: ""
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Build.Target: "DEBUG"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_X64_RELEASE:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "X64"
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Build.Flags: ""
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Build.Target: "RELEASE"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_X64_NOOPT:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "X64"
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Build.Flags: ""
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Build.Target: "NOOPT"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_IA32_DEBUG:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "IA32"
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Build.Flags: ""
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Build.Target: "DEBUG"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_IA32_RELEASE:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "IA32"
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Build.Flags: ""
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Build.Target: "RELEASE"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_IA32_NOOPT:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "IA32"
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Build.Flags: ""
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Build.Target: "NOOPT"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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workspace:
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clean: all
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pool:
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vmImage: $(vm_image)
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steps:
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- template: ../../../.azurepipelines/templates/platform-build-run-steps.yml
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parameters:
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tool_chain_tag: GCC5
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build_pkg: $(package)
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build_target: $(Build.Target)
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build_arch: $(Build.Arch)
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build_file: $(Build.File)
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build_flags: $(Build.Flags)
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run_flags: $(Run.Flags)
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# Add steps to install some IA32 only dependencies
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extra_install_step:
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- bash: sudo dpkg --add-architecture i386
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displayName: Add i386 to dpkg
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condition: and(gt(variables.pkg_count, 0), eq(variables['Build.Arch'], 'IA32'), succeeded())
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- bash: sudo apt-get update
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displayName: do apt-get update
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condition: and(gt(variables.pkg_count, 0), eq(variables['Build.Arch'], 'IA32'), succeeded())
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- bash: sudo apt-get install libc6-dev:i386 libx11-dev:i386 libxext-dev:i386 lib32gcc-7-dev
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displayName: Add additional i386 packages
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condition: and(gt(variables.pkg_count, 0), eq(variables['Build.Arch'], 'IA32'), succeeded())
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## @file
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# Azure Pipeline build file for building a platform.
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#
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# Platform: EMULATORPKG
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# OS: Windows
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# Toolchain: VS2019
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#
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# Copyright (c) Microsoft Corporation.
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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##
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trigger:
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- master
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pr:
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- master
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jobs:
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- job: Platform_CI
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variables:
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package: 'EmulatorPkg'
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vm_image: 'windows-latest'
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should_run: true
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run_flags: "MAKE_STARTUP_NSH=TRUE"
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#Use matrix to speed up the build process
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strategy:
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matrix:
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EmulatorPkg_X64_DEBUG:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "X64"
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Build.Flags: ""
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Build.Target: "DEBUG"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_X64_RELEASE:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "X64"
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Build.Flags: ""
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Build.Target: "RELEASE"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_X64_NOOPT:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "X64"
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Build.Flags: ""
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Build.Target: "NOOPT"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_IA32_DEBUG:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "IA32 "
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Build.Flags: ""
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Build.Target: "DEBUG"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_IA32_RELEASE:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "IA32 "
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Build.Flags: ""
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Build.Target: "RELEASE"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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EmulatorPkg_IA32_NOOPT:
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Build.File: "$(package)/PlatformCI/PlatformBuild.py"
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Build.Arch: "IA32 "
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Build.Flags: ""
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Build.Target: "NOOPT"
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Run.Flags: $(run_flags)
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Run: $(should_run)
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workspace:
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clean: all
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pool:
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vmImage: $(vm_image)
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steps:
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- template: ../../../.azurepipelines/templates/platform-build-run-steps.yml
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parameters:
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tool_chain_tag: VS2019
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build_pkg: $(package)
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build_target: $(Build.Target)
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build_arch: $(Build.Arch)
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build_file: $(Build.File)
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build_flags: $(Build.Flags)
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run_flags: $(Run.Flags)
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# @file
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# Script to Build EmulatorPkg UEFI firmware
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#
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# Copyright (c) Microsoft Corporation.
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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##
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import os
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import logging
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import io
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from edk2toolext.environment import shell_environment
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from edk2toolext.environment.uefi_build import UefiBuilder
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from edk2toolext.invocables.edk2_platform_build import BuildSettingsManager
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from edk2toolext.invocables.edk2_setup import SetupSettingsManager, RequiredSubmodule
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from edk2toolext.invocables.edk2_update import UpdateSettingsManager
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from edk2toolext.invocables.edk2_pr_eval import PrEvalSettingsManager
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from edk2toollib.utility_functions import RunCmd
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from edk2toollib.utility_functions import GetHostInfo
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# ####################################################################################### #
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# Common Configuration #
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# ####################################################################################### #
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class CommonPlatform():
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''' Common settings for this platform. Define static data here and use
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for the different parts of stuart
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'''
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PackagesSupported = ("EmulatorPkg",)
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ArchSupported = ("X64", "IA32")
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TargetsSupported = ("DEBUG", "RELEASE", "NOOPT")
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Scopes = ('emulatorpkg', 'edk2-build')
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WorkspaceRoot = os.path.realpath(os.path.join(
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os.path.dirname(os.path.abspath(__file__)), "..", ".."))
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# ####################################################################################### #
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# Configuration for Update & Setup #
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# ####################################################################################### #
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class SettingsManager(UpdateSettingsManager, SetupSettingsManager, PrEvalSettingsManager):
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def GetPackagesSupported(self):
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''' return iterable of edk2 packages supported by this build.
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These should be edk2 workspace relative paths '''
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return CommonPlatform.PackagesSupported
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def GetArchitecturesSupported(self):
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''' return iterable of edk2 architectures supported by this build '''
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return CommonPlatform.ArchSupported
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def GetTargetsSupported(self):
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''' return iterable of edk2 target tags supported by this build '''
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return CommonPlatform.TargetsSupported
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def GetRequiredSubmodules(self):
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''' return iterable containing RequiredSubmodule objects.
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If no RequiredSubmodules return an empty iterable
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'''
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rs = []
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# intentionally declare this one with recursive false to avoid overhead
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rs.append(RequiredSubmodule(
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"CryptoPkg/Library/OpensslLib/openssl", False))
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# To avoid maintenance of this file for every new submodule
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# lets just parse the .gitmodules and add each if not already in list.
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# The GetRequiredSubmodules is designed to allow a build to optimize
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# the desired submodules but it isn't necessary for this repository.
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result = io.StringIO()
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ret = RunCmd("git", "config --file .gitmodules --get-regexp path", workingdir=self.GetWorkspaceRoot(), outstream=result)
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# Cmd output is expected to look like:
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# submodule.CryptoPkg/Library/OpensslLib/openssl.path CryptoPkg/Library/OpensslLib/openssl
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# submodule.SoftFloat.path ArmPkg/Library/ArmSoftFloatLib/berkeley-softfloat-3
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if ret == 0:
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for line in result.getvalue().splitlines():
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_, _, path = line.partition(" ")
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if path is not None:
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if path not in [x.path for x in rs]:
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rs.append(RequiredSubmodule(path, True)) # add it with recursive since we don't know
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return rs
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def SetArchitectures(self, list_of_requested_architectures):
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''' Confirm the requests architecture list is valid and configure SettingsManager
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to run only the requested architectures.
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Raise Exception if a list_of_requested_architectures is not supported
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'''
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unsupported = set(list_of_requested_architectures) - \
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set(self.GetArchitecturesSupported())
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if(len(unsupported) > 0):
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errorString = (
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"Unsupported Architecture Requested: " + " ".join(unsupported))
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logging.critical(errorString)
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raise Exception(errorString)
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self.ActualArchitectures = list_of_requested_architectures
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def GetWorkspaceRoot(self):
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''' get WorkspacePath '''
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return CommonPlatform.WorkspaceRoot
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def GetActiveScopes(self):
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''' return tuple containing scopes that should be active for this process '''
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return CommonPlatform.Scopes
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def FilterPackagesToTest(self, changedFilesList: list, potentialPackagesList: list) -> list:
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''' Filter other cases that this package should be built
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based on changed files. This should cover things that can't
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be detected as dependencies. '''
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build_these_packages = []
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possible_packages = potentialPackagesList.copy()
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for f in changedFilesList:
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# BaseTools files that might change the build
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if "BaseTools" in f:
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if os.path.splitext(f) not in [".txt", ".md"]:
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build_these_packages = possible_packages
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break
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# if the azure pipeline platform template file changed
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if "platform-build-run-steps.yml" in f:
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build_these_packages = possible_packages
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break
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return build_these_packages
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def GetPlatformDscAndConfig(self) -> tuple:
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''' If a platform desires to provide its DSC then Policy 4 will evaluate if
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any of the changes will be built in the dsc.
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The tuple should be (<workspace relative path to dsc file>, <input dictionary of dsc key value pairs>)
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'''
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return (os.path.join("EmulatorPkg", "EmulatorPkg.dsc"), {})
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# ####################################################################################### #
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# Actual Configuration for Platform Build #
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# ####################################################################################### #
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class PlatformBuilder(UefiBuilder, BuildSettingsManager):
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def __init__(self):
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UefiBuilder.__init__(self)
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def AddCommandLineOptions(self, parserObj):
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''' Add command line options to the argparser '''
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parserObj.add_argument('-a', "--arch", dest="build_arch", type=str, default="X64",
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help="Optional - architecture to build. IA32 will use IA32 for Pei & Dxe. "
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"X64 will use X64 for both PEI and DXE.")
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def RetrieveCommandLineOptions(self, args):
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''' Retrieve command line options from the argparser '''
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shell_environment.GetBuildVars().SetValue(
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"TARGET_ARCH", args.build_arch.upper(), "From CmdLine")
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shell_environment.GetBuildVars().SetValue(
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"ACTIVE_PLATFORM", "EmulatorPkg/EmulatorPkg.dsc", "From CmdLine")
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def GetWorkspaceRoot(self):
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''' get WorkspacePath '''
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return CommonPlatform.WorkspaceRoot
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def GetPackagesPath(self):
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''' Return a list of workspace relative paths that should be mapped as edk2 PackagesPath '''
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return ()
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def GetActiveScopes(self):
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''' return tuple containing scopes that should be active for this process '''
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return CommonPlatform.Scopes
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def GetName(self):
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''' Get the name of the repo, platform, or product being build '''
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''' Used for naming the log file, among others '''
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# check the startup nsh flag and if set then rename the log file.
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# this helps in CI so we don't overwrite the build log since running
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# uses the stuart_build command.
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if(shell_environment.GetBuildVars().GetValue("MAKE_STARTUP_NSH", "FALSE") == "TRUE"):
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return "EmulatorPkg_With_Run"
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return "EmulatorPkg"
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def GetLoggingLevel(self, loggerType):
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''' Get the logging level for a given type
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base == lowest logging level supported
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con == Screen logging
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txt == plain text file logging
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md == markdown file logging
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'''
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return logging.DEBUG
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def SetPlatformEnv(self):
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logging.debug("PlatformBuilder SetPlatformEnv")
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self.env.SetValue("PRODUCT_NAME", "EmulatorPkg", "Platform Hardcoded")
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self.env.SetValue("TOOL_CHAIN_TAG", "VS2019", "Default Toolchain")
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# Add support for using the correct Platform Headers, tools, and Libs based on emulator architecture
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# requested to be built when building VS2019 or VS2017
|
||||
if self.env.GetValue("TOOL_CHAIN_TAG") == "VS2019" or self.env.GetValue("TOOL_CHAIN_TAG") == "VS2017":
|
||||
key = self.env.GetValue("TOOL_CHAIN_TAG") + "_HOST"
|
||||
if self.env.GetValue("TARGET_ARCH") == "IA32":
|
||||
shell_environment.ShellEnvironment().set_shell_var(key, "x86")
|
||||
elif self.env.GetValue("TARGET_ARCH") == "X64":
|
||||
shell_environment.ShellEnvironment().set_shell_var(key, "x64")
|
||||
|
||||
# Add support for using the correct Platform Headers, tools, and Libs based on emulator architecture
|
||||
# requested to be built when building on linux.
|
||||
if GetHostInfo().os.upper() == "LINUX":
|
||||
self.ConfigureLinuxDLinkPath()
|
||||
|
||||
if GetHostInfo().os.upper() == "WINDOWS":
|
||||
self.env.SetValue("BLD_*_WIN_HOST_BUILD", "TRUE",
|
||||
"Trigger Windows host build")
|
||||
|
||||
self.env.SetValue("MAKE_STARTUP_NSH", "FALSE", "Default to false")
|
||||
|
||||
# I don't see what this does but it is in build.sh
|
||||
key = "BLD_*_BUILD_" + self.env.GetValue("TARGET_ARCH")
|
||||
self.env.SetValue(key, "TRUE", "match script in build.sh")
|
||||
return 0
|
||||
|
||||
def PlatformPreBuild(self):
|
||||
return 0
|
||||
|
||||
def PlatformPostBuild(self):
|
||||
return 0
|
||||
|
||||
def FlashRomImage(self):
|
||||
''' Use the FlashRom Function to run the emulator. This gives an easy stuart command line to
|
||||
activate the emulator. '''
|
||||
|
||||
OutputPath = os.path.join(self.env.GetValue(
|
||||
"BUILD_OUTPUT_BASE"), self.env.GetValue("TARGET_ARCH"))
|
||||
|
||||
if (self.env.GetValue("MAKE_STARTUP_NSH") == "TRUE"):
|
||||
f = open(os.path.join(OutputPath, "startup.nsh"), "w")
|
||||
f.write("BOOT SUCCESS !!! \n")
|
||||
# add commands here
|
||||
f.write("reset\n")
|
||||
f.close()
|
||||
|
||||
if GetHostInfo().os.upper() == "WINDOWS":
|
||||
cmd = "WinHost.exe"
|
||||
elif GetHostInfo().os.upper() == "LINUX":
|
||||
cmd = "./Host"
|
||||
else:
|
||||
logging.critical("Unsupported Host")
|
||||
return -1
|
||||
return RunCmd(cmd, "", workingdir=OutputPath)
|
||||
|
||||
def ConfigureLinuxDLinkPath(self):
|
||||
'''
|
||||
logic copied from build.sh to setup the correct libraries
|
||||
'''
|
||||
if self.env.GetValue("TARGET_ARCH") == "IA32":
|
||||
LIB_NAMES = ["ld-linux.so.2", "libdl.so.2 crt1.o", "crti.o crtn.o"]
|
||||
LIB_SEARCH_PATHS = ["/usr/lib/i386-linux-gnu",
|
||||
"/usr/lib32", "/lib32", "/usr/lib", "/lib"]
|
||||
elif self.env.GetValue("TARGET_ARCH") == "X64":
|
||||
LIB_NAMES = ["ld-linux-x86-64.so.2",
|
||||
"libdl.so.2", "crt1.o", "crti.o", "crtn.o"]
|
||||
LIB_SEARCH_PATHS = ["/usr/lib/x86_64-linux-gnu",
|
||||
"/usr/lib64", "/lib64", "/usr/lib", "/lib"]
|
||||
|
||||
HOST_DLINK_PATHS = ""
|
||||
for lname in LIB_NAMES:
|
||||
logging.debug(f"Looking for {lname}")
|
||||
for dname in LIB_SEARCH_PATHS:
|
||||
logging.debug(f"In {dname}")
|
||||
if os.path.isfile(os.path.join(dname, lname)):
|
||||
logging.debug(f"Found {lname} in {dname}")
|
||||
HOST_DLINK_PATHS += os.path.join(
|
||||
os.path.join(dname, lname)) + os.pathsep
|
||||
break
|
||||
HOST_DLINK_PATHS = HOST_DLINK_PATHS.rstrip(os.pathsep)
|
||||
logging.critical(f"Setting HOST_DLINK_PATHS to {HOST_DLINK_PATHS}")
|
||||
shell_environment.ShellEnvironment().set_shell_var(
|
||||
"HOST_DLINK_PATHS", HOST_DLINK_PATHS)
|
|
@ -0,0 +1,128 @@
|
|||
# EmulatorPkg - Platform CI
|
||||
|
||||
This ReadMe.md describes the Azure DevOps based Platform CI for EmulatorPkg and how
|
||||
to use the same Pytools based build infrastructure locally.
|
||||
|
||||
## Supported Configuration Details
|
||||
|
||||
This solution for building and running EmulatorPkg has only been validated with Windows 10
|
||||
with VS2019 and Ubuntu 18.04 with GCC5 toolchain. Two different firmware builds are
|
||||
supported and are described below.
|
||||
|
||||
| Configuration name | Architectures | DSC File |Additional Flags |
|
||||
| :---- | :----- | :---- | :---- |
|
||||
| IA32 | IA32 | EmulatorPkg.dsc | None |
|
||||
| X64 | X64 | EmulatorPkg.dsc | None |
|
||||
|
||||
## EDK2 Developer environment
|
||||
|
||||
- [Python 3.8.x - Download & Install](https://www.python.org/downloads/)
|
||||
- [GIT - Download & Install](https://git-scm.com/download/)
|
||||
- [Edk2 Source](https://github.com/tianocore/edk2)
|
||||
- For building Basetools and other host applications
|
||||
|
||||
``` bash
|
||||
sudo apt-get update
|
||||
sudo apt-get install gcc g++ make uuid-dev
|
||||
```
|
||||
|
||||
- For building ARCH IA32 on X64 Ubuntu 18.04 LTS these steps where needed.
|
||||
|
||||
``` bash
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
sudo apt-get install libc6-dev:i386 libx11-dev:i386 libxext-dev:i386 lib32gcc-7-dev
|
||||
```
|
||||
|
||||
Note: edksetup, Submodule initialization and manual installation of NASM, iASL, or
|
||||
the required cross-compiler toolchains are **not** required, this is handled by the
|
||||
Pytools build system.
|
||||
|
||||
## Building with Pytools for EmulatorPkg
|
||||
|
||||
1. [Optional] Create a Python Virtual Environment - generally once per workspace
|
||||
|
||||
``` bash
|
||||
python -m venv <name of virtual environment>
|
||||
```
|
||||
|
||||
2. [Optional] Activate Virtual Environment - each time new shell opened
|
||||
- Linux
|
||||
|
||||
```bash
|
||||
source <name of virtual environment>/bin/activate
|
||||
```
|
||||
|
||||
- Windows
|
||||
|
||||
``` bash
|
||||
<name of virtual environment>/Scripts/activate.bat
|
||||
```
|
||||
|
||||
3. Install Pytools - generally once per virtual env or whenever pip-requirements.txt changes
|
||||
|
||||
``` bash
|
||||
pip install --upgrade -r pip-requirements.txt
|
||||
```
|
||||
|
||||
4. Initialize & Update Submodules - only when submodules updated
|
||||
|
||||
``` bash
|
||||
stuart_setup -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH>
|
||||
```
|
||||
|
||||
5. Initialize & Update Dependencies - only as needed when ext_deps change
|
||||
|
||||
``` bash
|
||||
stuart_update -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH>
|
||||
```
|
||||
|
||||
6. Compile the basetools if necessary - only when basetools C source files change
|
||||
|
||||
``` bash
|
||||
python BaseTools/Edk2ToolsBuild.py -t <ToolChainTag>
|
||||
```
|
||||
|
||||
7. Compile Firmware
|
||||
|
||||
``` bash
|
||||
stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH>
|
||||
```
|
||||
|
||||
- use `stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py -h` option to see additional
|
||||
options like `--clean`
|
||||
|
||||
8. Running Emulator
|
||||
- You can add `--FlashRom` to the end of your build command and the emulator will run after the
|
||||
build is complete.
|
||||
- or use the `--FlashOnly` feature to just run the emulator.
|
||||
|
||||
``` bash
|
||||
stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH> --FlashOnly
|
||||
```
|
||||
|
||||
### Notes
|
||||
|
||||
1. Configuring *ACTIVE_PLATFORM* and *TARGET_ARCH* in Conf/target.txt is **not** required. This
|
||||
environment is set by PlatformBuild.py based upon the `[-a <TARGET_ARCH>]` parameter.
|
||||
|
||||
**NOTE:** Logging the execution output will be in the normal stuart log as well as to your console.
|
||||
|
||||
### Custom Build Options
|
||||
|
||||
**MAKE_STARTUP_NSH=TRUE** will output a *startup.nsh* file to the location mapped as fs0. This is
|
||||
used in CI in combination with the `--FlashOnly` feature to run the Emulator to the UEFI shell and then execute
|
||||
the contents of *startup.nsh*.
|
||||
|
||||
### Passing Build Defines
|
||||
|
||||
To pass build defines through _stuart_build_, prepend `BLD_*_`to the define name and pass it on the
|
||||
command-line. _stuart_build_ currently requires values to be assigned, so add an`=1` suffix for bare defines.
|
||||
For example, to enable the IP6 Network Stack, the stuart_build command-line would be:
|
||||
|
||||
`stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py BLD_*_NETWORK_IP6_ENABLE=1`
|
||||
|
||||
## References
|
||||
|
||||
- [Installing and using Pytools](https://github.com/tianocore/edk2-pytool-extensions/blob/master/docs/using.md#installing)
|
||||
- More on [python virtual environments](https://docs.python.org/3/library/venv.html)
|
Loading…
Reference in New Issue