* WIP FreeBSD support
* Implement get_cpu_data_list for FreeBSD
* Implement disks for FreeBSD
It doesn't work though as sysinfo doesn't make the device name available.
* Use libxo to read process cpu info on FreeBSD
* Populate get_io_usage with libxo too
Actual I/O stats still aren't populated though as there's not an
easy source for them.
* Share more processes code between macos and freebsd
* Extract function for deserializing libxo output on FreeBSD
* Implement filtering of disks in FreeBSD
* Clean up memory data collection
* Update module docs
This is a pretty small change, but at least _for now_, unifies all
`mod.rs` use cases to the 2018 style for consistency.
I personally don't mind going back to it on a case-by-case basis in the
future if it results in cleaner code, though.
Bugs squashed:
- Incorrect column sizing for flex cases
- Case where the sort menu bounds were still existing despite being
hidden
- Proc widget not actually taking into account the calculated row widths
in some cases during data conversion.
Disk and temp tables now share the same drawing logic, as well as
consolidating the "text table" states into one single state, as opposed
to two separate states (one for scroll and one for width calculations).
BTW I know this is kinda an ugly design - creating a giant struct to
call a function - hopefully that's temporary, I want to do a bigger
refactor to consolidate more stuff together and therefore avoid this
problem, but baby steps, right?
This consolidates all the time graph drawing to one main location, as well
as some small improvements. This is helpful in that I don't have to
reimplement the same thing across three locations if I have to make one
change that in theory should affect them all. In particular, the CPU
graph, memory graph, and network graph are all now using the same,
generic implementation for drawing, which we call (for now) a component.
Note this only affects drawing - it accepts some parameters affecting style
and labels, as well as data points, and draw similarly to how it used to
before. Widget-specific actions, or things affecting widget state,
should all be handled by the widget-specific code instead. For example,
our current implementation of x-axis autohide is still controlled by the
widget, not the component, even if some of the code is shared. Components
are, again, only responsible for drawing (at least for now). For that
matter, the graph component does not have mutable access to any form of
state outside of tui-rs' `Frame`. Note this *might* change in the
future, where we might give the component state.
Note that while functionally, the graph behaviour for now is basically
the same, a few changes were made internally other than the move to
components. The big change is that rather than using tui-rs' `Chart`
for the underlying drawing, we now use a tweaked custom `TimeChart`
tui-rs widget, which also handles all interpolation steps and some extra
customization. Personally, I don't like having to deviate from the
library's implementation, but this gives us more flexibility and allows
greater control. For example, this allows me to move away from the old
hacks required to do interpolation (where I had to mutate the existing
list to avoid having to reallocate an extra vector just to insert one
extra interpolated point). I can also finally allow customizable
legends (which will be added in the future).
This is a simple bug fix that changes the behaviour of a scroll select
(and column select) to only update if the updated position is _within_
the bounds of the list (0 to the max index, inclusive). Prior to this,
all the implementations but the disk implementation would just bound the
change. This was both inconsistent with the disk scroll state, but also
jarring since this meant a user could click on seemingly empty space but
it would somehow click on the very last entry.
This change also unifies the scroll calculation function between all the
scroll select functions. Ideally we get rid of the intermediary
functions but that might require more refactoring than I want for this
fairly simple bug fix.
The column select scroll calculation was also changed to fit this
behaviour, but it does not use the same logic as the other scroll
states. What could be done in the future is a generic implementation for
direction (or maybe just "increment vs. decrement") to share it all.
When I was newer to Rust, I got the weird impression that you couldn't
add functionality to a struct outside of the defining file without using
a trait.
That's obviously not true, so it's high time I got rid of it and just
made it part of the impl of the class itself, rather than declaring a
trait and then exporting/importing it.
This changes various as_ref() calls as needed in order for bottom to successfully build in Rust beta 1.61, as they were causing type inference issues. These calls were either removed or changed to an alternative that does build (e.g. as_slice()).
Functionally, there should be no change.
For context, see:
- https://github.com/ClementTsang/bottom/issues/708
- https://github.com/rust-lang/rust/issues/96074
Adds the asset for the manpage to cargo deb config. Also moves the generated manpage file to a .1.gz file. Also, moves back to a build script since that was causing some issues for the automatic Cargo.toml fields detection for manpage and completion generation.
To prevent compilation from happening every time, and only in CI, we use an env var to avoid generation steps.
Due to a missing check, you could resize the window to a width that was too small, and it would trigger an endless while-loop for any table while trying to redistribute remaining space. This has been rectified with an explicit check, as well as a smarter method of redistributing remaining space borrowed from the rewrite.
This also adds explicit width checks for widgets that have borders; if the width is <2, before, it would panic.
Note that the rewrite I have kinda fixes all these issues already, so I don't want to invest too hard into this, but this should be fine as a patch for now.
Also note that minimal heights don't seem to be causing any issues, it just seems to be minimal widths.
Adds page up/down scrolling support to respectively scroll up/down by a full page.
Note that this is mostly just to get the feature out for those interested, and is admittedly a bit rushed - I will be rewriting all logic involving event handling as part of state refactor anyways, so this will also get changed in the work done there, and therefore, I kinda just sped through this.